Queen Elizabeth
IDS_PBGM009_15IN42_MK14 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed3.3 deg./sec. |
180 Degree Turn Time54.55 sec. |
Firing Range15.59 km. |
Maximum Dispersion211 m. |
HE Shell381 mm HE Mk VIIIb |
Maximum HE Shell Damage6,300 |
Chance of Fire on Target Caused by HE Shell35 % |
Initial HE Shell Velocity731.5 m./s. |
HE Shell Weight879 kg. |
AP Shell381 mm AP Mk XXIIb |
Maximum AP Shell Damage11,400 |
Initial AP Shell Velocity731.5 m./s. |
AP Shell Weight879 kg. |
113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount10 х 2 pcs. |
Firing Range4.96 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell113 mm HE 5crh |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity746 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount10 х 2 pcs. |
. . . Average Damage per Second89 |
. . . Firing Range5.01 km. |
12.7 mm Mk.III6 х 4 pcs. |
. . . Average Damage per Second12.6 |
. . . Firing Range1.2 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount4 х 8 pcs. |
. . . Average Damage per Second79.2 |
. . . Firing Range2.49 km. |
20 mm Oerlikon Mk.I on a Mk.IIA mount8 х 1 pcs. |
. . . Average Damage per Second28.8 |
. . . Firing Range2.01 km. |
Maximum Speed22.33 knot |
Turning Circle Radius680 m. |
Rudder Shift Time20.1 sec. |
Surface Detectability Range13.97 km. |
Air Detectability Range9.14 km. |
Queen Elizabeth — British Tier VI battleship.
An excellent design, the Queen Elizabeth class of battleships served with distinction through both world wars. They were, in many ways, the first modern battleships deployed by any navy.
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Tier VI's Queen Elizabeth is the last classical dreadnought of the British battleship line. Players who own Tier VI premium Warspite — a Queen Elizabeth-class battleship — or are veterans of Tier VI German battleship Bayern will find Queen Elizabeth to be familiar territory.
Queen Elizabeth possesses adequate speed for her tier, and has a solid armor belt married to hard-hitting, accurate guns with good firing angles. Her ability to overmatch the common bow armor of all existing battleships through Tier VII is a notable advantage. She does not suffer nearly as much from the need to plan based upon the battle situation as New Mexico, Arizona, or Fuso, though she does suffer from the same glacially slow turret traverse speed as predecessors Iron Duke and Orion. Her anti-aircraft suite is the best amongst Tier VI battleships, blowing past even that of New Mexico.
Players will find Queen Elizabeth to be as dominant as Warspite in same-tier matches and entirely capable in mid-tier matches. While she can struggle as a bottom tier ship, she's no less capable than any other Tier VI battleship.Pros:
- Powerful guns with decent accuracy.
- Extended armor belt.
- Good maneuverability.
- Best anti-aircraft armament of all Tier VI battleships.
Cons:
- Underwhelming torpedo protection.
- Mediocre main battery range.
- Large, vulnerable superstructure.
- Very slow turret traverse.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Queen Elizabeth are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Damage Control System Modification 2
Another option in Upgrade Slot 4 is Steering Gears Modification 1 , for players who prefer increased rudder shift speed over maximizing Queen Elizabeth’s survivability.
Commander Skills
Recommended Commander Skills | ||||||
---|---|---|---|---|---|---|
Cost (points) |
Attack | Defense | ||||
1 |
★★ |
|
|
★★ |
|
★ |
2 |
★★★ |
|
|
★ |
★★ |
|
3 |
|
|
★★ |
★ |
|
|
4 |
★★ |
|
★ |
★★ |
★★ |
★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Queen Elizabeth equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft
Signals
The following is a basic summary of all signals which provide a combat bonus.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
★ |
★★★ |
★ |
★ |
★ |
|
★★ |
★ |
★★★ |
★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
Testing Changes
- August 15, 2017:
- The AP shell fuse delay was reduced from 0.033 to 0.015 s.
- Introduced into the game as a researchable ship in Update 0.6.10.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 13.19 km.
- Update 0.6.13:
- Improved display of thin elements.
- Minor fixes to ship geometry and textures.
- Update 0.6.15:
- A bonus was added to the Type 16 permanent camouflage: a -10% discount to the cost of post-battle maintenance.
- Update 0.8.1:
- Fixed geometry and textures.
- Update 0.9.2:
- Updated hull geometry.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 4.95 km.
- Update 0.10.6:
- Main battery turret 180-degrees traverse time decreased from 72 to 54.5 s.
- Update 0.11.11:
- Minor updates to geometry and textures.