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Shelly Beapley

Shelly Beapley

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WoWsLIconBlack.pngShelly Beapley

Legends_flag_usa.png   Legends_Icon_cc_tt.png

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Commander Base Trait

Refractory

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Risk of catching fire (-8%)

Commander Bio: 

Born on Mars, one of the first human colonies, Beapley became tired of the terraforming station's claustrophobic corridors and traded them for the claustrophobic corridors of the spaceships.

During one of the voyages, her crew picked up a distress signal from a deserted planet. The broadcast was a trap; once the crew landed on the planet, they were ambushed. As it turned out, the planet was not deserted at all, but home to a parasitic species that attach themselves to their victims by pretending to be their friends, borrowing substantial sums of money and then disappearing into the night, never to be seen again.

Beapley survived the trap, but became so impoverished (and indebted) after the encounter that she had to turn to the Stellar Clash to get some cash (pun intended) and force the aliens to leave the Universe alone.


Commander Skill 1

Burn It Down XXL

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Chances of HE shells and bombs causing fire (+0.5/+1/+1.5/+2%)

Ingenious

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Cruiser gun traverse speed (+0.4/+0.8/+1.2/+1.6°/s)

Incoming splash Damage (-2/-3/-5/-7%)

Shows a warning indicator for the number of enemy ship's currently targeting your ship with their main batteries

No-Fly Zone

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Your ship's average AA Damage per second (+4/+8/+12/+15%)

Your ship's AA guns firing range (+2/+3/+4/+5%)

Commander Skill 2

Before It's Too Late

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Torpedo detectability range (+5/+8/+12/+15%)

Full Speed Ahead

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Maximum cruiser speed (+2/+3/+4/+5%)

Rudder-shift time (-2/-5/-8/-10%)


Commander Skill 3

Velocious

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Maximum movement speed (+2/+3/+4/+5%)

Sponge

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Incoming damage for cruisers (-2/-3.4/-4.7/-6%)

Armaments HP (+5/+10/+15/+20%)

Armaments repair time (-5/-10/-15/-20%)

Armed and Ready

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Incoming fire dispersion (+0.5/+1.5/+3/+4.5%)

Shows a waring indicator for the number of enemy ships currently targeting your ship with their main batteries

Commander Skill 4

Steer Clear

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Rudder-shift time (-2/-4/-5/-7%)

steering gear repair time (-2/-4/-5/-7%)

Acoustic Chamber

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Sonar cooldown time (-13/-20/-28/-35%)

Sonar duration (+2/+3/+4/+5%)

Sonar charges (+1/+1/+2/+2)

Private Zone

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Cruiser detectability (-2/-4/-6/-8%)

Shows the direction of the closest enemy ship

Commander Legendary Skill

Fully Packed

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Cooldown time for all consumables (0/-2/-3/-5%)

Consumable charges (+1)

Special Effect:

Cooldown time for all consumables (-20%)

Active when an allied ship is within X range (1.5/2/2.75/3.5km)

By the Book

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Damage Control Party cooldown time (-5/-9/-12/-15%)

Damage Control Party duration (+4/+6/+8/+10%)

Special effect:

Incoming damage for cruisers (-20%)

Active when an allied ship is within X range (2.5/3.2/3.9/4.5)