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Destroyer | U.K. | Tier IX
Tech Tree Position
Research price165000 exp
Purchase price13,250,000 Credits
Hit Points14,800 
Main Battery
113 mm/45 Mk IV2 х 2 / 1 х 1 pcs.
Rate of Fire15 shots/min.
Reload Timesec.
Rotation Speed20 deg./sec.
180 Degree Turn Timesec.
Firing Range11.37 km.
Maximum Dispersion100 m.
HE Shell113 mm HE 5crh 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity746 m./s.
HE Shell Weight24.95 kg.
AP Shell113 mm SAP 55 lb 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity746 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm PR Mk II2 х 5 pcs.
Rate of Fire0.5 shots/min.
Reload Time120 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX** 
Maximum Damage15,533 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
113 mm/45 Mk IV2 х 2 pcs.
. . . Average Damage per Second29.8 
. . . Firing Range5.01 km.
113 mm/45 Mk IV3 х 2 pcs.
. . . Average Damage per Second44.7 
. . . Firing Range5.01 km.
40 mm Bofors Boffin2 х 1 pcs.
. . . Average Damage per Second17.4 
. . . Firing Range3.51 km.
40 mm Bofors Mk V1 х 2 pcs.
. . . Average Damage per Second12.3 
. . . Firing Range3.51 km.
40 mm STAAG2 х 2 pcs.
. . . Average Damage per Second26.8 
. . . Firing Range3.51 km.
Maximum Speed34 knot
Turning Circle Radius610 m.
Rudder Shift Time5.9 sec.
Surface Detectability Range7.25 km.
Air Detectability Range3.26 km.
Battle Levels

Jutland — British Tier IX destroyer.

One of the Battle-class destroyers. She was designed with consideration of the experience gained in World War II. She had a very powerful anti-aircraft defense due to enhanced AA automatic guns and main battery, which served its dual purpose in full.


Main Battery Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
113 mm/45 Mk IV1591001,70082,100 01,000,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Jutland (A)14,8006201/23/2/220 01,400,000
Jutland (B)18,40062032/3/320 55,0003,400,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
533 mm Mk IX**0.51207.215,5336210 01,300,000
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Mk IX mod. 1011.4 0900,000
Mk IX mod. 21012.5 35,0001,700,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 50,000 hp34 01,100,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1 Steering Gears Modification 3
 Slot 6  AA Guns Modification 2 Main Battery Modification 3 Torpedo Tubes Modification 3 Gun Fire Control System Modification 2

Player Opinion


Jutland is the tier 9 British destroyer and is a development on the playstyle of her predecessor, Lightning in the role of a defensive destroyer. Her armament changes, between two dual and one single 113mm gun mounts on the base hull, and three dual mounts on the upgraded (B) hull. Two quintuple torpedo mounts completes Jutland's offensive armament.

One of Jutland's key strengths is her concealment. Her concealment is competitive against ships at her tier, able to compete with even the Japanese destroyers. Captains of Jutland should use this key strength to their advantage. With careful management of her position and concealment, Captains can keep hostile destroyers spotted, and control the engagement choosing when they wish to engage.

Her six 113mm guns despite being smaller than her predecessor, are an upgrade in most regards sporting a high base fire chance and fast reload of only 4 seconds. The ability to traverse her turrets a full 360-degrees aids her in keeping her guns on target while maneuvering. However, without Inertia Fuse for HE Shells she can only penetrate 18mm of armor, making the skill a must. Jutland's armor-piercing shells also boast enhanced auto ricochet angles, enable her to better deal damage vs angled targets. Her torpedoes armament is also an improvement, now sporting a 10km range and ten tubes combined with a relatively fast reload.

Her excellent concealment allows her to lay ambushes against unsuspecting ships allowing her to control the engagement and to make effective use out of her Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) and Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.). Jutland differs from the preceding ships being able to equip a Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) consumable. The addition of this consumable provides her with added flexibility, allowing her to recover some health between repositioning and increases her total potential health. The relatively short smoke screen cooldown combined with an increased rate of acceleration allow her to swiftly reposition and the ability to recover some health compliments her in the role of a defensive scout.

Not everything is great for Jutland however, as her lack of the Engine Boost (While active, increases a ship's speed by a fixed percentage.) consumable can slow down her ability to reposition and makes evading combat a difficult task. Because of this, Captains will want to take great care to stay near to their team to have support against any ships which may engage her.

Overall, Jutland is a ship which plays similar to the rest of the line, while being in general improvement. Captains will appreciate the improvements over the preceding ships in the line able to perform well in the defensive scouting role. She is a relatively strong gunboat backed up with very usable torpedoes and fans of gunboat destroyers will likely adjust quickly to her playstyle.


  • Excellent ability to start fires with her HE shells.
  • Torpedoes have a fast reload and are stealthy.
  • Ability to single fire torpedoes.
  • Excellent concealment.
  • Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) can keep her from being surprised by torpedoes.
  • Enhanced auto bounce angles increase’s the effectiveness of AP vs angled targets.
  • Heal allows Jutland to stay in the fight for longer.



Captains should prioritize unlocking the upgraded hull first as this brings an increase in firepower, survivability and maneuverability. After this, the range upgrade is recommended as the extra range can allow you more flexibility in where you position and who you target.

Optimal Configuration


As a hybrid destroyer reliant on her concealment, Concealment System Modification 1 (-10% to detectability radius. / +5% to the maximum dispersion of enemy shells that fire on your ship.) is a vital upgrade which helps to reduce her detection. To further supplement her role, Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) will help prevent her torpedoes and weapons being knocked out. Both Propulsion Modification 1 (-20% to the risk of the engine becoming incapacitated. / -20% to engine repair time.) and Steering Gears Modification 1 (-20% to the steering gears repair time. / -20% to the risk of the steering gears becoming incapacitated.) are good choices, and either can be picked depending on the player's preference. Aiming Systems Modification 1 (-7% to maximum dispersion of main battery shells. / +20% to torpedo tubes traverse speed. / +5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary shells.) is useful, for the decreased main battery dispersion and increased torpedo tube traverse rate. Finally, as a British destroyer, Jutland finds herself unable to equip Propulsion Modification 2 (-50% to time for reaching full power. / Increases engine power when the ship starts moving.) so either Steering Gears Modification 2 (-20% to rudder shift time.) or Damage Control System Modification 2 (-15% to flooding recovery time. / -15% to time of fire extinguishing.) must be picked depending upon the players preference. Finally, either Torpedo Tubes Modification 3 (-15% to torpedo tube reload time. / +50% to the risk of torpedo tubes becoming incapacitated.) or Main Battery Modification 3 (-12% to main battery loading time. / -13% to the main battery traverse speed.)

The recommended upgrades for Jutland are as follows:

Commander Skills

Key skills for Jutland commanders include your standard destroyer skills, Concealment Expert, Last Stand and Survivability Expert. However, to get the most out of Jutland, Inertia Fuse for HE Shells, and Demolition Expert are also recommended.


Jutland can equip the following consumables:


Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Players who wish to spend doubloons can equip Jutland with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.


Captains should equip combat signal flags to improve the ship's performance during battle. Sierra Mike (+5% to the ship's maximum speed.) is highly recommended for the increase to the ship's top speed. Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) flags can be mounted to further improve upon the ship's main battery fire chance. India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) is also recommended to increase the amount of health that can be recovered with her Repair Party (While active, restores a fixed percentage of a ship's hit points each second.). Lastly, economic and special signal flags can be equipped to increase the credit and experience gain of the ship.


Historical Info

Historical Gallery

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Commonwealth  III Vampire Doubloons • VII Haida Doubloons