This naval commander saw both World Wars and commanded all kinds of units, including a naval base. He is remembered with great respect, partly because of his deeds as a political figure.
Please note: This Commander is entirely fictional, and any resemblance to actual historical figures is purely coincidental.
Commander Skill 1
Contact Is Imminent
Torpedo speed (+1/+2/+3/+4kts)
Burn It Down XXL
Chances of HE shells and Bombs Causing fire (+0.5/+1/+1.5/+2%)
No-Fly Zone
Your Ship's average AA Damage per second (+3/+6/+8/+10%)
Cruiser and Battleship guns Traverse speed (+0.3/+0.6/+0.9/+1.2°/s)
Before It's Too Late
Torpedo Detectability Range (+5/+8/+12/+15%)
Commander Skill 3
Back In Stock
Torpedo launcher reload time (-2/-4/-6/-8%)
On Second Thought
Shell type switching time if all main battery guns are fully loaded (-15/-30/-45/-55%)
Main Battery reload time (-2/-3/-4/-5%)
Velocious
Maximum movement speed (+2/+3/+4/+5%)
Commander Skill 4
Smoke on the Water
Smoke screen dispersion time (+2/+4/+6/+8%)
Smoke screen deployment time (+2/+4/+6/+8%)
Reaching Out XXL
Main battery range (+1/+2/+3/+4%)
Burn Baby Burn
Chances of aircraft carrier HE Bombs or secondaries causing fire (+2/+4/+6/+8%)
Aircraft carrier's HE Bombs damage (+1/+2/+3/+5%)
Commander Legendary Skill
Unstoppable
Engine repair time (-2.5/-5/-10/-15%)
Allows for reduced mobility with a disable engine and/or Rudder
Special Effect: Damage control party cooldown time -50% Active when an enemy ship is within X range (3/4.5/6/7.5km)
Will to Rebuild
Amount of HP recovered (+27.5/+47/+73/+110%)
Repair Party duration (-20/-30/-40/-50%)
Special Effect: Rate of repair per second +0.3% Auto-repair when HP is equal to or less than 20% Active when an allies shop is within X range
(1.5/2/2.75/3.5km)
Fully Packed
Cooldown time for all consumables (0/-2/-3/-5%)
Consumable charges (+1)
Special Effect: Cooldown time for all consumables -20% Active when an allied ship is within X range (1.5/2/2.75/3.5km)