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Azur Lane Azuma

Azur Lane Azuma

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WoWsLIconWhite.png  Commander Profile  WoWsLIconWhite.png

Legends_Commander_Full_Azur_Lane_Azuma.png

Commander Base Trait

Mizuho's Intuition

Legends_Skill_Mizuho's_Intuition.png

Maximum cruiser speed (+2%)

Incoming fire dispersion (+2%)

Commander Bio:

Large cruiser, Azuma, reporting for duty. As a special prototype ship, there are many things that I am still unfamiliar with... However, I will lay down my life to protect you, Commander. Azuma is very humble and usually fails to take credit for even the most impressive of wins. However, her capabilities are not so modest. She is a connoisseur of big guns and heavy armor, which makes her an extremely dangerous adversary on the battlefield.


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Commander Skill 1

Burn It Down XXL

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Chances of HE shells and Bombs Causing fire (+0.5/+1/+1.5/+2%)

Beyond Range

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Cruiser main battery range (+3/+5/+8/+10%)

No-Fly Zone

Legends_Skill_No-Fly_Zone.png

Your Ship's average AA Damage per second (+3/+6/+8/+10%)

Your ship's AA guns firing range (+2/+3/+4/+5%)

Commander Skill 2

Before It's Too Late

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Torpedo Detectability Range (+5/+8/+12/+15%)

Igniter

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Chances of Cruiser HE shells causing fire (+1/+2/+2.5/+3%)


Commander Skill 3

Velocious

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Maximum movement speed (+2/+3/+4/+5%)

Fixated

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Cruiser main battery shell grouping (+2/+3/+4/+5%)

Main Battery dispersion (-2/-3/-4/-5%)

Fortified

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Maximum HP (+0.75/+1.5/+2.25/+3%)

Incoming damage (-1/-2/-3/-4%)

Commander Skill 4

Steer Clear

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Rudder-shift time (-2/-4/-5/-7%)

steering gear repair time (-2/-4/-5/-7%)

Punch Through

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Cruiser's main gun AP shells damage (+3/+5/+8/+10%)

Cruiser's AP shells penetration multiplier (+2/+3/+5/+6%)

Special Gunnery Training

Legends_Skill_Special_Gunnery_Training.png

Cruisers main gun AP shells damage (+3/+7/+11/+15%)

Cruisers AP shells penetration multiplier (+2.5/+5/+7.5/+10%)

Cruiser main battery shell grouping (-5%)

Commander Legendary Skill

Fully Packed

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Cooldown time for all consumables (0/-2/-3/-5%)

Consumable charges (+1)

Special Effect: Cooldown time for all consumables -20% Active when an allied ship is within X range (1.5/2/2.75/3.5km)

Refill Station

Legends_Skill_Refill_Station.png

Cruiser main battery reload time (-3/-5/-7/-10%)

Special Effect: Cruiser main battery range (+10%)

Active when an allied ship is within X range (1.5/2/2.75/3.5)


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French Commanders

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Legends_CV_Icon.png  Aircraft Carrier


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Italian Commanders

Legends_JoAT_Icon.png  Jack of All Trades


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Pan‑European Commanders

Legends_JoAT_Icon.png  Jack of All Trades


Legends_Cruiser_Icon.png  Cruiser


Legends_Destroyer_Icon.png  Destroyer


Legends_Battleship_Icon.png  Battleship


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Pan‑Asian Commanders

Legends_JoAT_Icon.png  Jack of All Trades


Legends_Cruiser_Icon.png  Cruiser


Legends_Destroyer_Icon.png  Destroyer


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Commonwealth Commanders

Legends_JoAT_Icon.png  Jack of All Trades


Legends_Cruiser_Icon.png  Cruiser


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Pan‑American Commanders

Legends_JoAT_Icon.png  Jack of All Trades


Legends_Battleship_Icon.png  Battleship


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Netherlands Commanders

Legends_Cruiser_Icon.png  Cruiser