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Destroyer | U.K. | Tier III
Tech Tree Position
Research price2150 exp
Purchase price255,000 Credits
Hit Points8,600 
Main Battery
102 mm/45 QF Mk.V on an LA CP Mk.II mount4 х 1 pcs.
Rate of Fire10.34 shots/min.
Reload Time5.8 sec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range9.76 km.
Maximum Dispersion95 m.
HE Shell102 mm HE 33 lb 
Maximum HE Shell Damage1,500 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity811 m./s.
HE Shell Weight15.88 kg.
AP Shell102 mm SAP 38 lb 
Maximum AP Shell Damage1,800 
Initial AP Shell Velocity811 m./s.
AP Shell Weight17.35 kg.
Torpedo Tubes
533 mm DR Mk II2 х 2 pcs.
Rate of Fire1.33 shots/min.
Reload Time45 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk II 
Maximum Damage10,000 
Torpedo Speed53 knot
Torpedo Rangekm.
AA Defense
76.2 mm/45 QF HA Mk.I on an HA Mk.IV mount1 х 1 pcs.
. . . Average Damage per Second2.1 
. . . Firing Rangekm.
Maximum Speed34 knot
Turning Circle Radius500 m.
Rudder Shift Time3.6 sec.
Surface Detectability Range6.11 km.
Air Detectability Range2.36 km.
Battle Levels

Valkyrie — British Tier III destroyer.

One of the V-class destroyer flotilla leaders which defined the main features of British destroyers for nearly two more decades. She stood apart from her predecessors due to her size, larger number of guns, and their more advantageous location.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
102 mm/45 QF Mk.V on an LA CP Mk.II mount10.318951,50061,800 025,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Valkyrie (A)8,60066412 038,000
Valkyrie (B)9,50066412 1,00096,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
533 mm Mk II1.3457.210,000536 021,000
Maximum Firing Range
Research price
Purchase price
Mk III mod. 10 020,500
Mk III mod. 20 50062,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 27,000 hp34 021,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection

Player Opinion


HMS Valkyrie shares many characteristics with her sister-ship, HMAS Vampire, and as such there will be parallels between the gameplay styles of these two ships. Superficially, both will be found on the flanks of the main force or contesting cap circles, and both are primarily gunboats designed to out-trade other destroyers in terms of DPM output.

But the main point to consider is that although Vampire is geared towards being an active destroyer-hunter, Valkyrie is set up to play a more defensive position; either supporting allies on a flank offensive or preventing enemy ships from successfully grabbing the cap. Her wider gun angles mean that she is ill equipped to chase down rogue units; getting full artillery DPM required her to face broadside to the enemy. Hence, captains need to pick the locations of their engagements and set up ahead of time to ambush oncoming enemies. This does not mean she is timid; once properly positioned she has the tools to put the hurt on any ship that gets too close to Valkyrie. Ideal engagement distances are sub-5km and at that range her shell and torpedo speeds are mitigated. Bringing all guns to bear while harassing with single-fire torpedoes will keep any opponent on edge near her.

Having map awareness enhances Valkyrie’s potential as having prior knowledge to likely enemy attack routes allows Valkyrie the privilege to set up unexpected defence points. Furthermore, situational awareness is ideal as it is ill advisable to engage multiple enemy ships without allied support and designating an escape route from any ambush position can spell the difference between life and death.

Most fights will inevitably be positioned near islands, as they not only provide cover for Valkyrie’s approach, but also upon retreat or disengagement. Additionally, islands provide ideal screening to fire torpedoes into oncoming warships; giving them less time to react.

A special note on the Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. given to Royal Navy destroyers; due to their incredibly short duration, it encourages captains to continue to reposition their vessel in order to keep pace with the flow of battle. As a destroyer Valkyrie is most effective near the front of any assault or ambush, ergo the smoke provides an ability to set up a temporary cover from enemies. An individual charge seems like less of a waste if used incorrectly and a following charge should be available soon.


  • Good artillery DPM.
  • Good HP pool.
  • Torpedoes fire individually.
  • Good agility (turning radius + rudder shift).
  • Smoke screen reload is fastest of all destroyers in class.
  • Accelerates faster than other destroyers in class.


  • Average calibre guns for destroyers.
  • Long flight times for shells.
  • Bad gun arcs for rear turrets.
  • Average concealment.
  • Average torpedo DPM.
  • Smoke screen duration in lowest destroyers in class.
  • Does not get access to Engine Boost consumable.


Availability of researchable upgrades for Valkyrie is as follows:

  • Hull: Upgrade to Hull B for increase in hit-points, decrease in rudder-shift time, and improvement in AA suite. Research of this module unlocks progression to Wakeful.
  • Gun Fire Control System: Upgrade to Mk III mod. 2 for increase in range.

It is recommended to solely focus on Hull upgrades for captains who wish to progress further up the tech tree. For captains who wish to continue playing Valkyrie, Mk III mod. 2 is an inexpensive upgrade to research and mount.

Optimal Configuration


The recommended upgrades for Valkyrie are as follows:

Upgrade Slot 1: Alternatively, captains may choose to mount Magazine Modification 1 : -70% risk. in order to mitigate the chance of magazine detonation during combat.

Commander Skills

Recommended skills for Valkyrie commanders should be focused on enhancing her ability to engage other destroyers in artillery duels. This equates to a preference for skills focused on survivability and gun performance. A full breakdown of recommended skills are shown below:


Valkyrie equips the following consumables:

Note on Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.: Royal Navy destroyers come equipped with a unique smoke screen generator. Once activated, they will only disperse for a maximum of 40 seconds, but in turn the consumable will recharge in 80 seconds.


Combat signal flags will be the ones most frequently mounted; it is recommended to focus on buffing her speed and main battery. Full list of appropriate signals for Valkyrie is shown below:

Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


Ship Change Log

See here for links to Update notes.

Testing Changes

  • June 23, 2018:
    • Preliminary characteristics.
  • July 10, 2018:
    • The Engine Boost consumable was removed.
  • August 15, 2018:
    • The wide spread aim option for the ship's torpedoes was replaced with a narrow spread.
    • Main battery firing angles were improved.
    • The Smoker Generator consumable was adjusted:
      • Action time was reduced from 15 to 10 s.
      • Duration of the screen was reduced to 40 s.
      • Cooldown was reduced from 240 (160 s) to 80 s (60 s).
      • Number of charges was increased from 2 (3) to 5 (6).
  • October 1, 2018:
    • The difference in cooldown times of the premium and standard Smoke Generator consumable was changed from a flat 20 s (70 vs 90) to a 50% difference. The standard cooldown was raised from 90 to 105 s. The premium version remained untouched.
  • Available for testing by supertesters in the game starting from Update 0.7.7.
  • Introduced in Update 0.7.10.
  • Update 0.8.3:
    • The value of the ship's detectability in smoke after firing was rounded up to 2 km.
  • Update 0.8.5:
    • Credit earnings decreased by 5%.
    • The silhouette of the destroyed ship has been fixed.
  • Update 0.9.2:
    • Main battery reload time increased from 5.0 to 5.2 s.
    • Torpedo tubes reload time increased from 41 to 43 s.
  • Update 0.9.3:
    • Main battery reload time increased from 5.2 to 5.4 s.
    • Torpedo tubes reload time increased from 43 to 45 s.
  • Update 0.9.4:
    • Main battery reload time increased from 5.4 to 5.6 s.
  • Update 0.9.5:
    • Main battery reload time increased from 5.6 to 5.8 s.
  • Update 0.11.3:
    • Minor fixes to geometry and textures of the ship.

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