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Destroyer | U.K. | Tier IX
Tech Tree Position
Research price165000 exp
Purchase price13,250,000 Credits
Hit Points14,800 
Main Battery
113 mm/45 QF Mk.IV on an RP50 Mk.V* mount1 х 1 / 2 х 2 pcs.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
Rotation Speed20 deg./sec.
180 Degree Turn Timesec.
Firing Range11.37 km.
Maximum Dispersion100 m.
HE Shell113 mm HE 5crh 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity746 m./s.
HE Shell Weight24.95 kg.
AP Shell113 mm SAP 55 lb 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity746 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm PR Mk II2 х 5 pcs.
Rate of Fire0.45 shots/min.
Reload Time133 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX** 
Maximum Damage15,533 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
113 mm/45 QF Mk.IV on an RP10 Mk.IV* mount3 х 2 pcs.
. . . Average Damage per Second44.7 
. . . Firing Range5.01 km.
113 mm/45 QF Mk.IV on an RP10 Mk.IV* mount2 х 2 pcs.
. . . Average Damage per Second29.8 
. . . Firing Range5.01 km.
40 mm/56 OQF Mk.X on a STAAG Mk.2 mount2 х 2 pcs.
. . . Average Damage per Second26.8 
. . . Firing Range3.51 km.
40 mm/56 OQF Mk.XI on a Mk.V mount1 х 2 pcs.
. . . Average Damage per Second12.3 
. . . Firing Range3.51 km.
40 mm/56 OQF on a Boffin mount2 х 1 pcs.
. . . Average Damage per Second17.4 
. . . Firing Range3.51 km.
Maximum Speed34 knot
Turning Circle Radius610 m.
Rudder Shift Time5.9 sec.
Surface Detectability Range7.03 km.
Air Detectability Range3.26 km.
Battle Levels

Jutland — British Tier IX destroyer.

The Battle-class ships evolved as a result of reflections on the experience of using destroyers in the first years of World War II. The focus shifted toward AA and ASW defenses. Ships of the new class were armed with 114 mm dual-purpose guns placed in the bow. The stern was occupied with anti-aircraft artillery. HMS Jutland, initially named Malplaquet, was built in 1945–47. The ship served as part of the 4th Destroyer Flotilla, then in the 4th and 7th Destroyer Squadrons. In 1953, Jutland took part in the naval parade on the occasion of the coronation of Queen Elizabeth II.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
113 mm/45 QF Mk.IV on an RP10 Mk.IV*/RP50 Mk.V* mount13.391001,70082,100 01,000,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Jutland (A)14,8006201/22/3/22 01,400,000
Jutland (B)18,40062033/2/32 55,0003,400,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
533 mm Mk IX**0.51337.215,5336210 01,300,000
Maximum Firing Range
Research price
Purchase price
Mk IX mod. 10 0900,000
Mk IX mod. 20 35,0001,700,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 50,000 hp34 01,100,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion


Tier IX British destroyer Jutland further develops the defensive destroyer play style of her predecessor, Lightning. Most notably, she gains a Repair PartyWhile active, restores a percentage of the ship's health points each second. to help in destroyer-on-destroyer fights, and her AP shells feature improved penetration angles.


Jutland carries five or six 113 mm guns in three turrets. The third turret on her stock hull has a single gun and is mounted in the middle of the ship, with more limited firing angles. All three are twin turrets on her upgraded hull, and her third turret is moved to the rear of the ship. They have a stock 4.5 s reload, 12.5 km range, and a fast 180-degree turret traverse time of 9 seconds. All three turrets can rotate 360 degrees. Her HE shells have the same damage and fire chance as Lightning, but the smaller caliber means they only penetrate 19 mm armor. Her AP shells are lighter and deal less damage, but have improved penetration angles and a shorter 19 mm arming threshold. This allows them to fuse on destroyer plating. With her average reload and only six guns, both her HE and AP DPM are well below average.

Jutland carries ten torpedoes in two quintuple launchers. Her torpedoes deal 15,533 alpha damage, and have a 10 km range, 133-second reload, and 62 knot base speed. Like other British destroyers, her torpedoes can be launched individually and used to devastate stationary or bow-in targets. As such, they are a complement to Jutland's gun power, but still a secondary weapon.


Jutland has an average base health pool of 18,400 and a slow speed of 34 knots. Her maneuverability is good, with a 4-second rudder shift and 610-meter turning radius. Her concealment is excellent, with a minimum concealment of 5.7 km. As with the other British destroyers, Jutland has enhanced acceleration but cannot mount Propulsion Modification 1 Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving.. This allows her to accelerate forward very quickly to high speeds, but she cannot slow down as quickly. Jutland also does not have access to the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable, and has no way to increase her top speed or acceleration. She must be aware of enemy ship movements, so she does not get caught in a position where her slow speed prevents her escape.


Jutland comes with the British Short-Burst Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates., which has a short 10-second action time and a fast 70-second cooldown, but the dispersion time is reduced to 40 seconds. With the reduced cooldown, the difference between dispersion time and cooldown is only 30 seconds, so a new smokescreen will be available shortly after each use. They last long enough to disengage or farm ships with her guns. Jutland comes with six base charges of her Smoke Generator.

She also carries the same Short-Range Hydro-Acoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable found on Lightning. It has a 180 s action time followed by a 120 s cooldown, and can detect both enemy ships and torpedoes at 3 km. With this consumable and her excellent concealment, Jutland can contest key areas by alerting allies of incoming torpedoes and pushing enemy destroyers further away.

Jutland features the Repair Party consumable, with two charges that each heal up to 10% of her maximum HP. This allows her to survive knife fights with enemy destroyers and increase her total potential health.


Jutland’s anti-aircraft performance is bad, with low long- and medium-range AA DPS (45.5 and 108.5 respectively). She also only produces two low-damage flak clouds, so enemy carriers will have no problems flying through her defenses. The short-burst smokescreens allow her to somewhat avoid air spotting, but players must be wary of straying too far from allied ships.

Battle Performance:

Jutland is a cap-contesting destroyer, with her consumables aiding in fighting destroyers for cap control. Her short-burst smokes allow her to comfortably disengage and stay dark while still using her guns. Although her damage-per-minute is low for her tier, the combination of good AP shells, Repair Party, and Short-Range Hydroacoustic Search gives her many tools to outplay her opponents. When not contesting key areas, Jutland has excellent concealment and usable torpedoes that can be launched individually.

Overall, Jutland plays similarly to the rest of the line. Captains will appreciate her improvements over the preceding ships and ability to perform well in the defensive scouting role. She is a relatively decent gunboat backed up with very usable torpedoes, and players will likely adjust quickly to her play style.



  • Average HP
  • Mediocre damage-per-minute
  • Low HE penetration
  • Weak AA defenses
  • Slow
  • Does not have Engine Boost consumable
  • Repair Party only has two base charges


Availability of researchable upgrades for Jutland is as follows:

  • Hull: Upgrade to Hull (B) (see above for costs). Research of this module unlocks progression to X Daring.
  • Gun Fire Control System: Upgrade to GFCS Mk.IX mod.2 for an extra 10% range on the main battery.
Captains should prioritize the upgraded hull first as this brings an increase in firepower, survivability, and maneuverability. After this, the range upgrade is recommended as the extra range can allow more flexibility in where positioning and targeting.

Optimal Configuration


The recommended upgrades for Jutland are as follows:

Also for Slot 2 the Hydroacoustic Search Modification 1 Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.: +20% action time. special upgrade provides a 20% (36 second) action time boost to Hydro.

Commander Skills


Jutland equips the following consumables:


Captains should equip combat signal flags to improve the ship's performance during battle. Sierra Mike (+5% to the ship's maximum speed.) is highly recommended for the increase to the ship's top speed. Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) flags can be mounted to further improve upon the ship's main battery fire chance. India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) is also recommended to increase the amount of health that can be recovered with her Repair PartyWhile active, restores a percentage of the ship's health points each second.. Lastly, economic and special signal flags can be equipped to increase the credit and experience gain of the ship.

Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


Ship Change Log

See here for links to Update notes.

Testing Changes

  • June 25, 2018:
    • Preliminary characteristics.
  • July 10, 2018:
    • The Engine Boost consumable was removed.
  • August 15, 2018:
    • The wide spread aim option for the ship's torpedoes was replaced with a narrow spread.
    • Main battery firing angles were improved.
    • The ability to rotate 360 degrees was added to all turrets.
    • Fire Control System Modification 2 was added to the ship.
    • The range on the base hull of the ship was reduced from 12.01 to 11.37 km, and was reduced from 13.21 to 12.51 km on the upgradeable one.
    • The Smoker Generator consumable was adjusted:
      • Action time was reduced from 15 to 10 s.
      • Duration of the screen was reduced to 40 s.
      • Cooldown was reduced from 240 (160 s) to 80 s (60 s).
      • Number of charges was increased from 2 (3) to 5 (6).
  • September 13, 2018:
    • Caliber of the main battery guns was changed from 114 to 113 mm.
  • September 13, 2018:
    • The Hydroacoustic Search and Repair Party consumables were added.
    • AP shell penetration angles were improved.
  • October 1, 2018:
    • The difference in cooldown times of the premium and standard Smoke Generator consumable was changed from a flat 20 s (70 vs 90) to a 50% difference. The standard cooldown was raised from 90 to 105 s. The premium version remained untouched.
  • Available for testing by supertesters in the game starting from Update 0.7.7.
  • Introduced in Update 0.7.10.
  • Update 0.7.11:
    • The permanent Royal Navy camouflage became available for purchase for 4,000 doubloons.
    • Minor fixes to geometry and textures.
  • Update 0.7.12:
    • Minor fixes to geometry and textures.
  • Update 0.8.5:
    • The silhouette of the destroyed ship was fixed.
  • Update 0.8.6:
    • Main battery reload time increased from 3.5 to 4.0 s.
  • Update 0.9.2:
    • Main battery reload time increased from 4.0 to 4.1 s.
    • Torpedo tubes reload time increased from 120 to 122 s.
    • HE shell armor penetration increased from 18 to 19 mm.
  • Update 0.9.3:
    • Main battery reload time increased from 4.1 to 4.2 s.
    • Torpedo tubes reload time increased from 122 to 124 s.
  • Update 0.9.4:
    • Main battery reload time increased from 4.2 to 4.3 s.
    • Torpedo tubes reload time increased from 124 to 125 s.
  • Update 0.9.7:
    • Main battery reload time increased from 4.3 to 4.5 s.
  • Update 0.10.4:
    • Torpedo tubes reload time increased from 125 to 133 s.
  • Update 0.10.5:
    • Fixed incorrect numbering of the guns in battle if researchable hull B is installed.
  • Update 0.11.3:
    • Minor fixes to geometry and textures.

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