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Leander

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Leander
Leander_wows_main.jpg
Cruiser | U.K. | Tier VI
Tech Tree Position
Emerald
Arrow_down.png
Leander_icon_small.png
Arrow_down.png
Fiji
stock
 top
General
Research price33000 exp
Purchase price3,040,000 Credits
Hit Points24,500 
Main Battery
152 mm/50 BL Mk.XXIII on a Mk.XXI mount4 х 2 pcs.
Rate of Fire7.5 shots/min.
Reload Timesec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range11.97 km.
Maximum Dispersion123 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell152 mm AP 6crh Mk IV 
Maximum AP Shell Damage3,100 
Initial AP Shell Velocity841 m./s.
AP Shell Weight50.8 kg.
Secondary Armament #1
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs.
Firing Range4.96 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
IDS_PBGT050_21IN_4TUBE_QR_MK_VII_R2 х 4 pcs.
Rate of Fire0.57 shots/min.
Reload Time106 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk VII 
Maximum Damage15,733 
Torpedo Speed59 knot
Torpedo Range7.02 km.
AA Defense
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs.
. . . Average Damage per Second37.6 
. . . Firing Range5.01 km.
20 mm Oerlikon Mk.I on a Mk.IIA mount5 х 1 pcs.
. . . Average Damage per Second18 
. . . Firing Range2.01 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount2 х 8 pcs.
. . . Average Damage per Second39.6 
. . . Firing Range2.49 km.
12.7 mm Mk.III2 х 4 pcs.
. . . Average Damage per Second4.2 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius710 m.
Rudder Shift Time11 sec.
Concealment
Surface Detectability Range9.95 km.
Air Detectability Range6.44 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
VI
Ship_PBSC106_Leander.png
3,040,000

Leander — British Tier VI cruiser.

A new generation light cruiser designed to serve as a scout both within a squadron and independently. In contrast to her predecessors, the ship's main advantage was that her main guns were placed in gun turrets. The ship also had stronger AA defenses and better armor protection.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/50 BL Mk.XXIII on a Mk.XXI mount7.525.711233,100 0200,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Leander (A)24,5006100442/2/5/42 0370,000
Leander (B)28,70061004442 12,000780,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk VII0.61067.215,733597 0400,000
533 mm Mk IX0.6967.215,433618 4,000500,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VI mod. 1012 0200,000
Mk VI mod. 21013.2 6,000520,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 72,000 hp32.5 0200,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Hydroacoustic Search Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Smoke Generator Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Steering Gears Modification 1 Depth Charges Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".


Tier VI brings a new shift in British light cruiser game play, as Leander takes the lessons learned from Caledon through Emerald and applies them to a more well-equipped vessel. Leander is fairly stalwart cruiser for her tier, capable of mercilessly smashing enemy destroyers, holding her ground against her cruiser contemporaries, and providing fire support as needed.

Captains familiar with Tier VI American cruiser Dallas will feel at home in Leander. She exemplifies a ship that friendly destroyers love to ride shotgun with and enemy destroyers try their hardest to avoid (or destroy). Leander can take a fair bit of punishment from lighter enemy units due to her access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable, and while she lacks Aoba’s big guns and envies the range of Budyonny and Nürnberg, she's a fairly solid cruiser for her tier. Her upgraded torpedoes go a long way towards closing the gap between her and her contemporaries when they are used well. Her torpedo firing arcs are excellent.

Unfortunately, Leander needs to get almost suicidally close — her stock range is a paltry 12.0 km — in order to get her main battery into action, greatly increasing the risk involved when she engages enemy destroyers who have support nearby. While she can mount a Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. to temporarily increase her range, doing so requires her to give up Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. and a chunk of her longevity with it.

Leander is a ship that functions best with friends close by, especially given her vulnerability to battleships. She has very little she can threaten them with as long as they angle well against her armor-piercing rounds and avoid her torpedoes.

Pros:

  • Lowest detection radius of all non-premium Tier VI cruisers
  • 3rd fastest gun reload of all tier VI cruisers at 8.0 seconds.
  • Powerful torpedos with decent range, speed, and damage.
  • Very deadly against destroyers and cruisers who end up at close range due to the high gun accuracy.
  • Has access to Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. that allows her to keep shooting at a target while being undetected.
  • Has access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. to help mitigate damage taken from enemy shells.
  • Better secondary battery than other same-tier cruisers.
  • Decent rudder shift time to dodge shells, especially with the thin armor.

Cons:

  • Shortest main battery range of all Tier VI cruisers.
  • Extremely thin armor everywhere, cannot tank damage with armor from any angle.
  • Lack of high explosive shells makes damaging enemy capital ships very challenging.
  • Anti-aircraft suite is on par with Aoba and Budyonny, but cannot be made more potent with Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased..
  • Damage from armor piercing salvos is consistent, but not spectacular. Leander has a very low alpha-strike damage potential.
  • Heavily relies on Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. and distracted enemy ships to farm damage.

Research

Availability of researchable upgrades for Leander is as follows:

  • Hull: Upgrade to Hull (B) for additional health, a small increase in AA, and improved rudder shift time. Research of this module unlocks progression to Fiji.
  • Torpedoes: The 533 mm Mk IX torpedoes reload faster, travel farther, move faster, have a higher flood chance, and hit nearly as hard as the stock 533 mm Mk VII torpedoes.
  • Gun Fire Control System: Upgrade to Mk VI mod. 2 for an extra 10% range on the main battery.
Given the paltry stock range of her main battery, the Fire Control System upgrade should be the first place experience gains are invested. After that, grab Hull (B) and the Torpedo upgrade (in that order).

Optimal Configuration

Upgrades

The recommended upgrades for Leander are as follows:

Slot 1 allows players to mount one of two viable options. Main Armaments Modification 1 is a generally viable choice, but players wishing to specialize for anti-aircraft duties should mount Auxiliary Armaments Modification 1 : +100% survivability to each..

Slot 3 offers choices for specialization in different roles. Aiming Systems Modification 1 should be equipped for ship to ship combat. AA Guns Modification 1 : +20% reduction in the preparation time of the priority AA sector. is a good choice to provide additional defense against aircraft.

Commander Skills

Consumables

Leander can equip the following consumables:

Leander is comparatively lightly armored for a Tier VI cruiser — especially compared to her contemporaries Budyonny and Dallas — and will need to make good use use of the Repair PartyWhile active, restores a percentage of the ship's health points each second. and Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. consumables. Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. is not recommended due to the little protection it provides and Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. would provide only a small bonus to her already meager range.

Signals

Again, due to Leander’s weak armor scheme, captains are encouraged to mount the following signals for better survivability: India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) and November Foxtrot (-5% reload time on all consumables.).

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available to supertesters in the game starting from Update 0.5.11.
  • Introduced into the game as a researchable ship in Update 0.5.13.
  • Update 0.5.16:
    • Fixed a bug with different operating times for the base and premium versions of the Spotting Aircraft consumable.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 4.6 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
    • The Smoke Generator active time was increased from 7 to 15 s.
    • Improved display of thin elements.
  • Update 0.6.15:
    • A bonus was added to the permanent camouflages "Type 16", "Type 12": a 10% discount to the cost of post-battle service.
  • Update 0.7.5:
    • Models and textures were slightly improved.
  • Update 0.7.7:
    • The range of the MK VII torpedo was increased from 6 to 7 km.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes.
  • Update 0.8.5:
    • Credit earnings decreased by -5%.
  • Update 0.9.2:
    • Updated hull geometry.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 710 m to correct prior discrepancy.
  • Update 0.10.4:
    • The time for the dissipation of smoke for the Smoke Generator consumable was reduced from 99 to 96 s.
    • Main battery reload time increased from 7.5 to 7.7 s.
  • Update 0.10.6:
    • Main battery reload time increased from 7.7 to 8 s.
  • Update 0.10.8:
    • Fixed issues with the ship model and textures.
  • Update 0.10.10:
    • Alternate color scheme for the Ajax 1940 camouflage is available again.
    • Minor change to the secondary battery firing range (unlisted change).
  • Update 0.11.1:
    • The colors of icons for the color schemes of the permanent camouflage were fixed.
  • Update 0.11.7:
    • Minor fixes to the model and textures of the ship.

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