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Destroyer | U.K. | Tier III
Tech Tree Position
Research price2150 exp
Purchase price255,000 Credits
Hit Points8,600 
Main Battery
102 mm/45 QF Mark V4 х 1 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range9.76 km.
Maximum Dispersion95 m.
HE Shell102 mm HE 33 lb 
Maximum HE Shell Damage1,500 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity811 m./s.
HE Shell Weight15.88 kg.
AP Shell102 mm SAP 38 lb 
Maximum AP Shell Damage1,800 
Initial AP Shell Velocity811 m./s.
AP Shell Weight17.35 kg.
Torpedo Tubes
533 mm DR Mk II2 х 2 pcs.
Rate of Fire1.46 shots/min.
Reload Time41 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk II 
Maximum Damage10,000 
Torpedo Speed53 knot
Torpedo Rangekm.
AA Defense
76.2 mm/45 HA Mk IV1 х 1 pcs.
. . . Average Damage per Second2.1 
. . . Firing Rangekm.
Maximum Speed34 knot
Turning Circle Radius500 m.
Rudder Shift Time3.6 sec.
Surface Detectability Range6.3 km.
Air Detectability Range2.35 km.
Battle Levels

Valkyrie — British Tier III destroyer.

One of the V-class destroyer flotilla leaders which defined the main features of British destroyers for nearly two more decades. She stood apart from her predecessors due to her size, larger number of guns, and their more advantageous location.


Main Battery Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
102 mm/45 Mk V1218951,50061,800 025,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Valkyrie (A)8,600664120 038,000
Valkyrie (B)9,500664120 1,00096,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
533 mm Mk II1.5417.210,000536 021,000
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Mk III mod. 109.8 020,500
Mk III mod. 21010.7 50062,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 27,000 hp34 021,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion


HMS Valkyrie shares many characteristics with her sister-ship, HMAS Vampire, and as such there will be parallels between the gameplay styles of these two ships. Superficially, both will be found on the flanks of the main force or contesting cap circles, and both are primarily gunboats designed to out-trade other destroyers in terms of DPM output.

But the main point to consider is that although Vampire is geared towards being an active destroyer-hunter, Valkyrie is set up to play a more defensive position; either supporting allies on a flank offensive or preventing enemy ships from successfully grabbing the cap. Her wider gun angles mean that she is ill equipped to chase down rogue units; getting full artillery DPM required her to face broadside to the enemy. Hence, captains need to pick the locations of their engagements and set up ahead of time to ambush oncoming enemies. This does not mean she is timid; once properly positioned she has the tools to put the hurt on any ship that gets too close to Valkyrie. Ideal engagement distances are sub-5km and at that range her shell and torpedo speeds are mitigated. Bringing all guns to bear while harassing with single-fire torpedoes will keep any opponent on edge near her.

Having map awareness enhances Valkyrie’s potential as having prior knowledge to likely enemy attack routes allows Valkyrie the privilege to set up unexpected defence points. Furthermore, situational awareness is ideal as it is ill advisable to engage multiple enemy ships without allied support and designating an escape route from any ambush position can spell the difference between life and death.

Most fights will inevitably be positioned near islands, as they not only provide cover for Valkyrie’s approach, but also upon retreat or disengagement. Additionally, islands provide ideal screening to fire torpedoes into oncoming warships; giving them less time to react.

A special note on the Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) given to Royal Navy destroyers; due to their incredibly short duration, it encourages captains to continue to reposition their vessel in order to keep pace with the flow of battle. As a destroyer Valkyrie is most effective near the front of any assault or ambush, ergo the smoke provides an ability to set up a temporary cover from enemies. An individual charge seems like less of a waste if used incorrectly and a following charge should be available soon.


  • Good artillery DPM.
  • Good HP pool.
  • Torpedoes fire individually.
  • Good agility (turning radius + rudder shift).
  • Smoke screen reload is fastest of all destroyers in class.
  • Accelerates faster than other destroyers in class.


  • Average calibre guns for destroyers.
  • Long flight times for shells.
  • Bad gun arcs for rear turrets.
  • Average concealment.
  • Average torpedo DPM.
  • Smoke screen duration in lowest destroyers in class.
  • Does not get access to Engine Boost consumable.


Availability of researchable upgrades for Valkyrie is as follows:

  • Hull: Upgrade to Hull B for increase in hit-points, decrease in rudder-shift time, and improvement in AA suite. Research of this module unlocks progression to Wakeful.
  • Gun Fire Control System: Upgrade to Mk III mod. 2 for increase in range.

It is recommended to solely focus on Hull upgrades for captains who wish to progress further up the tech tree. For captains who wish to continue playing Valkyrie, Mk III mod. 2 is an inexpensive upgrade to research and mount.

Optimal Configuration


The recommended upgrades for Valkyrie are as follows:

Upgrade Slot 1: Alternatively, captains may choose to mount Magazine Modification 1 (-70% to the risk of your ship's magazine detonation.) in order to mitigate the chance of magazine detonation during combat.

Commander Skills

Recommended skills for Valkyrie commanders should be focused on enhancing her ability to engage other destroyers in artillery duels. This equates to a preference for skills focused on survivability and gun performance. A full breakdown of recommended skills are shown below:


Valkyrie can equip the following consumables:

Note on Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.): Royal Navy destroyers come equipped with a unique smoke screen generator. Once activated, they will only disperse for a maximum of 40 seconds, but in turn the consumable will recharge in 80 seconds (60 seconds for the premium consumable). Furthermore, a total of 5 charges (6 charges for premium) will be in supply.

At the minimum, captains are encouraged to equip the premium Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) in order to have more opportunities to repair damaged modules.


Type 1, 2, or 5 camouflage can be equipped for credits; It is recommended to use Type 1 or Type 5 camouflage in order to decrease detectability range.


Combat signal flags will be the ones most frequently mounted; it is recommended to focus on buffing her speed and main battery. Some economy flags to increase commander experience gain may also be useful. Full list of appropriate signals for Valkyrie is shown below:


Historical Info

Historical Gallery

Ships of U.K.
Destroyers  II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VIII Lightning • VIII Cossack Doubloons • IX Jutland • X Daring 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Albemarle • VIII Cheshire • IX Neptune • IX Drake • X Minotaur • X Goliath 
Battleships  III Bellerophon • III Dreadnought Doubloons • IV Orion • V Iron Duke • VI Warspite Doubloons • VI Queen Elizabeth • VII King George V • VII Hood Doubloons • VII Nelson Doubloons • VII Duke of York Doubloons • VIII Monarch • VIII Vanguard Doubloons • IX Lion • X Conqueror • X Thunderer Doubloons 
Aircraft Carriers  IV Hermes • VI Furious • VI Ark Royal Doubloons • VIII Implacable • VIII Indomitable • X Audacious
Japan  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi Doubloons • VIII Akizuki • VIII Kagerō • VIII Asashio Doubloons • VIII Asashio B Doubloons • VIII HSF Harekaze Doubloons • VIII AL Yukikaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
U.S.A.  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VII Sims B Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Benham Doubloons • IX Black Doubloons • X Gearing • X Somers Doubloons 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy Doubloons • X Khabarovsk • X Grozovoi 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VII Leberecht Maass • VII Z-39 Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
Italy  VI Leone • X Paolo Emilio 
U.K.  II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VIII Lightning • VIII Cossack Doubloons • IX Jutland • X Daring 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan Doubloons • VII Gadjah Mada • VIII Hsienyang • VIII Siliwangi • VIII Loyang Doubloons • IX Chung Mu • X Yueyang 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco Doubloons • VI Guépard • VI Aigle Doubloons • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible Doubloons • IX Mogador • X Kléber • X Marceau 
Europe  VII Błyskawica Doubloons • IX Friesland Doubloons 
Commonwealth  III Vampire Doubloons • VII Haida Doubloons