Example:
Smoke screen Radius (+20%)
Destroyer main battery reload time (-2/-3/-4/-5%)
Torpedo detection range (+3/+6/+9/+12%)
Rudder-shift time (+4/+6/+8/+10%)
Torpedo Speed (+1/+2/+3/+4%)
Torpedo launcher reload time (-3/-6/-9/-12%)
Destroyer main battery reload time (+5/+5/+5/+10%)
Torpedo damage (+1/+2/+3/+5%)
Torpedo launcher reload time (-3/-6/-8/-10%)
Torpedo range (-15/-15/-15/-20%)
Your Ship's average AA Damage per second (+3/+6/+8/+10%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
Destroyer's main gun AP shells damage (+6/+8.33/+10.66/+13%)
Destroyer's main gun HE shells damage (+6/+8.33/+10.66/+13%)
Destroyer's main gun SAP shells damage (+6/+8.33/+10.66/+13%)
Destoryer Detectability (+4%)
Destroyer Detectability (-2/-4/-6/-8)
Maximum HP(-2.5/-5/-7.5/-10%)
Destoryer gun traverse speed (+0.5/+1/+1.5/+2°/s)
Shows the direction of the closest enemy ship
Torpedo range (+4/+8/+12/+16%)
Destroyer main battery range (-7%)
Incoming damage to your Destoryer (-0.75/-1.5/-2.25/-3%)
Torpedo Detectability range (+2/+3/+4/+5%)
Engine boost cooldown time (-5/-10/-15/-20%)
Smoke screen dispersion time (-5/-7.5/-10/-12.5%)
Smoke screen deployment time (-5/-7.5/-10/-12.5%)
Maximum destroyer speed (+2/+4/+6/+7)
Destroyer main battery shell grouping (-5/-5/-5/-10)
Maximum HP (+2/+4/+7/+10)
Maximum movement speed (-3%)
Special Effect: Rudder-shift time (-20%) Active when an enemy ship is within X range (3/4.5/6/7.5km)
Engine boost duration (+5/+10/+15/+20%)
Engine boost changes (+1/+1/+2/+2)
Special Effect: Maximum destroyer speed (+10%) Active when an enemy ship is within X range (3/4.5/6/7.5km)