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Gibraltar

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Gibraltar
Gibraltar_wows_main.jpg
Cruiser | U.K. | Tier X
Tech Tree Position
Gibraltar_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points59,400 
Main Battery
234 mm/50 Mk.XI in a turret3 х 4 pcs.
Rate of Fire4.44 shots/min.
Reload Time13.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range16.85 km.
Maximum Dispersion149 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell234 mm AP 6 CRH 
Maximum AP Shell Damage5,750 
Initial AP Shell Velocity841 m./s.
AP Shell Weight185.3 kg.
Secondary Armament #1
113 mm/45 QF Mk.V on an RP41 Mk.VI mount6 х 2 pcs.
Firing Range7.3 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell113 mm HE Mk XVI 
Maximum HE Shell Damage1,600 
Initial HE Shell Velocity746 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
113 mm/45 QF Mk.V on an RP41 Mk.VI mount6 х 2 pcs.
. . . Average Damage per Second106.8 
. . . Firing Range5.01 km.
40 mm/56 OQF Mk.X on a STAAG Mk.2 mount4 х 2 pcs.
. . . Average Damage per Second53.6 
. . . Firing Range3.51 km.
40 mm/56 OQF Mk.IX on a Mk.VI mount7 х 6 pcs.
. . . Average Damage per Second141.4 
. . . Firing Range3.51 km.
20 mm Oerlikon Mk.II on a Mk.V mount10 х 2 pcs.
. . . Average Damage per Second61 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed32 knot
Turning Circle Radius840 m.
Rudder Shift Time12.6 sec.
Concealment
Surface Detectability Range14.14 km.
Air Detectability Range9.26 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
X
Ship_PBSC610_Gibraltar.png
Special

Gibraltar — British special premium Tier X cruiser.

A heavy cruiser armed with 234 mm main battery artillery installed in four-gun turrets.

Gibraltar was first released for sale on 10 November 2021.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
234 mm/50 Mk.XI in a turret4.422.51495,750 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Gibraltar59,400162293610/4/7/6 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk X mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 135,000 hp32 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Background

With the hull of an oversized light cruiser, and the main battery guns of a heavy cruiser, Gibraltar is an ambush predator that can punish the broadside of any ship, thanks to shells that are less likely to overpenetrate or ricochet and use of her smoke generator.

The Ship

Gibraltar is an interesting mix of features from both the Tier IX Drake and the Tier X Minotaur with a couple of her own quirks. She has Drake’s hull shape and size, gun caliber and layout, Hydroacoustic Search, and a similarly larger concealment range. She borrows Minotaur’s built-in high acceleration, a Smoke Generator, an armor scheme with an exposed, above-water citadel, and perhaps most important: Specialized AP shells in place of both HE and regular AP shells. This makes for a ship that plays like a British light cruiser, but packs the punch of a heavy cruiser.

Armor and Survivability

Gibraltar is relatively fragile in relation to other heavy cruisers, namely her Tier X Goliath. They have the same 25mm bow and aft plating and similar general hull shape. But where Goliath has a 203mm armor belt, in addition to torpedo protection spacing and 38mm plating on her citadel; Gibraltar has an exposed citadel, with 152-178mm armor plating, which also constitutes her armor belt. This means Gibraltar is much more prone to having her citadel penetrated, even by light cruisers and some destroyers especially at closer distances. Whereas Goliath has a chance to negate some of that damage with the multilayered, spaced armor. Gibraltar carries a standard Repair Party as opposed to the Improved or Specialized Repair Teams common on most high tier British Ships. In addition, she has a generally large hull that presents a big target which takes a lot of damage when it gets hit. Her Hit point pool is fairly large at 59,400HP, therefor a standard repair party will heal just over 8,316HP, with three charges. Overall her survivability is on the weaker side of heavy cruisers and captains should be very wary about going toe to toe with other heavy cruisers, unless she has a substantial situational advantage or can remain unspotted through use of her smoke screen.

Armament

Gibraltar carries twelve 234mm guns in three quadruple turrets. These only load a Specialized form of AP normally only found on the British light cruiser line. For those unfamiliar, these shells have a reduced fuse threshold and fuse time, in addition they have increased penetration angles. In game, these shells will overpenetrate and ricochet less often than regular AP, adding up to many shells being full penetrations, dealing higher damage. Gibraltar has good accuracy, and a quick reload, though is somewhat hampered by poor firing angles especially when kiting. If captains are comfortable in their aim and with memorizing enemy armor layouts, they will be able to utilize Gibraltar's high damage potential to great effect. One large drawback is the lack of HE; she can struggle against bow in battleships and some cruisers, although she can still deal damage through most superstructures, these are engagements captains will want to avoid. Overpens are rarely an issue even on destroyers due to a very low fuse arming time on her shells.

Maneuverability and Concealment

Gibraltar has above average maneuverability albeit with a slightly lower top speed. She has a built-in acceleration increase, meaning she can take the Steering Gears Modification 1 : -20% rudder shift time. module, giving her a good rudder shift time. Her top speed of 32kts before any modifications is slightly below average for a Tier X heavy cruiser. Her turning radius is slightly above average. Gibraltar’s concealment is fairly good. If captains take the relevant concealment skills and modifications, she can have a relatively small concealment range of 11.5km, and deploy her own smoke to further limit visibility. Her detection radius after firing her main guns in smoke is 9.2 km, which is large compared to light cruisers, but is better than standard for her gun caliber. This means captains will want to either use islands to limit line of sight to ships within her smoke firing penalty, or to have longer engagement ranges to avoid being detected while shooting from within her smoke.

Anti-Aircraft and ASW

Gibraltar’s AA suite is slightly below average for her tier, and her ASW armament is the standard depth charge airstrike for her tier. Her long range AA has a range of 5.8km, and the damage is average at 113 continuous damage. Her medium range AA has a range of 3.5km, dealing 299 continuous damage, slightly below average for her tier. And the short range AA has a range of 2km dealing 107 continuous damage, significantly below average for the tier. Gibraltar further defends herself with an average flak output, with 5 flak clouds each dishing out 1610 DPS. Her depth charge airstrike consists of two strikes, reloading every 30 seconds, reaching out 8km, each dealing average damage for her class and tier. On par with other Tier X heavy cruisers. All together, this means she should stick with her teammates when being targeted by aircraft, and when submarines are close as she will struggle to defend herself on her own.

Battle Performance

Gibraltar is an interesting ship; having access to the Smoke Generator consumable and large 234mm guns that only shoot the Specialized AP shells of the British light cruiser line. She can play like a heavy cruiser, dealing high damage to more heavily armored ships from range, but she also excels playing more aggressively, closer to friendly destroyers where she can utilize her Specialized AP shells and large guns to deal incredible amounts of damage to destroyers with every salvo. Although her hull is prone to taking damage, her smoke generator and hydroacoustic search allow her to take unique positions and ambush unsuspecting ships with her huge salvo damage. The volume of fire and consistency of her shells in combination with a smoke generator and hydroacoustic search makes Gibraltar a formidable ambush predator that can take unique positions and punish unsuspecting enemies.

Pros:

  • 12 guns that deal huge single salvo damage
  • Specialized AP shells, which are less likely to overpen or ricochet
  • Smoke generator and Hydroacoustic search
  • Good concealment maneuverability
  • Solid health pool

Cons:

  • Big, poorly armored hull
  • Large, exposed citadel
  • Standard repair party
  • Lacks HE shells
  • Poor smoke firing detection penalty

Research

As a Tier X ship, Gibraltar has no module upgrades to research.

Optimal Configuration

Gibraltar is a ship that likes to control its engagements while lacking some survivability, therefore captains should seek to maximize her concealment, and increase her survivability.

Upgrades

These upgrades keep her guns operational more often, increases her ability to spot torpedoes and enemies, improves accuracy, builds on her mobility and concealment, and lastly improves her main battery reload.

The recommended upgrades are:


*In Slot 2, Captains should take Hydroacoustic Search Modification 1 Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.: +20% action time. if possible to lengthen the action time of Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain..

Commander Skills

These skills aim to give commanders the best tools to control their engagements.

Consumables

Gibraltar equips the following consumables: These cannot be changed, but they are a great selection of consumables.

Camouflage

As a premium ship, Gibraltar comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.8.

Testing Changes

  • DevBlog 186:
    • Preliminary characteristics.
  • DevBlog 194:
    • AP shell fuse arming time decreased from 0.033 to 0.005 s.
    • AP shell arming threshold decreased from 39 to 12 mm.
    • Changed the Repair party consumable:
      • Restoration of hit points after receiving damage to the citadel increased from 10% to 33%.
  • DevBlog 215:
    • Main battery reload time decreased from 14.5 to 13.5 s.
  • Update 0.10.10:
    • Available in the "Research Bureau" section of the Armory for 59,000 Research Points.
  • Update 0.11.1:
    • The colors of icons for the color schemes of the permanent camouflage were fixed.
  • Update 0.11.9:
    • Armor has been updated to utilize the new ship armor code (as initially announced in the Update 0.10.9 patch notes).

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