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Marlborough

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Marlborough
Marlborough_wows_main.jpg
Battleship | U.K. | Tier IX
Tech Tree Position
Marlborough_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points76,800 
Main Battery
356 mm/45 Mk.VII on a Mk.III mount4 х 4 pcs.
Rate of Fire2.4 shots/min.
Reload Time25 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range20.86 km.
Maximum Dispersion268 m.
HE Shell356 mm HE Mk VIb 
Maximum HE Shell Damage5,500 
Chance of Fire on Target Caused by HE Shell28 %
Initial HE Shell Velocity757 m./s.
HE Shell Weight721 kg.
AP Shell356 mm AP Mk VIIb 
Maximum AP Shell Damage10,500 
Initial AP Shell Velocity757 m./s.
AP Shell Weight721 kg.
Secondary Armament #1
133 mm/50 QF Mk.I on an RP10 Mk.I mount8 х 2 pcs.
Firing Range6.95 km.
Rate of Fireshots/min.
Reload Time6.67 sec.
HE Shell133 mm HE Mk IC 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
133 mm/50 QF Mk.I on an RP10 Mk.I mount8 х 2 pcs.
. . . Average Damage per Second68 
. . . Firing Range5.19 km.
40 mm/56 OQF Mk.IX on a Mk.VI mount9 х 6 pcs.
. . . Average Damage per Second181.8 
. . . Firing Range3.51 km.
40 mm/56 OQF Mk.X on a STAAG Mk.2 mount10 х 2 pcs.
. . . Average Damage per Second134 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed31.5 knot
Turning Circle Radius860 m.
Rudder Shift Time16.8 sec.
Concealment
Surface Detectability Range14.9 km.
Air Detectability Range11.94 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
IX
Ship_PBSB509_Marlborough.png
Special

Marlborough — British special premium Tier IX battleship.

One of the options to use as a basis for designing the Lion-class battleships was project 14B/38. It had sixteen 356 mm guns in four turrets and was developed in case the new 406 mm gun proved to be unsuccessful. The use of 356 mm guns would have sped up the construction of the Lion-class battleships, but this idea wasn't followed through.

Marlborough was first available for completing all 32 Stages of the Clydebank Dockyard on 08 December 2021.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
356 mm/45 Mk.VII on a Mk.III mount2.4452685,5002810,500 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Marlborough76,800193814810/9/8 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk IX mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 140,000 hp31.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

The Marlborough is a demanding ship to play with very light armour and exposed citadel for its class and rank. Its 14-inch guns (356mm) will see its AP broadside overmatched even against lower tier vessels. In a straight shootout with any battleship (including lower tier) or high level cruisers, players may find themselves trading poorly.

The Marlborough does however benefit from a modestly larger health pool than is typical for its tier to resist withering fire from HE, as well as a faster rudder shift common to premium Tier IX ships. It also boasts an impressive 16 guns in an 8 front 8 back configuration and a rapid 25 second reload.

Players should avoid exposing their broadside at all costs even to equal tier cruisers, this will involve sacrificing the ability to bring all 16 guns to bear due to extremely poor gun angles common to many British higher tier battleships. However due to having 8 guns front and back, players will still have an competitive 8 guns while allowing for optimum angling to reduce incoming damage.

Players should focus on using HE at long range particularly in the early phase of the game to start fires. The low calibre of the main battery makes AP at range extremely inefficient with very high incident of ricochet even against cruisers. AP should be used only for closer range exchanges when broadside is exposed, when the shell is not dependant on arching fire to punch through armour. A half salvo of 8 AP rounds even from the Marlborough's light guns can do significant damage at short range when you can guarantee a high hit rate, and if you're lucky can penetrate the citadel.

A 25 second reload allows for very rapid shell switching if taken with "Gun Feeder" (-50% time to switch shell) and "Main Battery Modification 3" (-12% main battery reload), which reduces a reloaded shell switch to just 9 seconds and volley time to 22 seconds to assist in optimum shell usage at all times. Proper shell usage may find a playing equally splitting their damage 50/50 between AP and HE through a game.

Pros:

  • Sixteen (16) main guns
  • Very quick main battery reload speed (25 seconds unmodified)
  • Improved HE penetration (89mm)
  • Good speed and rudder shift for a Tier 9 battleship
  • Great concealment when fully upgraded, as low as 12.1km

Cons:

  • Slow main battery traverse and very poor firing arcs
  • Main battery accuracy is overall bad
  • Small gun caliber, cannot overmatch 25mm or thicker armor with AP shells
  • Very poor durability for a battleship - weak external armor and massive, exposed citadel block
  • No access to aviation or utility consumables

Research

As a premium ship, Marlborough has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

Marlborough equips the following consumables:

Camouflage

As a premium ship, Marlborough comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.9.

Testing Changes

  • First available for completing all 32 stages of the Clydebank Dockyard in December 2021.
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.
  • Update 0.11.2:
    • Minor fixes to geometry and textures of the ship.
  • Update 0.11.5:
    • Minor fixes to geometry and textures of the ship.
  • Updated 0.11.8:
    • Main battery sigma parameter increased from 1.4 to 1.45.
  • Updated 12.0:
    • The Repair Party consumable now restores 60% of the damage dealt to the hull instead of 50%.
  • Update 12.11:
  • HE shell parameters changed:
    • Maximum damage increased from 4,800 to 5,500.
    • Fire chances increased from 24 to 28%.

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