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Paolo Di Revel

Paolo Di Revel

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Commander Base Trait

Time is of the Essence

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Battleship main battery reload time (-5.5%)

Commander Bio:

Paolo Thaon di Revel (1859-1948) was the Grand Admiral of the Royal Italian Navy (1924). The future Duke of the Sea began his fleet career in 1873 when the Italian Navy had just begun its resurgence. When Thaon di Revel received his first command, he already had a number of voyages, Including a circumnavigation, under his belt. Exceptional abilities and a strong character helped this talented officer to climb the ranks. For several years, he was the chief of the Italian Naval Academy in Livorno before becoming the commander of the newest battleship. During the Italo-Turkish War of 1911-1912, Thaon di Revel commanded a cruiser squadron. The admiral's firm and decisive actions earned him his much-deserved fame and he went on to become a Chief of Staff of the Regia Marina. During World War I, Thaon di Revel quickly understood the potential of the new means of combat-aviation, submarines, motorboats, and special operation units. In 1917, he was appointed Commander in Chief of the naval forces. The strategy chosen by the admiral brought dazzling success to the Italian Navy and allowed it to take its place among the Victor Powers. The position of Minister of the Navy, the title of Duke of the Sea, and the rank of Grand Admiral demonstrate the recognition of the fleet commander's achievements.


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Commander Skill 1

Not the One for Nuisance

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Risk of catching fire (-2/-4/-6/-8%)

Risk of flooding and Torpedo damage to the citadel (-2/-4/-6/-8%)

Brawler

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Battleship main battery reload time (-3/-6/-8/-10%)

Torpedo detectability range (+4/+8/+12/+15%)

Battleship main battery range (-3/-6/-8/-10%)

No-Fly Zone

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Your Ship's average AA Damage per second (+3/+6/+8/+10%)

Your ship's AA guns firing range (+2/+3/+4/+5%)

Commander Skill 2

Crisscross

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Destroyer Gun Traverse speed (+0.8/+1.6/+2.4/+3.2°/s)

Cruiser and Battleship guns Traverse speed (+0.3/+0.6/+0.9/+1.2°/s)

Porcupine

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Secondary guns range (+3/+6/+9/+12%)

Secondary battery shell grouping (+5/+8/+12/+15%)

Secondary battery dispersion (-7/-12/-15/-18%)

Artisan's Touch

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Deal more damage with citadel strikes (+4/+6/+8/+10%)

Battleship's AP shells penetration multiplier (+2/+3/+4/+5%)

Commander Skill 3

On Second Thought

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Shell type switching time if all main battery guns are fully loaded (-15/-30/-45/-55%)

Main Battery reload time (-2/-3/-4/-5%)

Firefighter

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Damage control party cooldown time (-4/-8/-12/-15%)

Risk of catching fire (-4/-8/-12/-15%)

Damage control party duration (-40%)

Reduces number of fires to 3


Commander Skill 4

Reaching Out XXL

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Main battery range (+1/+2/+3/+4%)

Master Mechanic

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Amount of HP recovered (+3/+6/+8/+10%)

Repair Party charges (+1/+1/+2/+2)

Properly Meticulous

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Secondary battery reload time (-5/-8/-10/-15%)

Enhanced secondary targeting duration (+10/+20/+30/+40%)

Secondary battery dispersion (-3/-6/-9/-12%)

Secondary battery survivability (+5/+10/+15/+20%)

Commander Legendary Skill

Will to Rebuild

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Amount of HP recovered (+27.5/+47/+73/+110%)

Repair Party duration (-20/-30/-40/-50%)

Special Effect: Rate of repair per second +0.3% Auto-repair when HP is equal to or less than 20% Active when an allies shop is within X range (1.5/2/2.75/3.5km)

Running With Scissors

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Battleship gun traverse speed (+0.5/+1/+1.3/+1.6°/s)

Rudder-shift time (-2/-5/-8/-10%)

Main Battery dispersion (+3%)

Special Effect: Battleship's Main gun AP shells damage +15% Battleship's Main gun SAP shells damage +15% Battleship's Main gun HE shells damage +15% Active when an enemy ship is within X range (5/6/7/8km)

Fight Fire With Fire

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Fire damage to your ship for each active fire (-6/-9/-12/-15%)

Removes damage-over-time effects from your ship whenever there are 3 concurrent fires. Can only be triggered if your damage control party is on cooldown or fully depleted

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