William Sims
William Sims
Commander Base Trait
Built to Last

HP per ship tier (+400)
Commander Bio:
William Sims (1858-1936) was an admiral of the United States Navy (1918) and one of the main reformers of the American fleet. In the first decades of the 20th century, he made the U.S. Navy one of the strongest fleets in the world. He was the Navy's Inspector of Naval Gunnery, committed to improving the designs of American battleships and reforming their gunnery based on the recent advances in European naval architecture. Later on, he commanded a destroyer flotilla and the newest battleship, Nevada.
When the United States joined World War I in 1917, he took command of all United States' naval forces in Europe. He established fruitful cooperation with the British Command, and it was thanks to this that American ships actively took part in the naval operations of the Allies, contributing a great deal to their common victory. After the war, he became the president of the brain of the fleet-Naval War College-where he introduced wargames into the system of preparation of flag officers. This allowed the future naval commanders of World War II to practice and hone their skills.
Commander Skill 1
Not the One for Nuisance
Risk of catching fire (-2/-4/-6/-8%)
Risk of flooding and torpedo damage to the citadel (-2/-4/-6/-8%)
Flammable Cannonier
Battleship main battery range (+2/+4/+6/+8%)
Battleship main battery shell grouping (+1/+2/+3/+5%)
Risk of catching fire (+10/+10/+10/+13%)
No-Fly Zone
Your ship's average AA Damage per second (+4/+8/+12/+15%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
Commander Skill 2
Crisscross
Destroyer gun traverse speed (+2/+3/+4/+5°/s)
Cruiser gun traverse speed (+0.5/+1/+1.5/+2°/s)
Battleship gun traverse speed (+0.4/+0.8/+1.2/+1.5°/s)
Gyrating Drillbits
Battleship gun traverse speed (+0.3/+0.6/+0.9/+1.2°/s)
Battleship main gun AP shells damage (+2/+4/+6/+8%)
Maximum battleship speed (-7%)
Commander Skill 3
On Second Thought
Shell type switching time if all main battery guns are fully loaded (-15/-30/-45/-55%)
Main Battery reload time (-2/-3/-4/-5%)
Marksmanship
Main battery dispersion (-3/-5/-7/-10%)
Rudder-shift time (+5%)
Commander Skill 4
Reaching Out XXL
Main battery range (+1/+2/+3/+4%)
Emergency Specialist
Damage Control pParty cooldown time (-8/-16/-23/-30%)
Damage Control Party duration (-70%)
Properly Meticulous
Secondary battery reload time (-5/-8/-10/-15%)
Enhanced secondary targeting duration (+10/+20/+30/+40%)
Secondary battery dispersion (-3/-6/-9/-12%)
Secondary battery survivability (+5/+10/+15/+20%)
Commander Legendary Skill
Will to Rebuild
Amount of HP recovered (+27.5/+47/+73/+110%)
Repair Party duration (-20/-30/-40/-50%)
Special Effect: Rate of repair per second +0.3% Auto-repair when HP is equal to or less than 20% Active when an allies shop is within X range (1.5/2/2.75/3.5km)
Farsight
Torpedo detectability range (+5/+9/+12/+15%)
Special Effect: Torpedo damage to your ship -30% Active when an allied ship is within X range (2/2.5/3/3.5km)
Fight Fire With Fire
Fire damage to your ship for each active fire (-6/-9/-12/-15%)
Removes damage-over-time effects from your ship whenever there are 3 concurrent fires. Can only be triggered if your Damage Control Party is on cooldown or fully depleted