Leander
152 mm/50 BL Mk.XXIII on a Mk.XXI mount4 х 2 pcs. |
Rate of Fire6.67 shots/min. |
Reload Time9 sec. |
Rotation Speed7 deg./sec. |
180 Degree Turn Time25.71 sec. |
Firing Range11.97 km. |
Maximum Dispersion123 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell152 mm AP 6crh Mk IV |
Maximum AP Shell Damage3,100 |
Initial AP Shell Velocity841 m./s. |
AP Shell Weight50.8 kg. |
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs. |
Firing Range4.96 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell102 mm HE 35 lb |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity811 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
533 mm QR Mk IV2 х 4 pcs. |
Rate of Fire0.59 shots/min. |
Reload Time101 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk VII |
Maximum Damage15,733 |
Torpedo Speed59 knot |
Torpedo Range7.02 km. |
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs. |
. . . Average Damage per Second37.6 |
. . . Firing Range5.01 km. |
20 mm Oerlikon Mk.I on a Mk.IIA mount5 х 1 pcs. |
. . . Average Damage per Second18 |
. . . Firing Range2.01 km. |
12.7 mm Mk.III2 х 4 pcs. |
. . . Average Damage per Second4.2 |
. . . Firing Range1.2 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount2 х 8 pcs. |
. . . Average Damage per Second39.6 |
. . . Firing Range2.49 km. |
Maximum Speed32.5 knot |
Turning Circle Radius710 m. |
Rudder Shift Time11 sec. |
Surface Detectability Range9.96 km. |
Air Detectability Range6.44 km. |
Leander — British Tier VI cruiser.
A new generation light cruiser designed to serve as a scout both within a squadron and independently. In contrast to her predecessors, the ship's main advantage was that her main guns were placed in gun turrets. The ship also had stronger AA defenses and better armor protection.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
The Ship
Tier VI Leander marks a change in the design of the Royal Navy light cruisers, moving from single mounted guns to multiple gun turrets mounted fore and aft. Despite being a more comfortable experience than her predecessor, she retains a relatively short main battery range.
Leander mounts a standard cruiser Damage Control Party , with a 5 second active time and a 60 second cool down period between uses. She also mounts the standard Hydroacoustic Search and Repair Party consumables of a British cruiser. The Repair Party heals up to 14% of damage received, with 10% of citadel damage being recoverable over a 28 second action time. With 3 uses as standard, she can heal up to 4,018 hit points per use. The Hydroacoustic Search is active for 100 seconds and will detect ships at 4 km range and torpedoes at 3 km. In her third slot she can mount a choice of three options: Smoke Generator , Catapult Fighter or Spotting Aircraft . Her Smoke Generator creates a series of smoke clouds which take 96 seconds to disperse. This has 3 charges as standard with a 160 second cool down. The Spotting Aircraft has 4 charges and will provide a 20% increase in her main battery range for a period of 100 seconds. Finally, her Fighter Aircraft will launch a pair of fighters which will patrol for 60 seconds.
Leander is one of the slower cruisers at Tier VI, a top speed of 32.5 knots means she has sufficient mobility to move about the battlefield, but she is at risk of being run down by faster opponents. A 7.8 second rudder shift time means she is one of the quicker turning cruisers at her tier, aided by her superior energy retention whilst turning, although a 710 meter turning circle means she cannot fully benefit from this fact.
The improved engine acceleration and energy retention can be a double edged sword, Leander accelerates to her top speed quicker than other ships and holds her speed whilst maneuvering better than her peers. However, the energy retention also means she is slow to decelerate and an unwary player can easily find themself exposed to enemy fire rather than safely stopped behind cover. The improved acceleration also means players should take care whilst moving in their smoke screens or behind islands, as Leander can easily find herself slipping out of cover.
Armor and Survivability
Leander is rather lightly armored, her 13mm bow and stern plating can bounce light cruiser guns, but can be overmatched by heavy cruiser AP rounds. It will also be vulnerable to any HE rounds fired at her. This thin plating covers most of Leander, only a small area around the citadel gains a slightly thicker 16mm section. She has a fairly short citadel, stretching from just forward of the funnel to her rear superstructure. Approximately half of her citadel sits close to the waterline, although there is a raised section beneath the funnel. With an armor thickness of 100mm, showing broadside or turning at the wrong time can easily result in receiving serious amounts of damage.
Armament
Leander mounts a main battery of eight 152 mm guns in four twin turrets, equally located fore and aft. This means that she is able to bring more firepower to bear in any direction than Emerald, as well as reducing the need to expose broadside to enemy ships. She also mounts two quadruple torpedo tubes, one on each broadside. Whilst these weapons can provide a heavy punch, they should not be thought of as primary weapons.
Leander’s main battery continues the trend of the British line, with only short fuse AP round available. This means that her impact against heavily armored targets can often be limited. Additionally, she has a relatively low DPM output when compared to her counterparts. To somewhat counteract this drawback, the shells have improved ricochet angles and a shorter fuse timer and arming threshold. When shooting at enemy destroyers this means that players can expect less overpenetration results and less ricochets.
When compared to her predecessor, Leander has a smaller torpedo armament which limits her ability to land a knockout punch to other ships. Her upgraded torpedoes have an 8km range, players will not be able to launch her torpedoes undetected without island cover or smoke. The torpedoes should not be considered as primary weapons, but they can be used to dissuade battleships or cruisers from pushing into a smokescreen. The ability to single launch her torpedoes can be a potentially powerful ability, as players can aim at nose in ships or through narrow gaps between islands.
Anti-Air
Leander’s anti-aircraft defenses are typical of a Tier VI cruiser; they can bring down some attacking aircraft but they will not prevent a determined strike. Her flak reaches out to 5.8km and creates 2 clouds per salvo. Most of her AA DPS is focused in her short range batteries, meaning that by the time she is able to cause the most damage, enemy aircraft will already be within range to strike her.
Anti-Submarine
Leander drops a small salvo of depth charges from her stern. Although she will only drop 2 depth charges at a time, they cause high damage with a high flood chance of 42% and a good fire chance of 20%. Although she is not ideally suited to submarine hunting, her Hydroacoustic Search consumable means she is able to detect submarines if needed.
Battle Performance
Leander works best at short to medium range where she can bring her guns to bear on enemy destroyers and support friendly ships. Care must be taken not to overextend though, as she lacks the armor to survive serious fire and she is not fast enough to escape from enemy forces. Her Hydroacoustic Search can aid when hunting destroyers, either in pushing into a smokescreen or to help detect torpedoes.
If friendly spotting is available, then Leander can use her Smoke Generator to create cover for sustained firing. Players should bear in mind that LEANDER takes a long time to slow down, and this can leave her vulnerable if not already in a smoke screen. The combination of Hydroacoustic Search and improved acceleration means that players should be able to safely avoid any torpedoes fired at her smoke clouds.
If forced to fight armored ships, Leander should concentrate on flanking her opponent and supporting friendly ships. Without HE rounds and the ability to start fires, players will struggle to cause meaningful damage to battleships without approaching within torpedo range. Fighting from open water is a tricky proposition, due to her short gun range and thin armor. Smoke and island cover, as well as support, will usually be needed in order to stay alive.Pros:
- Low detection radius.
- Rapid gun reload.
- Powerful torpedos with decent range, speed, and damage.
- AP rounds are effective against against destroyers and cruisers.
- Has access to Smoke Generator .
- Has access to the Repair Party .
- Decent rudder shift time to dodge shells.
Cons:
- Short main battery range.
- Thin armor everywhere, cannot tank damage with armor from any angle.
- Lack of high explosive shells makes damaging enemy capital ships very challenging.
- Leander has a very low alpha-strike damage potential.
- Heavily relies on Smoke Generator and distracted enemy ships to farm damage.
Research
Availability of researchable upgrades for Leander is as follows:
- Hull: Upgrade to Hull (B) for additional health, a small increase in AA, and improved rudder shift time. Research of this module unlocks progression to Fiji.
- Torpedoes: The 533 mm Mk IX torpedoes reload faster, travel farther, move faster, have a higher flood chance, and hit nearly as hard as the stock 533 mm Mk VII torpedoes.
- Gun Fire Control System: Upgrade to Mk VI mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Leander are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Main Battery Modification 2
- Slot 4: Steering Gears Modification 1
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
★★★ |
2 |
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★★ |
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★★★ |
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3 |
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★★★ |
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★★★ |
★★ |
4 |
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★★ |
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★★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Leander can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party – 3 charges
- Slot 3: Hydroacoustic Search – 3 charges
- Slot 4: Smoke Generator – 3 charges or Spotting Aircraft – 4 charges or Catapult Fighter – 3 charges
Leander is comparatively lightly armored for a Tier VI cruiser — especially compared to her contemporaries Budyonny and Dallas — and will need to make good use use of the Repair Party and Smoke Generator consumables. Catapult Fighter is not recommended due to the little protection it provides and Spotting Aircraft would provide only a small bonus to her already meager range.
Signals
Again, due to Leander’s weak armor scheme, captains are encouraged to mount the following signals for better survivability: India Delta () and November Foxtrot ().
Recommended Signal Flags | |||||
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Combat | |||||
★★ |
★ |
★ |
★ |
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★ |
★★★ |
★★ |
★★★ |
★★ |
★★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
An enemy Yorck is penetrated by a Leander armor piercing shell while engaging in evasive maneuvers.
An enemy Bismarck class battleship shrugs off the Leander's salvo.
The returning salvo by the Tirpitz easily penetrates Leander armor.
Leander closes in with an enemy Bayern class battleship, desperately firing torpedoes and secondaries.
Historical Info
Historical Gallery
References
- HMNZS Leander - Wikipedia
- Leander-class cruiser (1931) - Wikipedia
- 1:42 Scale: HMS Ajax - World of Warships - YouTube
Ship Change Log
See here for links to Update notes.
- Available to supertesters in the game starting from Update 0.5.11.
- Introduced into the game as a researchable ship in Update 0.5.13.
- Update 0.5.16:
- Fixed a bug with different operating times for the base and premium versions of the Spotting Aircraft consumable.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 4.6 km.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- The Smoke Generator active time was increased from 7 to 15 s.
- Improved display of thin elements.
- Update 0.6.15:
- A bonus was added to the permanent camouflages "Type 16", "Type 12": a 10% discount to the cost of post-battle service.
- Update 0.7.5:
- Models and textures were slightly improved.
- Update 0.7.7:
- The range of the MK VII torpedo was increased from 6 to 7 km.
- Update 0.7.10:
- The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes.
- Update 0.8.5:
- Credit earnings decreased by -5%.
- Update 0.9.2:
- Updated hull geometry.
- Update 0.9.6:
- The value of the in-game turning circle radius was changed to 710 m to correct prior discrepancy.
- Update 0.10.4:
- The time for the dissipation of smoke for the Smoke Generator consumable was reduced from 99 to 96 s.
- Main battery reload time increased from 7.5 to 7.7 s.
- Update 0.10.6:
- Main battery reload time increased from 7.7 to 8 s.
- Update 0.10.8:
- Fixed issues with the ship model and textures.
- Update 0.10.10:
- Alternate color scheme for the Ajax 1940 camouflage is available again.
- Minor change to the secondary battery firing range (unlisted change).
- Update 0.11.1:
- The colors of icons for the color schemes of the permanent camouflage were fixed.
- Update 0.11.7:
- Minor fixes to the model and textures of the ship.
- Updated 0.11.8
- Main battery reload time increased from 8 to 8.5 s.
- Researchable torpedo tube reload time increased from 96 to 101 s.
- Standard torpedo tube reload time reduced from 106 to 101 s.
- Update 12.5:
- Main battery reload time increased from 8.5 to 9 seconds.
- Update 13.1:
- The Pride of the CouRageous permanent camouflage was added.
- Update 13.2:
- Fixed textures for the Pride of the CouRageous permanent camouflage.