Druid
127 mm/56 QF on a Mk.N2 twin mount2 х 2 pcs. |
Rate of Fire31.58 shots/min. |
Reload Time1.9 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Firing Range12.1 km. |
Maximum Dispersion105 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell127 mm AP 58 lb Mk N2 |
Maximum AP Shell Damage2,200 |
Initial AP Shell Velocity975 m./s. |
AP Shell Weight23 kg. |
127 mm/56 QF on a Mk.N2 twin mount2 х 2 pcs. |
. . . Average Damage per Second70 |
. . . Firing Range5.01 km. |
20 mm Oerlikon Mk.II on a Mk.V mount8 х 2 pcs. |
. . . Average Damage per Second48.8 |
. . . Firing Range2.01 km. |
40 mm/56 OQF Mk.IX on a Mk.VI mount4 х 6 pcs. |
. . . Average Damage per Second80.8 |
. . . Firing Range3.51 km. |
Maximum Speed35 knot |
Turning Circle Radius690 m. |
Rudder Shift Time5.4 sec. |
Surface Detectability Range8.16 km. |
Air Detectability Range4.08 km. |
Druid — British special premium Tier X destroyer.
After giving the green light to the construction of Daring-class ships, the Admiralty soon came to realize that their combat characteristics would not allow them to counter the new American and Soviet destroyers as equals. During the first half of the 1950s, design work commenced on ships that would be capable of opposing Project 68-bis cruisers owing to their new rapid-firing guns. These ships were also meant to serve as escorts for aircraft carrier groups and convoys, as well as to hunt down enemy submarines. While the project never reached the design drawing stage, the drafts were used as a basis for the project to build County-class guided missile destroyers.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Druid | 25,300 | 10 | 20 | 2 | 8/4/2 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Druid is a British Tier X destroyer armed with dual-purpose 127 mm gun mounts. Despite lacking torpedoes, she poses a significant threat to other ships due to the rapid rate of fire of her main battery guns. In addition, her anti-aircraft armament creates an effective defense against attacking aircraft.
Fully specialized for concealment, Druid has a somewhat high detectability range, meaning that Druid will often be spotted first in an engagement. Players must account for enemy destroyers with lower detectability ranges that will expose them in a flanking maneuver. In an engagement, Druid excels at punishing enemy destroyers foolish enough to show their broadside. Armed only with armor-piercing (AP) shells, Druid may have trouble penetrating the armored hulls of angled ships. In a scenario where a ship is running from an engagement or turning, players should aim for the superstructure to increase the likelihood of an effective penetrating hit. If players find themselves in a predicament, Druid is armed with a long-lasting Short-Range Hydro-Acoustic Search consumable as well as a Short-Burst Smoke Generator . Although a bit limited in their function, they may be just enough to help the player avoid torpedoes or break line of sight with an enemy to return to concealment or briefly engage from the smokescreen. Perhaps the most useful consumable is her Repair Party . Druid is equipped with a decent repair party that can help her recover hit points after taking damage in a fight, increasing her usefulness and longevity in gameplay. Both of her gun mounts are located in a forward-facing configuration, leaving her stern unprotected when running or facing away from enemy ships.
Due to her high detectability range and lack of torpedoes, players must plan their attacks and take special note of where enemy destroyers were last spotted to avoid being detected unexpectedly. Druid excels at hunting and gunfighting other destroyers but she will likely be spotted first. She is fully capable of harassing and dealing decent damage to larger ships. To increase the likelihood of a successful engagement, players must account for an exit strategy to disengage from the fight while also utilizing consumables to maximize the ship's effectiveness in combat.Pros:
- Main battery has a high rate of fire with decent ballistic properties
- Forward facing gun configuration makes her a small target when hunting and charging enemy ships
- Decent anti-aircraft suite offers protection against aircraft attacks
- Has access to the Repair Party consumable as a destroyer
- Reload time of the Short-Burst Smoke Generator allows for small smokescreens in quick succession
Cons:
- Lacks a torpedo armament
- No rear-facing gun mounts
- Somewhat high detectability range, even when fully specialized for concealment
- Short-Range Hydro-Acoustic Search is limited in its usefulness
- Does not have access to main battery high-explosive (HE) shells
Research
Optimal Configuration
The optimal configuration appears below in the recommended upgrades list. This build balances gunfighting with concealment, providing players with the opportunity to return to concealment more easily. For skilled players intending to fully utilize Druid as a gunboat, engaging other ships at long range, they may opt to install Steering Gears Modification 2 in Slot 5, sacrificing concealability. For players wishing to specialize in anti-aircraft duties, AA Guns Modification 1 should be installed in Slot 3 and Auxiliary Armaments Modification 1 in Slot 6.
Upgrades
The recommended upgrades for Druid are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1 *
- Slot 4: Steering Gears Modification 1
- Slot 5: Concealment System Modification 1 *
- Slot 6: Gun Fire Control System Modification 2 *
Commander Skills
Priority skills: Preventive Maintenance, Extra-Heavy AP Shells, Last Stand, Survivability Expert and Main Battery & AA Expert.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
2 |
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★ |
★★ |
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★★ |
3 |
★★ |
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★★ |
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★★ |
★★ |
4 |
★★ |
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★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Druid is one of a limited number of destroyers with access to the Repair Party consumable. The Short-Burst Smoke Generator gives players the opportunity to break line of sight with the enemy and return to concealment in the smokescreen, as long as no enemy ship has used Surveillance Radar or Hydroacoustic Search within its respective range of Druid. The smoke generator on Druid provides a small smokescreen that lasts less than a minute. The reload time is quick, allowing for smokescreens to be produced in rapid succession with a short period of time where Druid is exposed. This consumable is particularly effective when playing aggressively, as it may be deployed when Druid ventures too close to enemies, or in a situation where she is being targeted by multiple ships. The very limited range of her Short-Range Hydro-Acoustic Search means that it will mostly be effective for spotting torpedoes while in smoke.
Druid can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Short-Burst Smoke Generator – 6 charges
- Slot 3: Short-Range Hydro-Acoustic Search – 3 charges
- Slot 4: Repair Party – 2 charges
Camouflage
As a premium ship, Druid comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
★ |
★ |
★ |
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★★★ |
★★★ |
★★★ |
★★★ |
★★★ |
★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.10.3.
Testing Changes
- DevBlog 131:
- Preliminary characteristics.
- DevBlog 135:
- Main battery reload time increased from 1.7 to 1.8 s.
- Main battery firing range decreased from 14.1 to 12.1 km.
- Maximum AP shell damage decreased from 2,350 to 2,200.
- DevBlog 145:
- Detectability range by sea increased from 8.1 to 8.4 km. Other detectability ranges increased accordingly.
- With the release of Update 0.10.4:
- Specialized Repair Teams consumable replaced with the standard Repair Party consumable for British Destroyers.
- DevBlog 159:
- Main battery reload time increased from 1.8 to 1.9 s.
- Update 0.10.5:
- Available in the "Research Bureau" section of the Armory for 56,000 Research points.
- Update 13.3:
- Fixed issues with camera angles when viewing the ship.
Netherlands | IX Groningen • X Tromp |
U.S.A. | II Sampson • II Smith • III Wickes • IV Clemson • V Nicholas • V Hill • VI Farragut • VI Monaghan • VII Mahan • VII Sims • VII Sims B • VIII Benson • VIII Kidd • IX Fletcher • IX Benham • IX Halford • IX Black B • IX Black • IX Johnston • IX Frank Friday • X Gearing • X Somers • X Forrest Sherman • X [[Ship:[Gearing]|[Gearing]]] • ★ Joshua Humphreys |
Europe | II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII Błyskawica • VII Stord '43 • VIII Öland • VIII Split • VIII Orkan • IX Östergötland • IX Lambros Katsonis • IX Velos • IX Friesland • IX Jäger • X Halland • X Gdańsk • X Småland • X Ragnar • X Södermanland • ★ Dalarna |
Germany | II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 • VI Karl von Schönberg • VII Leberecht Maass • VII Z-31 • VII Z-39 • VII Z-32 • VII Z-33 • VII Z-34 • VII Z-38 • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35 • IX Z-46 • IX Felix Schultz • IX Z-44 • IX ZF-6 • X Z-52 • X Elbing • X Z-42 • X Georg Hoffmann • X Lübeck |
U.S.S.R. | II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy • V [[Ship:Gnevny (< 06.03.2017)|Gnevny (< 06.03.2017)]] • V Podvoisky • V Okhotnik • VI [[Ship:Ognevoi (< 06.03.2017)|Ognevoi (< 06.03.2017)]] • VI Gnevny • VII [[Ship:Kiev (< 06.03.2017)|Kiev (< 06.03.2017)]] • VII Minsk • VII Leningrad • VII Tashkent '39 • VIII [[Ship:Tashkent (< 06.03.2017)|Tashkent (< 06.03.2017)]] • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy • X Khabarovsk • X Grozovoi • X Delny • X [[Ship:[Grozovoi]|[Grozovoi]]] • ★ Zorkiy |
Italy | II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI Leone • VII Luca Tarigo • VII FR25 • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo Emilio • X Attilio Regolo |
Pan-America | VI Juruá • X La Pampa |
Japan | II Tachibana • II Umikaze • II Tachibana Lima • III Wakatake • IV Isokaze • V Minekaze • V Fūjin • V Kamikaze • V Kamikaze R • V Mutsuki • VI [[Ship:Mutsuki (< 01.12.2016)|Mutsuki (< 01.12.2016)]] • VI Fubuki • VI Hatsuharu • VI Shinonome B • VI Shinonome • VII [[Ship:Hatsuharu (< 01.12.2016)|Hatsuharu (< 01.12.2016)]] • VII Akatsuki • VII Shiratsuyu • VII Yūdachi • VIII [[Ship:Fubuki (< 01.12.2016)|Fubuki (< 01.12.2016)]] • VIII Akizuki • VIII Kagerō • VIII Asashio • VIII HSF Harekaze II • VIII Asashio B • VIII HSF Harekaze • VIII AL Yukikaze • IX [[Ship:Kagerō (< 01.12.2016)|Kagerō (< 01.12.2016)]] • IX Yūgumo • IX Kitakaze • IX Minegumo • IX STAR Kitakaze • X Shimakaze • X Harugumo • X Hayate • X AL Shimakaze • X [[Ship:[Shimakaze]|[Shimakaze]]] • ★ Yamagiri |
U.K. | II Medea • III Valkyrie • III Campbeltown • IV Wakeful • V Acasta • VI Icarus • VI Gallant • VII Jervis • VII Jupiter '42 • VIII Lightning • VIII Cossack • VIII Cossack B • IX Jutland • IX Somme • X Daring • X Druid |
France | II Enseigne Gabolde • III Fusilier • IV Bourrasque • V L'Adroit • V Jaguar • V Siroco • VI Duchaffault • VI Guépard • VI Aigle • VII Le Hardi • VII Vauquelin • VIII L'Aventurier • VIII Le Fantasque • VIII Le Terrible • IX Orage • IX Mogador • X Cassard • X Kléber • X Marceau • X Kléber CLR |
Pan-Asia | II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan • VII Gadjah Mada • VIII Hsienyang • VIII Siliwangi • VIII Loyang • VIII Fenyang • VIII Loyang B • VIII Zhu Que • VIII Ship Smasha • IX Chung Mu • X Yueyang • X Lüshun • ★ Kunming |
Spain | X Álvaro de Bazán |
Commonwealth | III Vampire • VII Haida • VII Huron • X Vampire II |