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Reinhard Scheer

Reinhard Scheer

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WoWsLIconBlack.pngReinhard Scheer

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Commander Base Trait

Fire Alarm

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Damage Control Party cooldown time (-5%)

Risk of catching fire (-7%)

Commander Bio: 

Reinhard Scheer (1863-1928) was an Admiral in the Imperial German Navy (1916) who led the German fleet in the Battle of Jutland. At the beginning of his career, Scheer spent several years in the East Africa Squadron. Upon his return to Germany, he devoted himself to the study of torpedo fire, soon becoming a prominent specialist in this new type of weaponry. For several years, Scheer worked in the Torpedo Section of the Imperial Naval Office. This talented officer quickly worked his way up, commanding a cruiser, a battleship, and attaining a senior rank early in his career. A few months after the beginning of World War I, Scheer was given command of a squadron of the newest Kaiser-class and König-class battleships, and in January 1916, he took the lead of the High Seas Fleet, the main force of the Imperial Navy. Being a harsh advocate of strict discipline in terms of maritime strategy, Reinhard Scheer was a supporter of aggressive warfare, employing all available means of defeating the enemy, including air and underwater strikes. The actions of the fleet under Scheer's command became more and more aggressive. It was he who commanded the German forces in the largest battle of dreadnought battleships-the Battle of Jutland. Maneuvering flawlessly, like a well-olled machine, Scheer's fleet was able to inflict greater losses on the enemy and avoid the trap that the Grand Fleet had prepared for them.


Commander Skill 1

Contact Is Imminent

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Torpedo speed (+2/+3/+4/+5kts)

Burn It Down XXL

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Chances of HE shells and bombs causing fire (+0.5/+1/+1.5/+2%)

No-Fly Zone

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Your ship's average AA Damage per second (+4/+8/+12/+15%)

Your ship's AA guns firing range (+2/+3/+4/+5%)

Commander Skill 2

Look at Me Now

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Sea detectability range (-2/-3/-5/-6%)

Crisscross

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Destroyer gun traverse speed (+2/+3/+4/+5°/s)

Cruiser gun traverse speed (+0.5/+1/+1.5/+2°/s)

Battleship gun traverse speed (+0.4/+0.8/+1.2/+1.5°/s)

Before It's Too Late

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Torpedo detectability range (+5/+8/+12/+15%)

Commander Skill 3

Back In Stock

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Torpedo launcher reload time (-2/-4/-6/-8%)

Velocious

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Maximum movement speed (+2/+3/+4/+5%)

Hidden Threat

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Torpedo bombers detectability (-2/-4/-7/-10%)

Torpedo bombers HP (+4/+8/+12/+15%)

Commander Skill 4

Reaching Out XXL

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Main battery range (+1/+2/+3/+4%)

Steer Clear

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Rudder-shift time (-2/-4/-5/-7%)

steering gear repair time (-2/-4/-5/-7%)

Heavy Consequences

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Aircraft carrier's AP bombs damage (+1/+2/+3/+5%)

Aircraft carrier's AP bombs penetration multiplier (+1/+2/+3/+5%)

Commander Legendary Skill

Unstoppable

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Engine repair time (-2.5/-5/-10/-15%)

Allows for reduced mobility with a disable engine and/or rudder

Special effect:

Damage Control Party cooldown time (-50%) Active when an enemy ship is within X range (3/4.5/6/7.5km)

Will to Rebuild

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Amount of HP recovered (+27.5/+47/+73/+110%)

Repair Party duration (-20/-30/-40/-50%)

Special effect:

Rate of repair per second (+0.3%)

Auto-repair when HP is equal to or less than 20%

Active when an allies shop is within X range (1.5/2/2.75/3.5km)

Fully Packed

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Cooldown time for all consumables (0/-2/-3/-5%)

Consumable charges (+1)

Special Effect:

Cooldown time for all consumables (-20%)

Active when an allied ship is within X range (1.5/2/2.75/3.5km)