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Commander Base Trait
Concentrated Devastation
Battleship main battery shell grouping (+5%)
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Commander Bio:Andrew Cunningham (1883-1963) was a Fleet Admiral of the Royal Navy (1943) and one of the most famous military leaders of World War II. He joined the navy when he was just 14, and at 17 years old he took part in the Boer War. Later, in World War I, he demonstrated remarkable leadership skills commanding a destroyer. Moving swiftly up through the ranks, Cunningham constantly improved his knowledge and grew up in his command roles. Little by little, he came to be regarded as one of the most competent serving naval officers. During the summer of 1939, Cunningham was made Commander-in-Chief of the Mediterranean Fleet, hoisting his flag on the battleship Warspite. The victories he achieved during the struggle for the Mediterranean against the Italian-German forces would make the history books. In November 1940, over the course of one carefully planned night operation, British naval aviation destroyed half of the Italian battleship fleet in the Battle of Taranto. In March 1941, the admiral crushed the Italians in the Battle of Cape Matapan, having sunk the whole enemy cruiser squadron. When the Mediterranean campaign was won, in the autumn of 1943, Cunningham became First Sea Lord. For the remainder of the war, he was responsible for Royal Navy operations in all theaters. |
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Not the One for Nuisance
Risk of catching fire (-2/-4/-6/-8%)
Risk of flooding and Torpedo damage to the citadel (-2/-4/-6/-8%)
Flammable Cannonier
Battleship main battery range (+2/+4/+6/+8%)
Battleship main battery shell grouping (+1/+2/+3/+5%)
Risk of catching fire (+10/+10/+10/+13%)
No-Fly Zone
Your Ship's average AA Damage per second (+3/+6/+8/+10%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
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Crisscross
Destroyer Gun Traverse speed (+0.8/+1.6/+2.4/+3.2°/s)
Cruiser and Battleship guns Traverse speed (+0.3/+0.6/+0.9/+1.2°/s)
Gyrating Drillbits
Battleship gun traverse speed (+0.3/+0.6/+0.9/+1.2°/s)
Battleship main gun AP shells damage (+2/+4/+6/+8%)
Maximum battleship speed (-7%)
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On Second Thought
Shell type switching time if all main battery guns are fully loaded (-15/-30/-45/-55%)
Main Battery reload time (-2/-3/-4/-5%)
Marksmanship
Main Battery dispersion (-3/-5/-7/-10%)
Rudder-shift time (+5%)
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Reaching Out XXL
Main battery range (+1/+2/+3/+4%)
Emergency Specialist
Damage control party cooldown time (-8/-16/-23/-30%)
Damage control party duration (-70%)
Properly Meticulous
Secondary battery reload time (-5/-8/-10/-15%)
Enhanced secondary targeting duration (+10/+20/+30/+40%)
Secondary battery dispersion (-3/-6/-9/-12%)
Secondary battery survivability (+5/+10/+15/+20%)
| Commander Legendary Skill
Will to Rebuild
Amount of HP recovered (+27.5/+47/+73/+110%)
Repair Party duration (-20/-30/-40/-50%)
Special Effect: Rate of repair per second +0.3% Auto-repair when HP is equal to or less than 20% Active when an allies shop is within X range
(1.5/2/2.75/3.5km)
Farsight
Torpedo Detectability Range (+5/+9/+12/+15%)
Special Effect: Torpedo Damage to your ship -30% Active when an allied ship is within X range (2/2.5/3/3.5km)
Fight Fire With Fire
Fire damage to your ship for each active fire (-6/-9/-12/-15%)
Removes damage-over-time effects from your ship whenever there are 3 concurrent fires. Can only be triggered if your damage control party is on cooldown or fully depleted
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