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Destroyer | U.K. | Tier VI
Tech Tree Position
Research price36000 exp
Purchase price3,200,000 Credits
Hit Points10,000 
Main Battery
120 mm/45 CPXVIII4 х 1 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range10.55 km.
Maximum Dispersion102 m.
HE Shell120 mm HE 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity808 m./s.
HE Shell Weight22.68 kg.
AP Shell120 mm AP 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity808 m./s.
AP Shell Weight22.68 kg.
Torpedo Tubes
533 mm QR Mk II2 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time95 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk V 
Maximum Damage11,967 
Torpedo Speed59 knot
Torpedo Rangekm.
AA Defense
20 mm Oerlikon Mk IV2 х 1 pcs.
. . . Average Damage per Second7.2 
. . . Firing Range2.01 km.
12.7 mm Mk III2 х 4 pcs.
. . . Average Damage per Second4.2 
. . . Firing Range1.2 km.
Maximum Speed35.5 knot
Turning Circle Radius540 m.
Rudder Shift Time4.2 sec.
Surface Detectability Range6.84 km.
Air Detectability Range2.64 km.
Battle Levels

Icarus — British Tier VI destroyer.

Part of the last series (I-class) of the "standard" destroyers of the British Navy. The ships of this class were the basis for transition from quadruple to quintuple torpedo tubes.


Main Battery Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
120 mm/45 QF Mk IX12181021,70082,100 0170,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Icarus (A)10,00061642/220 0380,000
Icarus (B)12,10061642/220 11,500840,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
533 mm Mk V0.6957.211,966596 0250,000
533 mm Mk VII0.51207.215,733597 6,000450,000
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Mk VI mod. 1010.6 0180,000
Mk VI mod. 21011.6 6,500510,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 34,000 hp35.5 0150,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Steering Gears Modification 2

Player Opinion


Icarus is a Tier VI British Destroyer. Like other destroyers at her tier, she carries a powerful torpedo armament and small caliber guns. Captains already familiar with Acasta will feel accustomed to Icarus’ playstyle.

Icarus’ main armament consists of four 120mm guns in single mounts along the ship’s center-line. While these guns do not have the quick traverse time and fire rate of the guns found on Farragut or Monaghan, they are more than adequate to protect the ship against other enemy destroyers. However, these guns often struggle to deal damage against larger, more armored targets, especially battleships. When facing ships larger than their own, captains should try to aim for the enemy’s superstructure or other lightly armored areas.

Icarus’ primary weapon set against larger targets is her torpedo armament. Icarus carries eight torpedo tubes in two quadruple launchers. When fully specialized, Icarus has a moderate window to fire her torpedoes from stealth. Like other Royal Navy destroyers, Icarus also has the ability to fire single torpedoes at a time, or fire a whole launcher in a narrow spread. Captains can use this ability to get more accurate torpedo strikes, especially against bow facing targets.

Lastly, Icarus carries a somewhat unusual consumable set for a destroyer. The ship cannot be fitted with the Engine Boost (While active, increases a ship's speed by a fixed percentage.) consumable, but receives short ranged Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) instead. This consumable can be useful for spotting enemy torpedoes, or enemy ships in smoke. Icarus’ Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) consumable also features a short duration and short reload time. Captains should save the smoke consumable for when they feel the need to disengage and retreat from pursuing enemy ships.


  • Has access to the Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) consumable.
  • The ship can accelerate quicker than most other destroyers.
  • Has the ability to launch individual torpedoes.
  • Low surface detection range at Tier VI.


  • Cannot mount the Engine Boost (While active, increases a ship's speed by a fixed percentage.) consumable.
  • Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) consumable has a short action and dispersion time.
  • Main battery shells can struggle to deal damage against larger targets.


Availability of researchable upgrades for Icarus is as follows:

  • Hull: Upgrade to Hull (B) for an increased hit point pool, additional anti-aircraft weapons, and a decreased rudder shift time. Research of this module unlocks progression to Jervis.
  • Torpedoes: Upgrade to 533 mm Mk VII for increased torpedo range and damage.
  • Gun Fire Control System: Upgrade to Mk VI mod. 2 for an extra 10% range on the main battery.
Captains should first research Hull B before researching the Torpedoes and Gun Fire Control System upgrades.

Optimal Configuration


The recommended upgrades for Icarus are as follows:

Commander Skills

Key skills for Icarus commanders include Priority Target, Last Stand, Superintendent, and Concealment Expert. Captains looking to improve the ship's torpedo armament may find Torpedo Armament Expertise useful. High Alert, Jack of All trades, and Survivability Expert can be used to improve the ship's survivability. Basic Firing Training and Demolition Expert can be trained to improve the main armament.


Icarus can equip the following consumables:

Mounting premium versions of these consumables is recommended to decrease their cooldown timers.


Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Icarus with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.



Historical Info

Historical Gallery

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Italy  VI Leone • X Paolo Emilio 
U.K.  II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VIII Lightning • VIII Cossack Doubloons • IX Jutland • X Daring 
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Commonwealth  III Vampire Doubloons • VII Haida Doubloons