Incomparable
508 mm/45 Mk.I in a turret3 х 2 pcs. |
Rate of Fire2.14 shots/min. |
Reload Time28 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range17.57 km. |
Maximum Dispersion195 m. |
HE Shell508 mm HE Mk I |
Maximum HE Shell Damage7,400 |
Chance of Fire on Target Caused by HE Shell55 % |
Initial HE Shell Velocity751 m./s. |
HE Shell Weight2053 kg. |
AP Shell508 mm AP Mk I |
Maximum AP Shell Damage19,500 |
Initial AP Shell Velocity751 m./s. |
AP Shell Weight2053 kg. |
102 mm/45 QF Mk.XVI on a Mk.XIX mount11 х 2 pcs. |
Firing Range7 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell102 mm HE 35 lb |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity811 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
533 mm QR Mk II2 х 4 pcs. |
Rate of Fire0.63 shots/min. |
Reload Time96 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk IXM |
Maximum Damage16,767 |
Torpedo Speed62 knot |
Torpedo Range9.99 km. |
102 mm/45 QF Mk.XVI on a Mk.XIX mount11 х 2 pcs. |
. . . Average Damage per Second103.4 |
. . . Firing Range5.01 km. |
20 mm Oerlikon Mk.I on a Mk.IIA mount26 х 1 pcs. |
. . . Average Damage per Second93.6 |
. . . Firing Range2.01 km. |
20 mm Oerlikon Mk.II on a Mk.V mount8 х 2 pcs. |
. . . Average Damage per Second48.8 |
. . . Firing Range2.01 km. |
40 mm/56 OQF Mk.1/2 on a Mk.IV mount12 х 2 pcs. |
. . . Average Damage per Second272.4 |
. . . Firing Range3.51 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount4 х 8 pcs. |
. . . Average Damage per Second79.2 |
. . . Firing Range2.49 km. |
40 mm/56 OQF Mk.III on a Mk.VII mount4 х 1 pcs. |
. . . Average Damage per Second34.8 |
. . . Firing Range3.51 km. |
Maximum Speed33 knot |
Turning Circle Radius1 160 m. |
Rudder Shift Time16 sec. |
Surface Detectability Range13.09 km. |
Air Detectability Range12.27 km. |
Incomparable — British special premium Tier X battleship.
When Admiral Fisher returned to the post of First Sea Lord in 1915, the leadership of the British Navy was faced with the issue of landing troops on the German Baltic coast. It was planned that Russian troops would cover the operation, and this required ships with the largest guns possible. Light battlecruisers Courageous, Furious, and Glorious were built within this concept, while Incomparable, armed with the world's largest 508 mm guns, was to represent its further development.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
533 mm Mk IXM | 0.6 | 96 | 7.2 | 16,766 | 62 | 10 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Background
Designed as a “large light cruiser,” Incomparable was to represent the absolute extreme in battlecruiser design. The design never had a realistic chance of materializing, and was flawed from the start. She was designed to carry 20in guns, surpassing the problematic 18in guns of the Courageous class. It was estimated Incomparable’s life span to be about 10 years and her design to be quickly surpassed. Her intended speed would be 35 knots, and the engine space needed would make her a massive ship, dwarfing all others in the Royal Navy.
The Ship
Incomparable is a Tier X British battlecruiser with a different play style than her battleship cousins Thunderer and Conqueror. While they all share decent fire chance and low detection, Incomparable is less armored but much faster than her cousins. On paper she has one of the lowest health pools of the Tier X battleships, however, she has access to Specialized Repair Teams that allow her to repair a larger amount of damage than her counterparts. Incomparable specializes in ambushing enemy ships owing to her low detection and large, accurate, 508mm guns. She is one of the fastest battleships at Tier X with a base top speed of 33 knots and access to Engine Boost , but has one of the largest turning circles at the tier.
Armor
Designed as a “large light cruiser”, Incomparable is so lightly armored that most battleships in her tier spread can overmatch her thin 25mm bow, possibly penetrating her citadel. Overmatch is somewhat mitigated by the fore and aft end armor belts which feature 102mm plates and an additional 127mm plate on the bow. Incomparable’s heaviest armor belt extends slightly above the waterline, but is only a light 279mm. Above the main belt is a lighter 152mm and 102mm belt allowing for smaller armaments to penetrate and deal damage. Incomparable’s citadel, which sits above the waterline is lightly protected by a 127mm turtleback armor layout. For the ships that can not penetrate Incomparable’s belt or 51mm deck, the superstructure is a standard 19mm, overall making Incomparable an easy ship to damage. With no torpedo bulges and a 32mm plate protecting the 37mm torpedo citadel bulkhead, the Incomparable has the worst torpedo protection in high tier Battleships, even most heavy cruisers have a larger reduction in torpedo damage than Incomparable’s 14%. Careful gameplay and smart use of Hydroacoustic Search will prolong your life along with taking Vigilance; but with such a long ship and elongated turning radius, it is not difficult for a smart destroyer player or determined CV player to make short work of your hit points if care is not taken.
Armament
The main selling point of Incomparable is her main armament. She is armed with 3 twin 508mm turrets, 2 mounted forward and 1 aft, that reload in 28 seconds. They feature 2.0 sigma, alpha damage of 19500 per AP shell and battlecruiser accuracy, making her more accurate than most other battleships. The downside of her main battery is the range, with a base range of 17.6km and detection of 10.6km, Gun Fire Control System Modification 2 is highly recommended to extend the maximum range. Incomparable also suffers from over penetrations with her large AP shells on lightly armored targets, allowing the use of HE to be a viable strategy for engaging light cruisers and destroyers.
Incomparable is unique among the british battleships in having access to torpedoes. She carries 1 set of quadruple torpedo tubes per side, each warhead dealing a maximum damage of 16767. They are identical to the torpedoes found on daring, with a range of 10km, only .6km off of the maximum detection of Incomparable. The torpedo tubes reload in a faster 96 seconds compared to 125, allowing Incomparable to effectively use her torpedo armament in close range engagements.
Anti-Aircraft
Incomparable has an impressive AA compliment, rivaling that of American battleships. While it doesn't have Defensive AA Fire like her cousin Thunderer, she has a large array of different AA guns. Her long range AA guns have a range of 5.8km with a continuous damage of 116. The main firepower of Incomparable’s anti aircraft armament comes in her medium range AA battery, dealing a continuous damage of 620 at a range of 3.5km. At the range of 2km, the short range battery can add an additional 273 in continuous damage to Incomparable’s AA defense. Incomparable’s AA is further aided by 6 flak explosions dealing 1400hp of damage each, making Incomparable a target enemy carriers may want to avoid.
Battle Performance
Incomparable should use her 10.6km detection and 33 knot top speed (which can be further improved by activating Engine Boost) to position herself on the broadsides of heavy cruisers and battleships. Firing at lightly armored targets will result in more over penetrations due to the large 508mm shell size. High explosive may be a preferred ammo choice against lightly armored cruisers and destroyers. Incomparable is lightly armored and has a low HP pool, meaning lower caliber shells will have a higher chance of dealing damage. To combat this, Incomparable is equipped with Specialized Repair Teams which allows for more HP to be healed than a typical repair party; care should be taken nonetheless, only in name is this considered the British variant, it is more of a hybrid between the US and UK variant. Healing the same damage to the casemates and citadel incurred as the American variant (50% casemate/10% citadel vice the UK variant of 75%/10%) with the healing rate of the British (2% heal rate vice US variant of .5%); unless damage is from fires and flooding you will be hard pressed to heal back the maximum 28K/33.6K(India Delta) HP.
In terms of maneuverability Incomparable has an improved engine acceleration and deceleration time, meaning she benefits from the effects of Propulsion Modification 1 without having to equip it. This allows for Incomparable to mount Damage Control System Modification 2 to extinguish flooding and fires faster. Her rudder shift is one of the fastest out of the Tier X battleships at 16 seconds, but players should make use of her 3km Hydroacoustic Search to spot incoming torpedoes for herself due to her over 1km wide turning radius and weak torpedo protection. Overall Incomparable is a great flanking battlecruiser built to punish enemy broadsides, as well as quickly redeploying to other parts of the map to support pushes or retreats.Pros:
- Access to aviation facilities compared to Conqueror and Thunderer
- Ability to overmatch 32mm plating, which is standard tier 8-10 battleship plating.
- Access to single launch torpedo tubes.
- Ability to use Hydroacoustic Search and Engine Boost consumable.
- Highest per-shell AP alpha damage in the game.
- Access to the Specialized Repair Teams consumable found on high tier British cruisers and British battleships.
- Accurate main battery, with a 2.0 sigma and low maximum dispersion.
- Excellent concealment (minimum 10.61km) for a battleship, rivalling most cruisers.
Cons:
- Low barrel count, with only 6 rifles similar to Shikishima.
- Lightly armored, easily damaged by small caliber fire
- Slow shell flight time, with both AP and HE flying at 751 m/s.
- Worst torpedo protection for high tier battleships at 14% without Vigilance, torpedo strikes will be painful.
- Poor range at 17.6, some of the worst at her tier
Optimal Configuration
Incomparable is one of the stealthiest battleships in the game. Build to capitalize on her improved accuracy and outstanding concealment while adding to her notably short main battery range.
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★★ |
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★★ |
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2 |
★★ |
|
★★ |
|
★★ |
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3 |
★★ |
|
★★ |
★★★ |
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4 |
★★ |
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|
★★ |
★★★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Incomparable can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Specialized Repair Teams – 2 charges
- Slot 3: Engine Boost – 3 charges
- Slot 4: Hydroacoustic Search – 3 charges
- Slot 5: Spotting Aircraft – 3 charges or Catapult Fighter – 3 charges
Camouflage
As a premium ship, Incomparable comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
★★ |
★★ |
★ |
★ |
★ |
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★ |
★★ |
★★ |
★★ |
★★★ |
|
★★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.10.7.
Testing Changes
- DevBlog 176:
- Preliminary Characteristics.
- DevBlog 187:
- Torpedo range decreased from 12 to 10 km.
- Changed shell ballistics: now it takes longer for them to reach the target.
- DevBlog 203:
- Engine Boost consumable speed bonus decreased from 10% to 8%.
- DevBlog 215:
- Max view range increased from 24.4 to 25.4 km.
- DevBlog 223:
- The engine's settings were changed. The ship accelerates faster: up to 24 knots moving forward, and to 5 knots when reversing.
- Can no longer mount the Propulsion Modification 1 Upgrade.
- Repair Party replaced with Specialized Repair Teams, similar to that of British heavy cruisers.
- DevBlog 264:
- Main battery reload time increased from 28 to 29 s.
- Update 0.11.0:
- Available for purchase in the Armory for 31,000 Steel.
- Update 0.11.1:
- Fixed a bug that caused engine acceleration to decrease when the Engine Boost consumable was active.
- Update 12.2:
- Main battery reload time reduced from 29 to 28 s.
- Update 12.4:
- The textures and geometry of the Ahead of the Future camouflage has been changed.