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Medea
Medea_wows_main.jpg
Destroyer | U.K. | Tier II
Tech Tree Position
Weymouth
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Medea_icon_small.png
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Valkyrie
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General
Research price650 exp
Purchase price65,000 Credits
Hit Points8,000 
Main Battery
102 mm/40 QF Mk IV3 х 1 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range8.03 km.
Maximum Dispersion81 m.
HE Shell102 mm HE 31 lb 
Maximum HE Shell Damage1,500 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity664 m./s.
HE Shell Weight14.1 kg.
AP Shell102 mm SAP 31 lb 
Maximum AP Shell Damage1,500 
Initial AP Shell Velocity664 m./s.
AP Shell Weight14.1 kg.
Torpedo Tubes
533 mm Mk I2 х 2 pcs.
Rate of Fire1.13 shots/min.
Reload Time53 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk II 
Maximum Damage10,000 
Torpedo Speed53 knot
Torpedo Rangekm.
Maneuverability
Maximum Speed32 knot
Turning Circle Radius460 m.
Rudder Shift Time3.2 sec.
Concealment
Surface Detectability Range5.4 km.
Air Detectability Range1.94 km.
Battle Levels
12345678910
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II
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65,000

Medea — British Tier II destroyer.

Initially intended for the Greek Navy, but with the outbreak of World War I, she was assigned to the Royal Navy. Medea's main advantage over her same-type foreign contemporaries was her large-caliber—533 mm—torpedoes.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
102/40 Mk IV or 102/45 Mk V1218811,50061,800 07,500
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Medea (A)8,00066320 010,000
Medea (B)8,700663220 30028,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk II1.1537.210,000536 09,500
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk II mod. 108 04,500
Mk II mod. 2108.8 25016,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 23,000 hp32 05,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1

Player Opinion

Performance

HMS Medea introduces players to the British Destroyer tech tree. As such, Medea will be most effectively played as a defensive destroyer.

Medea will be most comfortably played as a destroyer that is supporting an allied screen of destroyers or cruisers, or within contention of a cap circle. While she does not have the gun angles to pursue foes, she can keep all her guns pointed forward, which allows quick response to oncoming threats, as well as allowing her to manoeuvre whilst keeping pressure on the enemy. Given her good health pool, she has the stamina to survive drawn out gunfights given proper situational awareness and decision-making.

Furthermore, single-fire torpedoes provide Medea captains a degree of flexibility not seen in the tier. In a defensive situation, captains can manually decrease the spread between torpedoes to ensure a heavy punch into a vulnerable broadside of an unaware foe, or can use individual torpedoes to misdirect an enemy into a heavier spread of incoming fish; catching them off-guard. Once Medea closes the distance, she is a difficult adversary to shake off.

A special note on the Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) given to royal navy destroyers; due to their incredibly short duration, it encourages captains to continue to reposition their vessel in order to keep pace with the flow of battle. . As a destroyer Medea is most effective supporting an assault or ambush, ergo the smoke provides an ability to set up a temporary cover from enemies. An individual charge seems like less of a waste if used incorrectly and a following charge should be available soon.

Pros:

  • Good hit point pool.
  • 2nd best artillery range.
  • X-turret rotates 180˚
  • Torpedoes can fire individually.
  • Each individual torpedo inflicts a lot of damage.
  • Torpedoes are fast with good range.
  • Good surface concealment.
  • Smokescreen reload is fastest of all Destroyers in-class.
  • Accelerates faster than other destroyers in-class.

Cons:

  • Low shell velocity for 102mm guns.
  • Average number of guns and torpedo launchers.
  • Wide gun angles.
  • Slowest torpedo reload of all Tier 2 Destroyers.
  • Average top speed and turning radius.
  • Smokescreen duration is lowest of all Destroyers in-class
  • Does not get access to Engine Boost consumable.

Research

Availability of researchable upgrades for Medea is as follows:

  • Hull: Upgrade to Hull B for increase in hit-points, increase in artillery performance, and improvement in AA suite. Research of this module unlocks progression to Valkyrie.
  • Gun Fire Control System: Upgrade to Mk II mod. 2 for increase in range.


It is recommended to solely focus on Hull upgrades for captains who wish to progress further up the tech tree. Furthermore, the B Hull configuration installs new artillery, which is more competitive in-tier. For captains who wish to continue playing Medea, Mk II mod. 2 is an inexpensive upgrade to research and mount.

Optimal Configuration

Upgrades

The recommended upgrades for Medea are as follows:


Upgrade Slot 1: Alternatively, captains may choose to mount Magazine Modification 1 (-70% to the risk of your ship's magazine detonation.) in order to mitigate the chance of magazine detonation during combat.

Commander Skills

Recommended skills for Medea commanders should be focused on enhancing her ability to engage other destroyers in artillery duels. This equates to a preference for skills focused on survivability and gun performance. A full breakdown of recommended skills are shown below:

Consumables

Medea can equip the following consumables:


Note on Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.): Royal Navy destroyers come equipped with a unique smoke screen generator. Once activated, they will only disperse for a maximum of 40 seconds, but in turn the consumable will recharge in 80 seconds (60 seconds for the premium consumable). Furthermore, a total of 5 charges (6 charges for premium) will be in supply.

At the minimum, captains are encouraged to equip the premium Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) in order to have more opportunities to repair damaged modules.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; It is recommended to use Type 1 or Type 5 camouflage in order to decrease detectability range.

Signals

Combat signal flags will be the ones most frequently mounted; it is recommended to focus on buffing her speed and main battery. Some economy flags to increase commander experience gain may also be useful. Full list of appropriate signals for Medea is shown below:

Gallery

Historical Info

Historical Gallery


Ships of U.K.
Destroyers  II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VIII Lightning • VIII Cossack Doubloons • IX Jutland • X Daring 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Exeter Doubloons • VI Leander • VII Fiji • VII Belfast Doubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Battleships  III Bellerophon • III Dreadnought Doubloons • IV Orion • V Iron Duke • VI Warspite Doubloons • VI Queen Elizabeth • VII King George V • VII Hood Doubloons • VII Nelson • VII Duke of York Doubloons • VIII Monarch • VIII Vanguard Doubloons • IX Lion • X Conqueror • X Thunderer 
Aircraft Carriers  IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII Indomitable Doubloons • X Audacious
Destroyers
Japan  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi • VIII Akizuki • VIII Kagerō • VIII Asashio Doubloons • VIII Asashio B Doubloons • VIII HSF Harekaze Doubloons • VIII AL Yukikaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
U.S.A.  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Benham Doubloons • IX Black Doubloons • X Gearing • X Somers 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy • X Khabarovsk • X Grozovoi 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VII Leberecht Maass • VII Z-39 Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
U.K.  II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VIII Lightning • VIII Cossack Doubloons • IX Jutland • X Daring 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco Doubloons • VI Guépard • VI Aigle Doubloons • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible Doubloons • IX Mogador • X Kléber 
Poland  VII Błyskawica Doubloons • IX Friesland 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan Doubloons • VII Gadjah Mada • VIII Hsienyang • VIII Loyang Doubloons • IX Chung Mu • X Yueyang 
Italy  VI Leone 
Commonwealth  III Vampire Doubloons • VII Haida Doubloons 
Pan-America