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Dido

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Dido_wows_main.jpg
Cruiser | U.K. | Tier VI
Tech Tree Position
Dido_icon_small.png
General
Purchase pricepromo Doubloons
Hit Points23,600 
Main Battery
133 mm/50 QF Mk.I on a Mk.II mount5 х 2 pcs.
Rate of Fire7.06 shots/min.
Reload Time8.5 sec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range14.1 km.
Maximum Dispersion130 m.
HE Shell133 mm HE Mk IC 
Maximum HE Shell Damage1,900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity792 m./s.
HE Shell Weight36.3 kg.
AP Shell133 mm AP Mk IC 
Maximum AP Shell Damage2,550 
Initial AP Shell Velocity792 m./s.
AP Shell Weight36.3 kg.
Torpedo Tubes
533 mm TR Mk IV2 х 3 pcs.
Rate of Fire0.83 shots/min.
Reload Time72 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX* 
Maximum Damage15,867 
Torpedo Speed61 knot
Torpedo Range8.01 km.
AA Defense
133 mm/50 QF Mk.I on a Mk.II mount5 х 2 pcs.
. . . Average Damage per Second40.5 
. . . Firing Range4.5 km.
20 mm Oerlikon Mk.II on a Mk.V mount4 х 2 pcs.
. . . Average Damage per Second24.4 
. . . Firing Range2.01 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount2 х 4 pcs.
. . . Average Damage per Second28 
. . . Firing Range2.49 km.
20 mm Oerlikon Mk.I on a Mk.IIA mount2 х 1 pcs.
. . . Average Damage per Second7.2 
. . . Firing Range2.01 km.
20 mm Oerlikon Mk.I on a Mk.IIIA mount1 х 1 pcs.
. . . Average Damage per Second3.6 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed32.3 knot
Turning Circle Radius580 m.
Rudder Shift Time6.5 sec.
Concealment
Surface Detectability Range10.22 km.
Air Detectability Range5.78 km.
Battle Levels
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Wows_anno_flag_uk.png
VI
Ship_PBSC526_Dido.png
promo

Dido — British promo premium Tier VI cruiser.

A relatively small cruiser designed to provide AA cover for squadrons and interact with destroyers. One of the first ships to carry dual-purpose guns as their main battery.

Dido was first available during the Gibraltar Pillars event during Update 0.11.1. on 16th Feb 2022.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
133 mm/50 QF Mk.I on a Mk.II mount7.1181301,90082,550 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Dido23,600108955/3/2/42 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IX0.8727.215,866618 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VI mod. 1014.1 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 65,000 hp32.3 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Defensive AA Fire Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Smoke Generator Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Steering Gears Modification 1 Depth Charges Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".


Pros:


    Cons:

      Research

      As a premium ship, Dido has no module upgrades to research.

      Optimal Configuration

      Upgrades

      The recommended upgrades are:

      Commander Skills

      Consumables

      Dido equips the following consumables:

      Camouflage

      As a premium ship, Dido comes with Default permanent camouflage and a set of permanent combat bonuses.

      Signals

      Note: Use of the Juliet Charlie signal makes detonation impossible.

      Gallery

      Historical Info

      Historical Gallery

      Video

      References


      Ship Change Log

      See here for links to Update notes.

      • Available for testing by supertesters in the game starting from Update 0.10.11.

      Testing Changes

      • DevBlog 243:
        • Preliminary characteristics.
      • DevBlog 257:
        • Main battery reload time increased from 6 to 6.5 s.
      • DevBlog 264:
        • Main battery reload time increased from 6.5 to 8.5 sec.
      • DevBlog 269:
        • Base detectability range by sea increased from 9.54 to 10.54 km. Other detectability ranges increased accordingly, except detectability range by air, which remained equal to her AA firing range.
      • DevBlog 275:
        • Short-Burst Smoke Generator consumable:
          • Smoke screen dispersion time decreased from 40 to 35 s.
          • Cooldown time increased from 70 to 80 s.
      • Update 0.11.1:
        • First available for 70 Mediterranean Tokens during the Gibraltar Pillars event.
      • Update 0.11.3:
        • Minor fixes to geometry and textures of the ship.

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