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John Jellicoe

John Jellicoe

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Commander Base Trait

Overtime

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Repair Party duration (+10%)

Commander Bio:

John Jellicoe (1859-1935) was an admiral of the Fleet of the Royal Navy (1919) and the most famous British commander of World War I. He began his service in 1872, and later took part in the Anglo-Egyptian War (1882). Over the next few years, he proved to be a gifted gunnery officer, rotating between service on battleships and working in the departments of the Admiralty responsible for naval armament. In 1900, Jellicoe took part in the Battle of Peking and was seriously wounded in action. In 1905, as Director of Naval Ordnance, he played a key role in the construction of HMS Dreadnought, the first all-big-gun battleship. In the years that followed, he occupied various important posts in the Admiralty, as well as acting as one of the fleet commanders. He was an active advocate for the need to build dreadnought battleships and implement advanced fire control systems. At the outbreak of World War I, Admiral Jellicoe took command of the Grand Fleet-the most powerful force of the Royal Navy. For almost two and a half years he directed the actions of the main fleet in the war against the Imperial Germany with caution and steadiness. The greatest achievement of the admiral's career was the legendary "clash of dreadnoughts"-the Battle of Jutland (May 31 through June 1, 1916). Even though Jellicoe didn't achieve tremendous success, he proved once and for all that the German fleet, even at its peak, wasn't able to compete with the British fleet for naval supremacy.


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Commander Skill 1

Contact Is Imminent

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Torpedo speed (+1/+2/+3/+4kts)

Burn It Down XXL

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Chances of HE shells and Bombs Causing fire (+0.5/+1/+1.5/+2%)

No-Fly Zone

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Your Ship's average AA Damage per second (+3/+6/+8/+10%)

Your ship's AA guns firing range (+2/+3/+4/+5%)

Commander Skill 2

Look at Me Now

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Sea Detectability Range (-2/-3/-5/-6%)

Crisscross

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Destroyer Gun Traverse speed (+0.8/+1.6/+2.4/+3.2°/s)

Cruiser and Battleship guns Traverse speed (+0.3/+0.6/+0.9/+1.2°/s)

Before It's Too Late

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Torpedo Detectability Range (+5/+8/+12/+15%)

Commander Skill 3

Back In Stock

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Torpedo launcher reload time (-2/-4/-6/-8%)

Hidden Threat

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Torpedo Bomber Detectability (-2/-4/-7/-10%)

Torpedo bombers HP (+4/+8/+12/+15%)

Velocious

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Maximum movement speed (+2/+3/+4/+5%)

Commander Skill 4

Burn Baby Burn

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Chances of aircraft carrier HE Bombs or secondaries causing fire (+2/+4/+6/+8%)

Aircraft carrier's HE Bombs damage (+1/+2/+3/+5%)

Reaching Out XXL

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Main battery range (+1/+2/+3/+4%)

Steer Clear

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Rudder-shift time (-2/-4/-5/-7%)

steering gear repair time (-2/-4/-5/-7%)

Commander Legendary Skill

Unstoppable

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Engine repair time (-2.5/-5/-10/-15%)

Allows for reduced mobility with a disable engine and/or Rudder

Special Effect: Damage control party cooldown time -50% Active when an enemy ship is within X range (3/4.5/6/7.5km)

Will to Rebuild

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Amount of HP recovered (+27.5/+47/+73/+110%)

Repair Party duration (-20/-30/-40/-50%)

Special Effect: Rate of repair per second +0.3% Auto-repair when HP is equal to or less than 20% Active when an allies shop is within X range (1.5/2/2.75/3.5km)

Fully Packed

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Cooldown time for all consumables (0/-2/-3/-5%)

Consumable charges (+1)

Special Effect: Cooldown time for all consumables -20% Active when an allied ship is within X range (1.5/2/2.75/3.5km)

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