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Azur Lane Sov. Rossiya

Azur Lane Sov. Rossiya

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WoWsLIconBlack.pngAzur Lane Sov. Rossiya

Legends_flag_ussr.png   Legends_Icon_bb_tt.png

Legends_Commander_Full_Azur_Lane_Sov._Rossiya.png

Commander Base Trait

Frozen Edge

Legends_Skill_Frozen_Edge.png

Risk of catching fire (-6%)

Battleship betectability (-4%)

Commander Bio: 

I am Sovetskaya Rossiya, of Project 23. I was part of a strategic plan during the war, but for various reasons, I never came to be. I see though that I can prove my value here in this fleet with a series of decisive victories. One of the mightiest warriors of the Northern Parliament, Sovetskaya Rossiya not only looks cold, she also acts cold. That's what you want from a leader in many cases, and she's well-equipped for tasks that require true leadership.


Commander Skill 1

Not the One for Nuisance

Legends_Skill_Not_the_One_for_Nuisance.png

Risk of catching fire (-2/-4/-6/-8%)

Risk of flooding and torpedo damage to the citadel (-2/-4/-6/-8%)

Brawler

Legends_Skill_Brawler.png

Battleship main battery reload time (-3/-6/-8/-10%)

Torpedo detectability range (+4/+8/+12/+15%)

Battleship main battery range (-3/-6/-8/-10%)

No-Fly Zone

Legends_Skill_No-Fly_Zone.png

Your ship's average AA Damage per second (+4/+8/+12/+15%)

Your ship's AA guns firing range (+2/+3/+4/+5%)

Commander Skill 2

Crisscross

Legends_Skill_Crisscross.png

Destroyer gun traverse speed (+2/+3/+4/+5°/s)

Cruiser gun traverse speed (+0.5/+1/+1.5/+2°/s)

Battleship gun traverse speed (+0.4/+0.8/+1.2/+1.5°/s)

Dance with Death

Legends_Skill_Dance_with_Death.png

Torpedo launcher and main/secondary battery reload time per 1% HP lost (-0.03/-0.06/-0.09/-0.12%)

Main battery traverse speed per 1% HP lost (+0.01/+0.02/+0.03/+0.04°/s)

On Second Thought

Legends_Skill_On_Second_Thought.png

Shell type switching time if all main battery guns are fully loaded (-15/-30/-45/-55%)

Main Battery reload time (-2/-3/-4/-5%)

Commander Skill 3

Volunteer

Legends_Skill_Volunteer.png

Damage Control Party cooldown time (-2/-6/-8/-10%)

Damage Control Party charges (+1/+1/+2/+2)

Damage Control Party duration (-70/-50/-40/-20%)

Master Mechanic

Legends_Skill_Master_Mechanic.png

Amount of HP recovered (+3/+6/+8/+10%)

Repair Party charges (+1/+1/+2/+2)

Collective Labor

Legends_Skill_Collective_Labor.png

Damage Control Party duration (+5/+10/+15/+20%)

Damage Control Party charges (+1)

Commander Skill 4

Reaching Out XXL

Legends_Skill_Reaching_Out_XXL.png

Main battery range (+1/+2/+3/+4%)

Battle Cry

Legends_Skill_Battle_Cry.png

Minimum ricochet angle of your battleship's AP shells (+2/+3/+4/+5°)

Guaranteed ricochet angle of your battleship's AP shells (+2/+3/+4/+5°)

Deal more damage with citadel strikes (+4/+6/+8/+10%)


Commander Legendary Skill

Will to Rebuild

Legends_Skill_Will_to_Rebuild.png

Amount of HP recovered (+27.5/+47/+73/+110%)

Repair Party duration (-20/-30/-40/-50%)

Special Effect: Rate of repair per second +0.3% Auto-repair when HP is equal to or less than 20% Active when an allies shop is within X range (1.5/2/2.75/3.5km)

Running With Scissors

Legends_Skill_Running_With_Scissors.png

Battleship gun traverse speed (+0.5/+1/+1.3/+1.6°/s)

Rudder-shift time (-2/-5/-8/-10%)

Main battery dispersion (+3%)

Special Effect: Battleship's main gun AP shells damage +15% Battleship's main gun SAP shells damage +15% Battleship's main gun HE shells damage +15% Active when an enemy ship is within X range (5/6/7/8km)

Fight Fire With Fire

Legends_Skill_Fight_Fire_With_Fire.png

Fire damage to your ship for each active fire (-6/-9/-12/-15%)

Removes damage-over-time effects from your ship whenever there are 3 concurrent fires. Can only be triggered if your Damage Control Party is on cooldown or fully depleted