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Cruiser | U.K. | Tier V
Tech Tree Position
Research price12000 exp
Purchase price1,400,000 Credits
Hit Points27,800 
Main Battery
190 mm/45 Mk.VI on a CP Mark V mount7 х 1 pcs.
Rate of Fire5.71 shots/min.
Reload Time10.5 sec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range12.65 km.
Maximum Dispersion129 m.
HE Shell190 mm HE 200 fn. 
Maximum HE Shell Damage3,050 
Chance of Fire on Target Caused by HE Shell15 %
Initial HE Shell Velocity844 m./s.
HE Shell Weight90.7 kg.
AP Shell190 mm AP 200 fn. 
Maximum AP Shell Damage4,050 
Initial AP Shell Velocity844 m./s.
AP Shell Weight90.7 kg.
Secondary Armament #1
102 mm/45 QF Mk.V on an HA Mk.III mount4 х 1 pcs.
Firing Range4.3 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm DR Mk II2 х 2 pcs.
Rate of Fire1.13 shots/min.
Reload Time53 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk VII 
Maximum Damage15,733 
Torpedo Speed59 knot
Torpedo Range7.02 km.
AA Defense
102 mm/45 QF Mk.V on an HA Mk.III mount4 х 1 pcs.
. . . Average Damage per Second11.2 
. . . Firing Range3.51 km.
7.7 mm Lewis4 х 1 pcs.
. . . Average Damage per Second6.4 
. . . Firing Range0.99 km.
40 mm/39 Vickers QF Mk.II on a Mk.II HA mount4 х 1 pcs.
. . . Average Damage per Second22.8 
. . . Firing Range2.49 km.
Maximum Speed30 knot
Turning Circle Radius640 m.
Rudder Shift Time12.8 sec.
Surface Detectability Range11.5 km.
Air Detectability Range6.44 km.
Battle Levels

Hawkins — British Tier V cruiser.

To take on the German light cruiser ocean raiders, a counter-raider project based on the Town-class ships was created. Given the need for long-range but fast-firing artillery, the ship was equipped with uniform 190 mm guns. HMS Hawkins was laid down in June 1916 and entered service in 1919. Between 1920 and 1928, she operated as the flagship of the 5th Light Cruiser Squadron at the China Station. Between 1928 and 1929, the ship was stationed in the Atlantic and Indian Oceans. During World War II, the cruiser was deployed in the secondary theaters of war—the Caribbean, Africa, and India.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
190 mm/45 Mk.VI on a CP Mark V mount5.7181293,050154,050 0100,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Hawkins (A)27,800676744/4/42 0150,000
Hawkins (B)32,200676744/4/42 6,900450,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
533 mm Mk VII1.1537.215,733597 0100,000
Maximum Firing Range
Research price
Purchase price
Mk V mod. 10 0100,000
Mk V mod. 20 5,000400,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 60,000 hp30 0100,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Hawkins rewards captains that appreciate her limitations and understand how to turn them to her advantage. Slow and sluggish, she's a ship of half-measures. Captains will need to maintain good situational awareness to get her where she needs to be, avoid cross-fire, bring her guns to bear, and then aim carefully. Even then, she may have difficulty producing significant damage numbers for her team.

Hawkins's armor is fairly good against incoming destroyer and cruiser fire, and even incoming fire from lower-tier battleships (if properly angled). However, a solid battleship salvo will punish her greatly, and captains will often need to rely on her British Repair PartyWhile active, restores a percentage of the ship's health points each second. to get deep into the battle and survive. In addition, her concealment is flat-average for her tier and her lack of firing range forces captains to fight in the open or seek the shelter of islands.

Hawkins's main armament (HE/AP) leaves something to be desired, with 7 190 mm guns in single-gun turret arrangement. Some firepower can always be available quickly, but getting the majority on-target takes skill and patience, especially when aggressively maneuvering (and she can never get all guns on a target). These limitations are compounded when at range, where she often finds herself due to her slow speed. However, in the lower tier battles she engages in, her secondaries actually provide a welcome firepower increase against close-range targets.

In other departments, Hawkins again has pros and cons. A relatively good AA rating for her tier and Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable will give lower-tiered carriers some difficulty. As mentioned, prudent use of her Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable can bring her "back from the dead" later in the battle. Her torpedoes are too short-ranged to be of much use, but can be a nasty surprise to an unwary foe that gets too close.


  • Solid hit point pool for her tier
  • Very well armored for a Tier V Cruiser
  • Good turret rotation
  • Very good AA for her tier
  • Tight turning radius
  • Choice of Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. or Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumables
  • Access to British Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable


  • Awkward and obsolete main battery layout for her tier. Cannot train all guns to a target as some of them always remain masked by her own superstructure.
  • Slow main armament reload time
  • Poor fire starter
  • Weak, short-range torpedoes
  • Slow and sluggish
  • Poor Concealment


Availability of researchable upgrades for Hawkins is as follows:

  • Gun Fire Control System: Upgrade to Mk V mod. 2 for an extra 10% range on the main battery. This is absolutely required first to offset her poor concealment.
  • Hull: Upgrade to Hull (B). Research of this module unlocks progression to British heavy cruiser Devonshire.

Optimal Configuration

With the Defensive AA Fire consumable, AA skills, and Hull (B), an AA-built Hawkins can look like a no-fly zone to a Tier IV carrier, Even a Tier VI CV might want to look elsewhere for her prey.


The recommended upgrades for Hawkins are:

In Slot 2 Engine Room Protection : -20% to the risk of incapacitation. / -20% to repair time. is generally preferred due to the already-short fire/flood durations of cruisers. For a AA build, consider the Defensive AA Fire Modification 1 : +20% action time. / -10% cooldown time. special upgrade, as well as AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector. in Slot 3.

Commander Skills


Hawkins can equip the following consumables:


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


  1. HMS Hawkins (D86) - Wikipedia
  2. Hawkins-class cruiser - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.8.10.

Testing Changes

  • Oct 10, 2019:
    • Preliminary characteristics.
  • Nov 29, 2019:
    • Main battery reload time increased from 13 to 14 s.
    • HE shell parameters changed:
      • Maximum damage increased from 2,650 to 3,050.
      • Fire chance increased from 13% to 15%.
    • Repair Party consumable changed:
      • Restoration of citadel damage increased from 10% to 50%.
  • Dec 10, 2019:
    • Ballistics were changed. Now the shell needs less time to travel the same distance. For example, instead of 4.17 s at 7 km range, it will take 3.94 s. At a range of 13.86 km instead of 11.26 s it will take 10.08 s.
    • Armor penetration of AP shells was increased by 23% at 7 km and by 40% at 13.86 km.
    • Hydroacoustic Search consumable changed:
      • Action time decreased from 180 to 100 s.
      • Ship detection range increased from 3 to 4 km.
    • Defensive AA consumable added in the same slot as Hydroacoustic Search.
  • Dec 27, 2019:
    • Ballistics were changed. Now the shell needs less time to travel the same distance. For example, instead of 3.94 s at 7 km range, it will take 3.80 s. At a range of 13.86 km instead of 10.08 s, it will take 9.19 s. Armor penetration will remain almost the same as before these changes.
  • Update 0.9.0:
    • Available from the Royal Pack or Imperial Pack in the Armory.
  • Introduced into the game as a researchable ship in Update 0.9.1.
  • Update 0.9.2:
    • The thickness of the armor was changed: the central part was reinforced from 13 to 16 mm.
  • Update 0.9.3:
    • Main battery reload time decreased from 14 to 13.5 s.
    • Increased horizontal guidance angles of main battery guns:
    • Horizontal aiming angles of the main battery guns were increased:
      • By 32 degrees (for short distances) for the first turret.
      • By 2 degrees for the second turret.
      • By 5 degrees for the third and fourth turrets.
      • By 36 degrees (for long ranges) for the sixth turret.
  • Update 0.9.4:
    • Main battery reload time decreased from 13.5 to 13 s.
  • Update 0.9.5:
    • Main battery reload time decreased from 13.0 to 12.6 s.
    • Small changes to geometry and textures.
  • Update 0.9.9:
    • Main battery reload time decreased from 12.6 to 12.1 s.
  • Update 0.9.10:
    • Main battery reload time decreased from 12.1 to 11.7 s.
  • Update 0.10.10:
    • Secondary battery maximum firing range decreased from 4.5 to 4.3 km.
  • Update 12.5:
    • Detectability range by sea reduced from 12.2 to 11.5 km.
      • Other detectability values have been reduced accordingly.
    • Main battery reload time reduced from 11.7 to 10.5 seconds.
  • Update 12.6:
    • The shell ballistics have been changed and are now characterized by a flatter trajectory.
      • AP shell air drag reduced from 0.37 to 0.29.
    • The armor penetration capabilities of AP shells have been improved.

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