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Angelo Iachino

Angelo Iachino

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Commander Base Trait

Go Away

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Your battleship main battery shell grouping when shooting at:

Battleships (+3%)

Cruisers (+7%)

Destroyers (+3%)

Commander Bio:

Angelo lachino (1889-1976) was an Italian Fleet Admiral (1943) who served 50 years in the Italian Navy during two world wars and a series of other conflicts involving the Navy. lachino entered service at the age of 15 at the Italian Naval Academy in Livorno. In 1911-1912, he participated in the Italo-Turkish war. During World War I, he served on battleship Giulio Cesare as a lieutenant before receiving a new assignment in 1917 as commander of the 66PN torpedo boat. Under his command, the 66PN was involved in the Raid on Pula, during which Austro-Hungarian battleship Viribus Unitis was sunk. During the interwar, lachino actively served in China and participated in the Italian Invasion of Albania, rapidly receiving new ranks. At age 47, he was promoted to the rank of Admiral, becoming the youngest Rear Admiral in the Italian Navy. In December 1940, during World War II, he was tasked to command the entire Italian battle fleet. Under his leadership, the Italian Navy fought in the Battles of Cape Spartivento, Cape Matapan, and the First and Second Battles of Sirte. On April 5, 1943, lachino was replaced by Admiral Carlo Bergamini as the commander of the Italian battle fleet. He left active service in 1954 and was discharged in 1962.


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Commander Skill 1

A Good Day's Work

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Damage control party cooldown time (-2/-4/-6/-8%)

Flammable Cannonier

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Battleship main battery range (+2/+4/+6/+8%)

Battleship main battery shell grouping (+1/+2/+3/+5%)

Risk of catching fire (+10/+10/+10/+13%)

No-Fly Zone

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Your Ship's average AA Damage per second (+3/+6/+8/+10%)

Your ship's AA guns firing range (+2/+3/+4/+5%)

Commander Skill 2

Crisscross

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Destroyer Gun Traverse speed (+0.8/+1.6/+2.4/+3.2°/s)

Cruiser and Battleship guns Traverse speed (+0.3/+0.6/+0.9/+1.2°/s)

Gyrating Drillbits

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Battleship gun traverse speed (+0.3/+0.6/+0.9/+1.2°/s)

Battleship main gun AP shells damage (+2/+4/+6/+8%)

Maximum battleship speed (-7%)

Before It's Too Late

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Torpedo Detectability Range (+5/+8/+12/+15%)

Commander Skill 3

On Second Thought

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Shell type switching time if all main battery guns are fully loaded (-15/-30/-45/-55%)

Main Battery reload time (-2/-3/-4/-5%)

Marksmanship

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Main Battery dispersion (-3/-5/-7/-10%)

Rudder-shift time (+5%)

Properly Meticulous

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Secondary battery reload time (-5/-8/-10/-15%)

Enhanced secondary targeting duration (+10/+20/+30/+40%)

Secondary battery dispersion (-3/-6/-9/-12%)

Secondary battery survivability (+5/+10/+15/+20%)

Commander Skill 4

Reaching Out XXL

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Main battery range (+1/+2/+3/+4%)

Smoke on the Water

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Smoke screen dispersion time (+2/+4/+6/+8%)

Smoke screen deployment time (+2/+4/+6/+8%)

Iron Resolve

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Duration of Repair Party and damage control party when they are active at the same time (+9/+11/+13/+15%)

Commander Legendary Skill

Will to Rebuild

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Amount of HP recovered (+27.5/+47/+73/+110%)

Repair Party duration (-20/-30/-40/-50%)

Special Effect: Rate of repair per second +0.3% Auto-repair when HP is equal to or less than 20% Active when an allies shop is within X range (1.5/2/2.75/3.5km)

Farsight

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Torpedo Detectability Range (+5/+9/+12/+15%)

Special Effect: Torpedo Damage to your ship -30% Active when an allied ship is within X range (2/2.5/3/3.5km)

Testudo

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Incoming Damage From Shells, Torpedoes, and Bombs to your battleship while repair party is active (-10/-13.3/-16.7/-20%)

Repair Party changes (+1)

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