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Takeo Takagi

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WoWsLIconWhite.png  Commander Profile  WoWsLIconWhite.png

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Commander Base Trait

Phoenix

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Total HP restored by Repair party (+5%)

Commander Bio:

Takeo Takagi (1892-1944) began his naval service in 1911, and was an admiral in the Imperial Japanese Navy (1944). He completed a specialized course in torpedo warfare and graduated from the Naval Staff College. Later, he served as an instructor in military educational establishments. Takeo Takagi successively commanded several submarines and cruisers, as well as battleship Mutsu. From the late 1930s, the admiral was in service in the Navy General Staff. Shortly before Japan joined World War II, Takagi was assigned command of a division of Myōkō-class heavy cruisers. At the start of the war, the admiral, heading a powerful squadron formed on the basis of his cruiser division, supported the invasion of the Philippine Islands and Dutch East Indies. In late February 1942, Takagi defeated a squadron of Australian, Dutch and British ships in the Battle of the Java Sea, and went on to destroy what remained of it several days later. The Allied Naval Forces didn't pose any threat at that front any longer, and the cautious admiral achieved it with minimal casualities, having proved the complete superiority of the Japanese Navy over the enemy, not only in terms of artillery and torpedo power, but also coherence and training of the crews. Furthermore, Takeo Takagi commanded a carrier task force, participated in the Battle of the Coral Sea, and was in charge of the 6th Fleet. He was reported missing in action during the Battle of Saipan in July 1944.


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Commander Skill 1

A Good Day's Work

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Damage control party cooldown time (-2/-4/-6/-8%)

Flammable Cannonier

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Battleship main battery range (+2/+4/+6/+8%)

Battleship main battery shell grouping (+1/+2/+3/+5%)

Risk of catching fire (+10/+10/+10/+13%)

No-Fly Zone

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Your Ship's average AA Damage per second (+3/+6/+8/+10%)

Your ship's AA guns firing range (+2/+3/+4/+5%)

Commander Skill 2

Crisscross

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Destroyer Gun Traverse speed (+0.8/+1.6/+2.4/+3.2°/s)

Cruiser and Battleship guns Traverse speed (+0.3/+0.6/+0.9/+1.2°/s)

Gyrating Drillbits

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Battleship gun traverse speed (+0.3/+0.6/+0.9/+1.2°/s)

Battleship main gun AP shells damage (+2/+4/+6/+8%)

Maximum battleship speed (-7%)


Commander Skill 3

On Second Thought

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Shell type switching time if all main battery guns are fully loaded (-15/-30/-45/-55%)

Main Battery reload time (-2/-3/-4/-5%)

Marksmanship

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Main Battery dispersion (-3/-5/-7/-10%)

Rudder-shift time (+5%)


Commander Skill 4

Reaching Out XXL

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Main battery range (+1/+2/+3/+4%)

Emergency Specialist

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Damage control party cooldown time (-8/-16/-23/-30%)

Damage control party duration (-70%)

Properly Meticulous

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Secondary battery reload time (-5/-8/-10/-15%)

Enhanced secondary targeting duration (+10/+20/+30/+40%)

Secondary battery dispersion (-3/-6/-9/-12%)

Secondary battery survivability (+5/+10/+15/+20%)

Commander Legendary Skill

Will to Rebuild

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Amount of HP recovered (+27.5/+47/+73/+110%)

Repair Party duration (-20/-30/-40/-50%)

Special Effect: Rate of repair per second +0.3% Auto-repair when HP is equal to or less than 20% Active when an allies shop is within X range (1.5/2/2.75/3.5km)

Farsight

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Torpedo Detectability Range (+5/+9/+12/+15%)

Special Effect: Torpedo Damage to your ship -30% Active when an allied ship is within X range (2/2.5/3/3.5km)

Fight Fire With Fire

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Fire damage to your ship for each active fire (-6/-9/-12/-15%)

Removes damage-over-time effects from your ship whenever there are 3 concurrent fires. Can only be triggered if your damage control party is on cooldown or fully depleted

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