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Franz von Hipper

Franz von Hipper

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WoWsLIconWhite.png  Commander Profile  WoWsLIconWhite.png

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Commander Base Trait

Elbowroom

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Secondary gun range (+15%)

Secondary battery shell grouping (+5%)

Commander Bio:

Franz von Hipper (1863-1932) was an Admiral of the Imperial German Navy (1918), and one of the most renowned German fleet commanders. Hipper began his naval career at the age of sixteen. During his fleet service, he mastered the art of gunnery and torpedo firing. He commanded several squadrons of torpedo boats and a wide range of new armored cruisers. Hipper was considered one of the best ship commanders of his time. In 1913, Hipper already had a senior rank and took command of the I Scouting Group, which consisted of the fastest and the most powerful battlecruisers. The squadron of Hipper took part in two of the most significant battles of World War I-the Battle of Dogger Bank (January 1915) and the Battle of Jutland (May-June 1916). It was thanks to the decisive and skillful actions of the admiral and the exceptionable survivability and accuracy of his cruisers that the reconnaissance forces of the High Seas Fleet were able to win the toughest of battles. The most severe loss of the Royal Navy in the Battle of Jutland-three battlecruisers-was caused by Admiral Hipper's squadron. During the final stages of the war, the admiral was appointed as the commander of the High Seas Fleet-the main force of the German Imperial Navy.


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Commander Skill 1

A Good Day's Work

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Damage control party cooldown time (-2/-4/-6/-8%)

Flammable Cannonier

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Battleship main battery range (+2/+4/+6/+8%)

Battleship main battery shell grouping (+1/+2/+3/+5%)

Risk of catching fire (+10/+10/+10/+13%)

You Should See the Other Guy

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Damage control party cooldown time (-3/-6/-9/-12%)

Risk of catching fire (+5/+4.5/+4/+3.5%)

No-Fly Zone

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Your Ship's average AA Damage per second (+3/+6/+8/+10%)

Your ship's AA guns firing range (+2/+3/+4/+5%)

Commander Skill 2

Crisscross

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Destroyer Gun Traverse speed (+0.8/+1.6/+2.4/+3.2°/s)

Cruiser and Battleship guns Traverse speed (+0.3/+0.6/+0.9/+1.2°/s)

Gyrating Drillbits

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Battleship gun traverse speed (+0.3/+0.6/+0.9/+1.2°/s)

Battleship main gun AP shells damage (+2/+4/+6/+8%)

Maximum battleship speed (-7%)

Knight's Spirit

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Your Battleship main battery damage against Battleships(+4/+6.5/+9.5/+12%)

Your Battleship main battery damage against cruisers (+1.5/+3/+4.5/+6%)

Your Battleship main battery damage against destroyers (+1.5/+3/+4.5/+6%)

Commander Skill 3

On Second Thought

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Shell type switching time if all main battery guns are fully loaded (-15/-30/-45/-55%)

Main Battery reload time (-2/-3/-4/-5%)

Marksmanship

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Main Battery dispersion (-3/-5/-7/-10%)

Rudder-shift time (+5%)


Commander Skill 4

Reaching Out XXL

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Main battery range (+1/+2/+3/+4%)

Emergency Specialist

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Damage control party cooldown time (-8/-16/-23/-30%)

Damage control party duration (-70%)

Properly Meticulous

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Secondary battery reload time (-5/-8/-10/-15%)

Enhanced secondary targeting duration (+10/+20/+30/+40%)

Secondary battery dispersion (-3/-6/-9/-12%)

Secondary battery survivability (+5/+10/+15/+20%)

Commander Legendary Skill

Will to Rebuild

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Amount of HP recovered (+27.5/+47/+73/+110%)

Repair Party duration (-20/-30/-40/-50%)

Special Effect: Rate of repair per second +0.3% Auto-repair when HP is equal to or less than 20% Active when an allies shop is within X range (1.5/2/2.75/3.5km)

Farsight

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Torpedo Detectability Range (+5/+9/+12/+15%)

Special Effect: Torpedo Damage to your ship -30% Active when an allied ship is within X range (2/2.5/3/3.5km)

Fight Fire With Fire

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Fire damage to your ship for each active fire (-6/-9/-12/-15%)

Removes damage-over-time effects from your ship whenever there are 3 concurrent fires. Can only be triggered if your damage control party is on cooldown or fully depleted

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