|
Commander Base Trait
Phantom Bane
Cruiser main battery reload time (-3%)
Cruiser Detectability time after firing main battery guns (-12%)
|
Commander Bio:Ivan woke up one day and heard the seas calling, so life hasn't been the same since. A couple of circumnavigations later, he decided to join the ranks of the Navy. Engineer, artillery pioneer, mechanic-the man is basically a one-man shipyard. Lightful's favorite pastime is building ships from scratch. He covers all the possible working spheres with his huge amount of experience and intelligence. Those qualities mean he is constantly searching for better choices in his work. Aboard cruiser Svyatozar, he gets to apply his unparalleled Inventor skills every day. Lightful's ship is equipped with some fancy tricks, too, and really is a sight to behold. But be careful, if you gaze long enough into Svyatozar's eye, it will gaze back into yours... |
|
Burn It Down XXL
Chances of HE shells and Bombs Causing fire (+0.5/+1/+1.5/+2%)
Beyond Range
Cruiser main battery range (+3/+5/+8/+10%)
No-Fly Zone
Your Ship's average AA Damage per second (+3/+6/+8/+10%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
|
Before It's Too Late
Torpedo Detectability Range (+5/+8/+12/+15%)
Igniter
Chances of Cruiser HE shells causing fire (+1/+2/+2.5/+3%)
Intuitive
Sonar duration (+2/+3/+4/+5%)
Radar duration (+2/+3/+4/+5%)
Shows the direction of the closest enemy ship
|
Velocious
Maximum movement speed (+2/+3/+4/+5%)
Punch Through
Cruiser's main gun AP shells damage (+3/+5/+8/+10%)
Cruiser's AP shells penetration multiplier (+2/+3/+5/+6%)
|
Steer Clear
Rudder-shift time (-2/-4/-5/-7%)
steering gear repair time (-2/-4/-5/-7%)
Fixated
Cruiser main battery shell grouping (+2/+3/+4/+5%)
Main Battery dispersion (-2/-3/-4/-5%)
Fear My Roar
Cruiser main battery shell grouping (+2/+4/+6/+8%)
Main battery dispersion (-2/-4/-6/-8%)
Cruiser detectability (+5/+6/+7/+8%)
| Commander Legendary Skill
Fully Packed
Cooldown time for all consumables (0/-2/-3/-5%)
Consumable charges (+1)
Special Effect: Cooldown time for all consumables -20% Active when an allied ship is within X range (1.5/2/2.75/3.5km)
Refill Station
Cruiser main battery reload time (-3/-5/-7/-10%)
Special Effect: Cruiser main battery range (+10%)
Active when an allied ship is within X range (1.5/2/2.75/3.5)
Equilibrium of Power
Armor penetration of HE shells of your Cruiser (+30%)
Chances of HE shells causing fire (-50%)
Cruiser's main gun HE shells damage (-20/-16/-13/-10%)
|
|