Azur Lane Chapayev
Azur Lane Chapayev
Commander Base Trait
Cavalier's Acumen

Increase chances of incapacitating an enemy ships Module (+10%)
Commander Bio:
So you're the Commander? Hehe, I like what I see... Ah, excuse me. I'm Chapayev, a light cruiser from the Northern Parliament. Let's get along. A big fan of nuanced approaches, Chapayev doesn't take anything for granted, but she's also pretty cheeky! Her preferred way of waging war includes a ton of HE shells.
Commander Skill 1
Burn It Down XXL
Chances of HE shells and bombs causing fire (+0.5/+1/+1.5/+2%)
Beyond Range
Cruiser main battery range (+3/+5/+8/+10%)
No-Fly Zone
Your ship's average AA Damage per second (+4/+8/+12/+15%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
Commander Skill 2
Before It's Too Late
Torpedo detectability range (+5/+8/+12/+15%)
Full Speed Ahead
Maximum cruiser speed (+2/+3/+4/+5%)
Rudder-shift time (-2/-5/-8/-10%)
Intuitive
Sonar duration (+2/+3/+4/+5%)
Radar duration (+2/+3/+4/+5%)
Shows the direction of the closest enemy ship
Commander Skill 3
Velocious
Maximum movement speed (+2/+3/+4/+5%)
Sponge
Incoming damage for cruisers (-2/-3.4/-4.7/-6%)
Armaments HP (+5/+10/+15/+20%)
Armaments repair time (-5/-10/-15/-20%)
Commander Skill 4
Steer Clear
Rudder-shift time (-2/-4/-5/-7%)
steering gear repair time (-2/-4/-5/-7%)
Acoustic Chamber
Sonar cooldown time (-13/-20/-28/-35%)
Sonar duration (+2/+3/+4/+5%)
Sonar charges (+1/+1/+2/+2)
Cavalier of the Ether
Cruiser's main gun HE shells damage (+7.5/+10/+12.5/+15%)
Chances of HE shells causing fire (-30/-50/-70/-90%)
Commander Legendary Skill
Fully Packed
Cooldown time for all consumables (0/-2/-3/-5%)
Consumable charges (+1)
Special Effect:
Cooldown time for all consumables (-20%)
Active when an allied ship is within X range (1.5/2/2.75/3.5km)
By the Book
Damage Control Party cooldown time (-5/-9/-12/-15%)
Damage Control Party duration (+4/+6/+8/+10%)
Special effect:
Incoming damage for cruisers (-20%)
Active when an allied ship is within X range (2.5/3.2/3.9/4.5)
Equilibrium of Power
Armor penetration of HE shells of your cruiser (+30%)
Chances of HE shells causing fire (-25%)
Cruiser's main gun HE shells damage (-20/-16/-13/-10%)