Arpeggio Yamato
Arpeggio Yamato
Commander Base Trait
Blink of an Eye

Battleship gun traverse speed (+0.75°/s)
Main battery dispersion (-2%)
Commander Bio:
The Mental Model of super battleship Yamato, flagship of the "Fleet of Fog." Always regal and calm, she tries to reach out to humankind, not to fight but to negotiate.
© AP/SG, Ap
Commander Skill 1
A Good Day's Work
Damage Control Party cooldown time (-2/-4/-6/-8%)
Flammable Cannonier
Battleship main battery range (+2/+4/+6/+8%)
Battleship main battery shell grouping (+1/+2/+3/+5%)
Risk of catching fire (+10/+10/+10/+13%)
No-Fly Zone
Your ship's average AA Damage per second (+4/+8/+12/+15%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
Commander Skill 2
Crisscross
Destroyer gun traverse speed (+2/+3/+4/+5°/s)
Cruiser gun traverse speed (+0.5/+1/+1.5/+2°/s)
Battleship gun traverse speed (+0.4/+0.8/+1.2/+1.5°/s)
Gyrating Drillbits
Battleship gun traverse speed (+0.3/+0.6/+0.9/+1.2°/s)
Battleship main gun AP shells damage (+2/+4/+6/+8%)
Maximum battleship speed (-7%)
Commander Skill 3
On Second Thought
Shell type switching time if all main battery guns are fully loaded (-15/-30/-45/-55%)
Main Battery reload time (-2/-3/-4/-5%)
Marksmanship
Main battery dispersion (-3/-5/-7/-10%)
Rudder-shift time (+5%)
Commander Skill 4
Reaching Out XXL
Main battery range (+1/+2/+3/+4%)
Emergency Specialist
Damage Control pParty cooldown time (-8/-16/-23/-30%)
Damage Control Party duration (-70%)
Long Arm of Justice
Battleship main battery range (+0.5/+1/+1.5/+2%)
Main battery shells that travel over 10km deal extra damage (+1.5/+2/+2.5/+3%)
Commander Legendary Skill
Will to Rebuild
Amount of HP recovered (+27.5/+47/+73/+110%)
Repair Party duration (-20/-30/-40/-50%)
Special Effect: Rate of repair per second +0.3% Auto-repair when HP is equal to or less than 20% Active when an allies shop is within X range (1.5/2/2.75/3.5km)
Farsight
Torpedo detectability range (+5/+9/+12/+15%)
Special Effect: Torpedo damage to your ship -30% Active when an allied ship is within X range (2/2.5/3/3.5km)
Fight Fire With Fire
Fire damage to your ship for each active fire (-6/-9/-12/-15%)
Removes damage-over-time effects from your ship whenever there are 3 concurrent fires. Can only be triggered if your Damage Control Party is on cooldown or fully depleted