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Commander Base Trait
Flaming Arrow
Battleships main gun HE shells damage (+5%)
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Commander Bio:Lev Mikhailovich Galler (1883-1950) was an Admiral of the Soviet Navy (1940). Galler earned his first officer rank after completing Naval school in 1905, and undertook additional artillery training soon after. During the years of World War I, he took part in combat operations of the Baltic fleet. Galler was a squadron gunnery officer of the battleship division, a commander of an Izyaslav-class destroyer, and an executive officer of a battleship.
After the revolution of 1917, he took the side of the Reds. He actively took part in establishing the fleet of the Soviet State, and at the turn of the 1930s, he commanded a battleship division that included all soviet dreadnoughts. After that, he commanded the Baltic Fleet for several years. From the end of the 1930s, Galler played a key role in the Soviet Navy command. He occupied several posts, including Chief of Naval Staff, and became the mentor and right-hand man for the young and gifted People's Commissar of the Navy, Kuznetsov. Having a vast knowledge, a wealth of experience, expertise in all fields, and sacrificing all of his energy to the service, Admiral Galler made a huge contribution to making the Soviet Navy effective both before and during the Great Patriotic War. |
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Not the One for Nuisance
Risk of catching fire (-2/-4/-6/-8%)
Risk of flooding and Torpedo damage to the citadel (-2/-4/-6/-8%)
Flammable Cannonier
Battleship main battery range (+2/+4/+6/+8%)
Battleship main battery shell grouping (+1/+2/+3/+5%)
Risk of catching fire (+10/+10/+10/+13%)
No-Fly Zone
Your Ship's average AA Damage per second (+3/+6/+8/+10%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
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Crisscross
Destroyer Gun Traverse speed (+0.8/+1.6/+2.4/+3.2°/s)
Cruiser and Battleship guns Traverse speed (+0.3/+0.6/+0.9/+1.2°/s)
Gyrating Drillbits
Battleship gun traverse speed (+0.3/+0.6/+0.9/+1.2°/s)
Battleship main gun AP shells damage (+2/+4/+6/+8%)
Maximum battleship speed (-7%)
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Volunteer
Damage control party cooldown time (-2/-6/-8/-10%)
Damage control charges (+1/+1/+2/+2)
Damage control party duration (-70/-50/-40/-20%)
Marksmanship
Main Battery dispersion (-3/-5/-7/-10%)
Rudder-shift time (+5%)
Collective Labor
Damage control party duration (+5/+10/+15/+20%)
Damage control charges (+1)
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Reaching Out XXL
Main battery range (+1/+2/+3/+4%)
Emergency Specialist
Damage control party cooldown time (-8/-16/-23/-30%)
Damage control party duration (-70%)
Properly Meticulous
Secondary battery reload time (-5/-8/-10/-15%)
Enhanced secondary targeting duration (+10/+20/+30/+40%)
Secondary battery dispersion (-3/-6/-9/-12%)
Secondary battery survivability (+5/+10/+15/+20%)
| Commander Legendary Skill
Will to Rebuild
Amount of HP recovered (+27.5/+47/+73/+110%)
Repair Party duration (-20/-30/-40/-50%)
Special Effect: Rate of repair per second +0.3% Auto-repair when HP is equal to or less than 20% Active when an allies shop is within X range
(1.5/2/2.75/3.5km)
Farsight
Torpedo Detectability Range (+5/+9/+12/+15%)
Special Effect: Torpedo Damage to your ship -30% Active when an allied ship is within X range (2/2.5/3/3.5km)
Fight Fire With Fire
Fire damage to your ship for each active fire (-6/-9/-12/-15%)
Removes damage-over-time effects from your ship whenever there are 3 concurrent fires. Can only be triggered if your damage control party is on cooldown or fully depleted
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