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Azur Lane Montpelier

Azur Lane Montpelier

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WoWsLIconBlack.pngAzur Lane Montpelier

Legends_flag_usa.png   Legends_Icon_cc_tt.png

Legends_Commander_Full_Azur_Lane_Montpelier.png

Commander Base Trait

Anti-Air Mode

Legends_Skill_Anti-Air_Mode.png

Your cruiser's AA guns firing range (+10%)

Commander Bio: 

Listen, the Cleveland-class were the most powerful cruisers the Eagle Union had in the war. You should show more respect for my big sis. ...Me? I was present at the battles of Midway, Augusta Bay, and a few others. I guess I did okay.

Highly skilled, sporting a fancy cape, and having a ton of respect for her big sister Cleveland, Montpelier is exactly the type of Commander you want on your side. Her extremely versatile skillset makes her an excellent team player, so if she happens to participate in battle as your foe, consider yourself advised!


Commander Skill 1

Burn It Down XXL

Legends_Skill_Burn_It_Down_XXL.png

Chances of HE shells and bombs causing fire (+0.5/+1/+1.5/+2%)

Beyond Range

Legends_Skill_Beyond_Range.png

Cruiser main battery range (+3/+5/+8/+10%)

No-Fly Zone

Legends_Skill_No-Fly_Zone.png

Your ship's average AA Damage per second (+4/+8/+12/+15%)

Your ship's AA guns firing range (+2/+3/+4/+5%)

Commander Skill 2

Before It's Too Late

Legends_Skill_Before_It's_Too_Late.png

Torpedo detectability range (+5/+8/+12/+15%)

Igniter

Legends_Skill_Igniter.png

Chances of cruiser HE shells causing fire (+1/+2/+2.5/+3%)


Commander Skill 3

Velocious

Legends_Skill_Velocious.png

Maximum movement speed (+2/+3/+4/+5%)

Punch Through

Legends_Skill_Punch_Through.png

Cruiser's main gun AP shells damage (+3/+5/+8/+10%)

Cruiser's AP shells penetration multiplier (+2/+3/+5/+6%)

All-Out Assault

Legends_Skill_All-Out_Assault.png

Cruiser main battery shell grouping (+1/+2/+3/+4%)

Incoming fire dispersion (+2.5/+5/+7.5/+10%)

Incoming damage for cruisers (+5%)

Commander Skill 4

Steer Clear

Legends_Skill_Steer_Clear.png

Rudder-shift time (-2/-4/-5/-7%)

steering gear repair time (-2/-4/-5/-7%)

Fixated

Legends_Skill_Fixated.png

Cruiser main battery shell grouping (+2/+3/+4/+5%)

Main Battery dispersion (-2/-3/-4/-5%)


Commander Legendary Skill

Fully Packed

Legends_Skill_Fully_Packed.png

Cooldown time for all consumables (0/-2/-3/-5%)

Consumable charges (+1)

Special Effect: Cooldown time for all consumables -20% Active when an allied ship is within X range (1.5/2/2.75/3.5km)

Refill Station

Legends_Skill_Refill_Station.png

Cruiser main battery reload time (-3/-5/-7/-10%)

Special Effect: Cruiser main battery range (+10%)

Active when an allied ship is within X range (1.5/2/2.75/3.5)

Equilibrium of Power

Legends_Skill_Equilibrium_of_Power.png

Armor penetration of HE shells of your cruiser (+30%)

Chances of HE shells causing fire (-25%)

Cruiser's main gun HE shells damage (-20/-16/-13/-10%)