Leander
152 mm/50 BL Mk.XXIII on a Mk.XXI mount4 х 2 pcs. |
Rate of Fire7.06 shots/min. |
Reload Time8.5 sec. |
Rotation Speed7 deg./sec. |
180 Degree Turn Time25.71 sec. |
Firing Range11.97 km. |
Maximum Dispersion123 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell152 mm AP 6crh Mk IV |
Maximum AP Shell Damage3,100 |
Initial AP Shell Velocity841 m./s. |
AP Shell Weight50.8 kg. |
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs. |
Firing Range4.96 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell102 mm HE 35 lb |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity811 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
533 mm QR Mk IV2 х 4 pcs. |
Rate of Fire0.59 shots/min. |
Reload Time101 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk VII |
Maximum Damage15,733 |
Torpedo Speed59 knot |
Torpedo Range7.02 km. |
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs. |
. . . Average Damage per Second37.6 |
. . . Firing Range5.01 km. |
20 mm Oerlikon Mk.I on a Mk.IIA mount5 х 1 pcs. |
. . . Average Damage per Second18 |
. . . Firing Range2.01 km. |
12.7 mm Mk.III2 х 4 pcs. |
. . . Average Damage per Second4.2 |
. . . Firing Range1.2 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount2 х 8 pcs. |
. . . Average Damage per Second39.6 |
. . . Firing Range2.49 km. |
Maximum Speed32.5 knot |
Turning Circle Radius710 m. |
Rudder Shift Time11 sec. |
Surface Detectability Range9.96 km. |
Air Detectability Range6.44 km. |
Leander — British Tier VI cruiser.
A new generation light cruiser designed to serve as a scout both within a squadron and independently. In contrast to her predecessors, the ship's main advantage was that her main guns were placed in gun turrets. The ship also had stronger AA defenses and better armor protection.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Tier VI brings a new shift in British light cruiser game play, as Leander takes the lessons learned from Caledon through Emerald and applies them to a more well-equipped vessel. Leander is fairly stalwart cruiser for her tier, capable of mercilessly smashing enemy destroyers, holding her ground against her cruiser contemporaries, and providing fire support as needed.
Captains familiar with Tier VI American cruiser Dallas will feel at home in Leander. She exemplifies a ship that friendly destroyers love to ride shotgun with and enemy destroyers try their hardest to avoid (or destroy). Leander can take a fair bit of punishment from lighter enemy units due to her access to the Repair Party consumable, and while she lacks Aoba’s big guns and envies the range of Budyonny and Nürnberg, she's a fairly solid cruiser for her tier. Her upgraded torpedoes go a long way towards closing the gap between her and her contemporaries when they are used well. Her torpedo firing arcs are excellent.
Unfortunately, Leander needs to get almost suicidally close — her stock range is a paltry 12.0 km — in order to get her main battery into action, greatly increasing the risk involved when she engages enemy destroyers who have support nearby. While she can mount a Spotting Aircraft to temporarily increase her range, doing so requires her to give up Smoke Generator
and a chunk of her longevity with it.
Pros:
- Lowest detection radius of all non-premium Tier VI cruisers
- 3rd fastest gun reload of all tier VI cruisers at 8.0 seconds.
- Powerful torpedos with decent range, speed, and damage.
- Very deadly against destroyers and cruisers who end up at close range due to the high gun accuracy.
- Has access to Smoke Generator
that allows her to keep shooting at a target while being undetected.
- Has access to the Repair Party
to help mitigate damage taken from enemy shells.
- Better secondary battery than other same-tier cruisers.
- Decent rudder shift time to dodge shells, especially with the thin armor.
Cons:
- Shortest main battery range of all Tier VI cruisers.
- Extremely thin armor everywhere, cannot tank damage with armor from any angle.
- Lack of high explosive shells makes damaging enemy capital ships very challenging.
- Anti-aircraft suite is on par with Aoba and Budyonny, but cannot be made more potent with Defensive AA Fire
.
- Damage from armor piercing salvos is consistent, but not spectacular. Leander has a very low alpha-strike damage potential.
- Heavily relies on Smoke Generator
and distracted enemy ships to farm damage.
Research
Availability of researchable upgrades for Leander is as follows:
- Hull: Upgrade to Hull (B) for additional health, a small increase in AA, and improved rudder shift time. Research of this module unlocks progression to Fiji.
- Torpedoes: The 533 mm Mk IX torpedoes reload faster, travel farther, move faster, have a higher flood chance, and hit nearly as hard as the stock 533 mm Mk VII torpedoes.
- Gun Fire Control System: Upgrade to Mk VI mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Leander are as follows:
- Slot 1: Main Armaments Modification 1
*
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
*
- Slot 4: Steering Gears Modification 1
Slot 1 allows players to mount one of two viable options. Main Armaments Modification 1 is a generally viable choice, but players wishing to specialize for anti-aircraft duties should mount Auxiliary Armaments Modification 1 .
Slot 3 offers choices for specialization in different roles. Aiming Systems Modification 1 should be equipped for ship to ship combat. AA Guns Modification 1 is a good choice to provide additional defense against aircraft.
Commander Skills
Consumables
Leander can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
– 3 charges
- Slot 3: Hydroacoustic Search
– 3 charges
- Slot 4: Smoke Generator
– 3 charges or Spotting Aircraft
– 4 charges or Catapult Fighter
– 3 charges
Leander is comparatively lightly armored for a Tier VI cruiser — especially compared to her contemporaries Budyonny and Dallas — and will need to make good use use of the Repair Party and Smoke Generator
consumables. Catapult Fighter
is not recommended due to the little protection it provides and Spotting Aircraft
would provide only a small bonus to her already meager range.
Signals
Again, due to Leander’s weak armor scheme, captains are encouraged to mount the following signals for better survivability: India Delta () and November Foxtrot (
).
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
An enemy Yorck is penetrated by a Leander armor piercing shell while engaging in evasive maneuvers.
An enemy Bismarck class battleship shrugs off the Leander's salvo.
The returning salvo by the Tirpitz easily penetrates Leander armor.
Leander closes in with an enemy Bayern class battleship, desperately firing torpedoes and secondaries.
Historical Info
Historical Gallery
References
- HMNZS Leander - Wikipedia
- Leander-class cruiser (1931) - Wikipedia
- 1:42 Scale: HMS Ajax - World of Warships - YouTube
Ship Change Log
See here for links to Update notes.
- Available to supertesters in the game starting from Update 0.5.11.
- Introduced into the game as a researchable ship in Update 0.5.13.
- Update 0.5.16:
- Fixed a bug with different operating times for the base and premium versions of the Spotting Aircraft consumable.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 4.6 km.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- The Smoke Generator active time was increased from 7 to 15 s.
- Improved display of thin elements.
- Update 0.6.15:
- A bonus was added to the permanent camouflages "Type 16", "Type 12": a 10% discount to the cost of post-battle service.
- Update 0.7.5:
- Models and textures were slightly improved.
- Update 0.7.7:
- The range of the MK VII torpedo was increased from 6 to 7 km.
- Update 0.7.10:
- The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes.
- Update 0.8.5:
- Credit earnings decreased by -5%.
- Update 0.9.2:
- Updated hull geometry.
- Update 0.9.6:
- The value of the in-game turning circle radius was changed to 710 m to correct prior discrepancy.
- Update 0.10.4:
- The time for the dissipation of smoke for the Smoke Generator consumable was reduced from 99 to 96 s.
- Main battery reload time increased from 7.5 to 7.7 s.
- Update 0.10.6:
- Main battery reload time increased from 7.7 to 8 s.
- Update 0.10.8:
- Fixed issues with the ship model and textures.
- Update 0.10.10:
- Alternate color scheme for the Ajax 1940 camouflage is available again.
- Minor change to the secondary battery firing range (unlisted change).
- Update 0.11.1:
- The colors of icons for the color schemes of the permanent camouflage were fixed.
- Update 0.11.7:
- Minor fixes to the model and textures of the ship.
- Updated 0.11.8
- Main battery reload time increased from 8 to 8.5 s.
- Researchable torpedo tube reload time increased from 96 to 101 s.
- Standard torpedo tube reload time reduced from 106 to 101 s.