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Commander Base Trait
Make Haste
Maximum movement speed (+3%)
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Commander Bio:Bruce Fraser (1888-1981) was a Fleet Admiral of the Royal Navy (1948). During the first years of his career, he specialized in artillery and fire control. During World War I, he showed his mettle as a capable artillery officer. Later, he took command of a cruiser, and subsequently an aircraft carrier, before working in the Naval Ordnance Department. The outbreak of World War II saw him serve as the Third Sea Lord, responsible for procurement, as well as designing and building ships and their armament systems. In 1942, Fraser took command of the battle squadron. Just several months later, he was appointed as Commander-in-Chief of the Home Fleet. But it was in December 1943 when he earned his true glory, after victory in the Battle of the North Cape, where he destroyed Scharnhorst. The operation was masterfully planned and executed due to Fraser's clever use of intelligence data, his composure and his ability to make the right decisions at critical moments. During the war's final stages, he commanded the British Pacific Fleet-the largest and the most powerful Royal Navy formation in naval history. A few years later, Bruce Fraser became First Sea Lord and Chief of the Naval Staff. |
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Burn It Down XXL
Chances of HE shells and Bombs Causing fire (+0.5/+1/+1.5/+2%)
Beyond Range
Cruiser main battery range (+3/+5/+8/+10%)
Piercer
AP Shell and Bomb penetration multiplier (+1/+2/+3/+4%)
No-Fly Zone
Your Ship's average AA Damage per second (+3/+6/+8/+10%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
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Before It's Too Late
Torpedo Detectability Range (+5/+8/+12/+15%)
Igniter
Chances of Cruiser HE shells causing fire (+1/+2/+2.5/+3%)
Homerun
Torpedo Range (+2.5/+5/+8/+10%)
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Velocious
Maximum movement speed (+2/+3/+4/+5%)
Punch Through
Cruiser's main gun AP shells damage (+3/+5/+8/+10%)
Cruiser's AP shells penetration multiplier (+2/+3/+5/+6%)
Light Fortress
Incoming damage for cruisers (-2/-4/-6/-8%)
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Steer Clear
Rudder-shift time (-2/-4/-5/-7%)
steering gear repair time (-2/-4/-5/-7%)
Fixated
Cruiser main battery shell grouping (+2/+3/+4/+5%)
Main Battery dispersion (-2/-3/-4/-5%)
| Commander Legendary Skill
Fully Packed
Cooldown time for all consumables (0/-2/-3/-5%)
Consumable charges (+1)
Special Effect: Cooldown time for all consumables -20% Active when an allied ship is within X range (1.5/2/2.75/3.5km)
Refill Station
Cruiser main battery reload time (-3/-5/-7/-10%)
Special Effect: Cruiser main battery range (+10%)
Active when an allied ship is within X range (1.5/2/2.75/3.5)
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