Edgar
152 mm/50 QF Mk.V on a Mk.XXVI mount6 х 2 pcs. |
Rate of Fire18.75 shots/min. |
Reload Time3.2 sec. |
Rotation Speed38 deg./sec. |
180 Degree Turn Time4.74 sec. |
Firing Range16.53 km. |
Maximum Dispersion147 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell152 mm AP Mk V |
Maximum AP Shell Damage3,200 |
Initial AP Shell Velocity768 m./s. |
AP Shell Weight58.85 kg. |
533 mm QR Mk II4 х 4 pcs. |
Rate of Fire0.63 shots/min. |
Reload Time96 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk IXM |
Maximum Damage16,767 |
Torpedo Speed62 knot |
Torpedo Range12 km. |
152 mm/50 QF Mk.V on a Mk.XXVI mount6 х 2 pcs. |
. . . Average Damage per Second141.6 |
. . . Firing Range6 km. |
76.2 mm/62 OTO-Melara Compact8 х 1 pcs. |
. . . Average Damage per Second357.6 |
. . . Firing Range5.01 km. |
Maximum Speed34 knot |
Turning Circle Radius730 m. |
Rudder Shift Time11.3 sec. |
Surface Detectability Range11.7 km. |
Air Detectability Range8.52 km. |
Edgar — British Tier ★ cruiser.
The development of a Minotaur cruiser project with an increased number of main battery guns, as well as more advanced effective anti-submarine and AA weaponry, developed in the 1950s and 1960s.
Modules
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Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price ( ![]() | |
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Edgar | 49,900 | 13 | 102 | 6 | 8/6 | 4 | 0 | 0 |
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Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price ( ![]() | |
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533 mm Mk IXM | 0.6 | 96 | 7.2 | 16,766 | 62 | 12 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Supership Combat Capability - Alternative Firing Mode

Requirements:
Burst fire can be toggled on and off at will.Effects:
- +50% Main battery AP shell damage
- +100% Armor-penetration capability of AP shells
- Reload time: 35 seconds
- Interval between individual shots: 1.5 seconds
- Number of bursts in a series: 3
Edgar is a British supercruiser, serving as a continuation of the Minotaur line. Players used to British light cruisers will feel right at home in the Edgar, as it is a is in many ways just a bigger Mino, with upgrades in some key areas.
Most noticeably, Edgar gains an extra back turret, increasing the already amazing firepower of the Minotaur. While you are still limited to only AP-shells, the Edgar parks an extra punch when using the alternative fire mode. For three quick salvoes, you get twice as much penetration, and 50% higher damage, at the cost of a long, 35 second reload. While the short fuze still makes it hard to go through spaced armour, pressing the F-key can almost make you feel like a heavy cruiser for a moment, and punish unsuspecting cruisers.
Another welcomed upgrade is some 700 meters extra range on the main guns, and more notably, a whole 2 km extra torpedo range. With the torpedoes already being excellent, the added range makes then a fierce weapon, and well worth investing some commander skills into. To round of the upgrades, you gain a little more speed, some extra hitpoints, longer smoke duration and a slightly better protected citadel. However, you will still get obliterated if you are not careful, but if you employ similar tactics to the Minotaur, you will have great success, and may surprise someone with you long range torpedoes and burst fire mode.Pros:
- Excellent artillery DPM that is only increased by combat instructions.
- Citadel is somewhat more protected than Minotaur; less likely to be destroyed by a single battleship salvo
- Combat instructions give Edgar the much needed alpha damage lacking in the British light cruiser line
- Extra artillery and torpedo range feels excellent, allows Edgar to take harass battleships and heavy cruisers from a safer range.
Cons:
- Edgar is noticeably larger and more sluggish than Minotaur, making her more reliant on smoke, and harder to maneuver in open water
- Although the armor scheme is better, it still shouldn't be relied on to save you, in any circumstance.
Research
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1:
- Slot 2:
- Slot 3:
- Slot 4:
- Slot 5:
- Slot 6:
Commander Skills
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Cost (points) |
Attack | Defense | ||||
1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Edgar equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Specialized Repair Teams
– 3 charges
- Slot 3: Hydroacoustic Search
– 3 charges
- Slot 4: Smoke Generator
– 3 charges or Surveillance Radar
– 3 charges
Signals
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.11.2.
Testing Changes
- DevBlog 274:
- Preliminary characteristics.
- DevBlog 307:
- Alternate fire mode changed:
- Number of salvoes in the burst decreased from 4 to 3.
- Alternate fire mode changed:
- DevBlog 308:
- Main battery reload time while using the alternative fire mode increased from 30 to 35 s.
- Update 0.11.6:
- Available in limited Early Access as part of a Lighthouse Auction event, as a single-price auction with 500 ships available across all servers. The winning bid was 222,700,984 credits. Lots were delivered to winners on July 26, 2022.
- Update 0.11.9:
- Added to the UK tech tree as a special ship unlocked once the player reaches Tier 10 cruiser Minotaur, then purchased for credits.