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Gallant

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Gallant
Gallant_wows_main.jpg
Destroyer | U.K. | Tier VI
Tech Tree Position
Gallant_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points12,000 
Main Battery
120 mm/45 QF Mk.IX on a CPXIV/XVII/XVIII mount4 х 1 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range10.18 km.
Maximum Dispersion91 m.
HE Shell120 mm HE 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity808 m./s.
HE Shell Weight22.68 kg.
AP Shell120 mm AP 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity808 m./s.
AP Shell Weight22.68 kg.
Torpedo Tubes
533 mm QR Mk II2 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time96 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX 
Maximum Damage15,433 
Torpedo Speed61 knot
Torpedo Range8.01 km.
AA Defense
12.7 mm Mk.III2 х 4 pcs.
. . . Average Damage per Second4.2 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed36 knot
Turning Circle Radius540 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range6.63 km.
Air Detectability Range2.69 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
VI
Ship_PBSD506_Gallant.png
Special

Gallant — British special premium Tier VI destroyer.

One of the U.K. G-class destroyers of the inter-war period. The ship participated in the Dunkirk evacuation when she rescued Allied troops from the beaches and harbor of Dunkirk. In total, she evacuated around 1,500 soldiers. On 29 May 1940, she was damaged during a raid from German dive bombers, but still made it back to England under her own power.

Gallant first went on sale on 19-20 July 2017.[1]

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
120 mm/45 QF Mk.IX on a CPXIV/XVII/XVIII mount1218911,70082,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Gallant12,000616422 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IX0.6967.215,433618 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VI mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 34,000 hp36 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

HMS Gallant marks the second entry of Royal Navy destroyers into World of Warships. Gallant is something of a mix of existing destroyer styles, packing torpedoes that will remind players of those found on Japanese destroyers married with main battery guns that are analogous to those of the American destroyer line.

Gallant’s torpedoes are identical to those deployed aboard Tier VI British cruiser Leander and pack a nasty punch for the tier, topping out at over 15,000 alpha damage. She carries them in a pair of quadruple-tube, centerline-mounted launchers — just like American counterpart Farragut — with a speed and range similar to the fish found deployed aboard Shinonome and Ernst Gaede. What makes Gallant unique is that she retains the ability of British cruisers to launch her torpedoes singly. This greatly increases her tactical flexibility, allowing her to spread her torpedo salvos around in a variety of different directions and angles and wreak havoc on enemy formations. The trade-off for this flexibility is the longest torpedo reload of all Tier VI destroyers and some of the worst torpedo firing angles of any destroyer in the game; the farthest forward that Gallant can rotate her torpedo launchers is nearly 60 degrees off the bow, for example.

Her guns will feel vaguely familiar to players accustomed to Farragut. While her firing range is significantly shorter than that of her US Navy counterpart, Gallant’s reload time, turret traverse time, and shell arcs are comparable. Gallant acquits herself well in close-range combat — especially if captains equip Main Battery Modification 2 — or as an extreme nuisance to enemy capital ships with the higher-than-average (for Tier VI, anyway) fire chance on her high explosive rounds. She's more than capable of defeating any of the Tier VI Japanese destroyers or Farragut in a straight up gunfight, but her low health pool will work against her when up against Ernst Gaede or Gnevny. Unless they're badly wounded, courting a gun duel with either of the latter is inadvisable.

Packing the same standard consumables available to most other Tier VI destroyers — Engine BoostWhile active, increases a ship's speed by a fixed percentage. and Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.Gallant is a well-rounded destroyer whose primary play style is likely to be focused around her torpedo armament, but who is capable of flexing her main battery guns in the mid- and late-game to finish off opposing destroyers that have survived to that point.

Pros:

  • Best turning radius of Tier VI destroyers (540 meters).
  • Second best detection range, only being worse than Hatsuharu.
  • Torpedoes are hard hitting, while being relatively fast and having good concealment.
  • Can single fire said torpedoes, just like British cruisers.
  • High fire chance with HE shells.

Cons:

  • Torpedoes reload slowly, at 96 seconds.
  • HE shells lose much of their velocity at range.
  • Low amount of health — only 12,000 hit points — puts her near the bottom of Tier VI destroyers.
  • Poor torpedo firing arcs.
  • Short main battery range.
  • Anti-aircraft armament does a pathetic 4.2 damage per second, at a paltry 1.2 km range.

Research

As a premium ship, Gallant has no modules to research.

Optimal Configuration

Upgrades

The recommended upgrades for Gallant are as follows:

Upgrade Slot 2 provides access to Engine Boost Modification 1 Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time., a special upgrade that increases the duration of the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable by 50%. This upgrade is a viable alternative to Engine Room Protection because the additional speed provides Gallant with more ability to reposition and maneuver around enemy ships while maintaining enough distance to remain undetected.

Upgrade Slot 3 provides access to Smoke Generator Modification 1 Increases the action time of the Smoke Generator, Short-Burst Smoke Generator, Crawling Smoke Generator, Exhaust Smoke Generator, and Smoke Curtain Generator consumables.: +20% smoke screen emission time., a special upgrade that increases the duration of the Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. consumable by 30%. The increase is only 6 seconds but some captains might find it useful.

Commander Skills

Consumables

Gallant equips the following consumables:

Unlike tech-tree Royal Navy destroyers, this is the standard RN smoke generator with a 20 second action time and a 160 second cooldown. Stock dispersion is 81 seconds.

Camouflage

As a premium ship, Gallant comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. Released with Update 0.6.8 and the Operation Dynamo scenario.


Ship Change Log

See here for links to Update notes.

  • Available to supertesters in the game starting from Update 0.6.6.
  • First appeared on sale in July 2017.
  • Update 0.6.9:
    • Improved ship geometry.
  • Available for purchase for doubloons in the client starting from Update 0.6.11.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 2.43 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
    • Improved display of thin elements.
  • Update 0.6.15:
    • A bonus was added to the "Type 10" permanent camouflage - a 10% discount to the cost of post-battle maintenance.
  • Update 0.7.9:
    • Available for purchase in the Armory for 48,000 Coal.
    • The Royal Navy permanent camouflage was added for the ship.
  • Update 0.10.0:
    • Minor fixes to ship geometry and textures.

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