Dreadnought
305 mm/45 Mk.X on a BVIII mount5 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range13.68 km. |
Maximum Dispersion196 m. |
HE Shell305 mm HE Mk IIa |
Maximum HE Shell Damage5,200 |
Chance of Fire on Target Caused by HE Shell32 % |
Initial HE Shell Velocity831 m./s. |
HE Shell Weight386 kg. |
AP Shell305 mm AP Mk VIa |
Maximum AP Shell Damage8,100 |
Initial AP Shell Velocity831 m./s. |
AP Shell Weight389.8 kg. |
76 mm/50 QF Mk.I on a PIV mount17 х 1 pcs. |
Firing Range3.2 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell76 mm HE Mk27 |
Maximum HE Shell Damage1,100 |
Initial HE Shell Velocity823 m./s. |
Chance of Fire on Target Caused by HE Shell4 % |
Maximum Speed21 knot |
Turning Circle Radius520 m. |
Rudder Shift Time11.6 sec. |
Surface Detectability Range11.89 km. |
Air Detectability Range6.96 km. |
Dreadnought — British special premium Tier III battleship.
This ship began a new era in the naval history. It was the first battleship in the world whose main battery consisted only of large-caliber guns as well as the first ship of this type having a turbine-driven propulsion. She significantly surpassed her predecessors in size, speed, and armament in particular.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
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Dreadnought | 37,400 | 10 | 305 | 5 | 17 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Dreadnought is one of the more famous warships present in World of Warships, and she has the heavy burden of expectations that accompany any famous vessel for her to live up to.
Dreadnought is the second Tier III premium battleship, alongside the German battleship, König Albert. Like many of her peers at this tier, she possesses five twin-gun turrets, two of which exist as wing turrets, with one on either side of her hull. Like many of her counterparts, she has no super-firing front guns, so captains are forced to sail nearly full-broadside to get the maximum number of guns on target. Luckily, Dreadnought has a sturdy armor scheme that allows her to soak up a fair amount of damage.
In comparison to her tech-tree counterpart, Bellerophon, Dreadnought has less hit points, absolutely no anti-aircraft firepower, and is slightly slower. In exchange, Dreadnought is a bit more maneuverable in terms of rudder shift and turning circle, as well as having better concealment.
Like all low-tier battleships, captains of Dreadnought will be hard pressed to get any reasonable performance out of her guns at range, and should prioritize reaching close-range engagements. Her good maneuverability will serve her well in brawls, and make dodging enemy torpedoes easy.Pros:
- Powerful main battery guns with good damage and penetration for both HE and AP shells.
- Large health pool.
- Very tight turn radius.
- Better concealment than Bellerophon.
- She has historically accurate thicker armor belt than Belerophon.
Cons:
- Horribly slow main battery traverse speed.
- No AA defenses.
- Lower maximum speed, health pool and main battery range than Bellerophon.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Dreadnought are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★★ |
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★★ |
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2 |
★★ |
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★★ |
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3 |
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★★ |
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4 |
★★ |
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★★ |
★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Dreadnought can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
Camouflage
As a premium ship, Dreadnought comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Dreadnought captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike () flags are highly recommended to increase the ship's top speed. India Delta () and India Yankee () flags should be mounted to improve the ship's survivability. November Foxtrot () flags can also be mounted to decrease consumable cooldown time.
Recommended Signal Flags | |||||
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Combat | |||||
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★★★ |
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★★ |
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★★ |
★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.7.10.
Testing Changes
- September 18, 2018:
- Preliminary characteristics.
- October 26, 2018:
- Surface detectability was increased from 10.26 to 12.26 km.
- Detectability after firing main guns in smoke was increased from 8.06 to 9.37 km.
- Added to the Premium Shop as part of the Vanguard packages on 11/16/2018.
- Update 0.7.11.1:
- Fixed a bug where the ship could not accelerate to the declared speed of 21 knots.
- Update 0.7.12:
- Minor fixes to geometry and textures.
- Update 0.8.0:
- Minor fixes to geometry and textures.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 3.2 km.
- Update 0.11.4:
- Fixed an issue with a missing horn sound when using the Snow and Stars permanent camouflage.
- Update 0.11.7:
- Minor fixes to the model and textures of the ship.
- Update 0.11.10:
- Minor fixes to the geometry and textures of the ship.