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Azur Lane Baltimore

Azur Lane Baltimore

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WoWsLIconBlack.pngAzur Lane Baltimore

Legends_flag_usa.png   Legends_Icon_cc_tt.png

Legends_Commander_Full_Azur_Lane_Baltimore.png

Commander Base Trait

Adaptive Tactics

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Rudder-shift time (-6%)

Commander Bio: 

I'm Baltimore, the lead ship of my class of CAs. I was the first CA to be designed and constructed without the limitations of any naval treaties, thanks to which I could equip cutting-edge weaponry for the time. And within this fleet, I will fight for justice and freedom.

Baltimore-class heavy cruiser Baltimore is a member of the Eagle Union. She has a strong sense of justice and serves as a moral compass for the other team members. That and her skills-which strengthen the defenses of her squad members-make her a valuable support ship.

She is very active outside combat and loves various sports and there's not a single club that she doesn't participate to some extent.

Fun fact: despite her boisterous appearance, Baltimore screams like a little girl when she is scared or surprised.


Commander Skill 1

Burn It Down XXL

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Chances of HE shells and bombs causing fire (+0.5/+1/+1.5/+2%)

Beyond Range

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Cruiser main battery range (+3/+5/+8/+10%)

No-Fly Zone

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Your ship's average AA Damage per second (+4/+8/+12/+15%)

Your ship's AA guns firing range (+2/+3/+4/+5%)

Commander Skill 2

Before It's Too Late

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Torpedo detectability range (+5/+8/+12/+15%)

Igniter

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Chances of cruiser HE shells causing fire (+1/+2/+2.5/+3%)


Commander Skill 3

Velocious

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Maximum movement speed (+2/+3/+4/+5%)

Punch Through

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Cruiser's main gun AP shells damage (+3/+5/+8/+10%)

Cruiser's AP shells penetration multiplier (+2/+3/+5/+6%)

APsolute Ammunition

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Cruiser's AP shells penetration multiplier (+2/+4/+5/+7%)

Cruiser's AP shell fuse time (longer time leads to lower chances of a citadel hit) (-10/-20/-30/-40%)

Commander Skill 4

Steer Clear

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Rudder-shift time (-2/-4/-5/-7%)

steering gear repair time (-2/-4/-5/-7%)

Fixated

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Cruiser main battery shell grouping (+2/+3/+4/+5%)

Main Battery dispersion (-2/-3/-4/-5%)


Commander Legendary Skill

Fully Packed

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Cooldown time for all consumables (0/-2/-3/-5%)

Consumable charges (+1)

Special Effect: Cooldown time for all consumables -20% Active when an allied ship is within X range (1.5/2/2.75/3.5km)

Refill Station

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Cruiser main battery reload time (-3/-5/-7/-10%)

Special Effect: Cruiser main battery range (+10%)

Active when an allied ship is within X range (1.5/2/2.75/3.5)

Equilibrium of Power

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Armor penetration of HE shells of your cruiser (+30%)

Chances of HE shells causing fire (-25%)

Cruiser's main gun HE shells damage (-20/-16/-13/-10%)