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Defence

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Defence
Defence_wows_main.jpg
Cruiser | U.K. | Tier X
Tech Tree Position
Defence_icon_small.png
General
Purchase price34,650 Credits
Hit Points60,600 
Main Battery
356 mm/45 Mk.VII on a Mk.II mount3 х 2 pcs.
Rate of Fire3.33 shots/min.
Reload Time18 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range18.32 km.
Maximum Dispersion159 m.
HE Shell356 mm HE Mk VIb 
Maximum HE Shell Damage6,100 
Chance of Fire on Target Caused by HE Shell41 %
Initial HE Shell Velocity757 m./s.
HE Shell Weight721 kg.
AP Shell356 mm AP Mk VIIb 
Maximum AP Shell Damage10,500 
Initial AP Shell Velocity757 m./s.
AP Shell Weight721 kg.
Secondary Armament #1
133 mm/50 QF Mk.I on a Mk.I mount8 х 2 pcs.
Firing Range7.3 km.
Rate of Fireshots/min.
Reload Time6.67 sec.
HE Shell133 mm HE Mk IC 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
622 mm PR Mk IV2 х 4 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed12 deg./sec.
180 Degree Turn Time15 sec.
Torpedo622 mm Mk I 
Maximum Damage21,067 
Torpedo Speed67 knot
Torpedo Range9.99 km.
AA Defense
133 mm/50 QF Mk.I on a Mk.I mount8 х 2 pcs.
. . . Average Damage per Second64.8 
. . . Firing Range4.5 km.
40 mm/56 OQF Mk.IX on a Mk.VI mount8 х 6 pcs.
. . . Average Damage per Second161.6 
. . . Firing Range3.51 km.
40 mm/56 OQF Mk.1/2 on a Mk.IV mount6 х 2 pcs.
. . . Average Damage per Second136.2 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius770 m.
Rudder Shift Time12.7 sec.
Concealment
Surface Detectability Range12.52 km.
Air Detectability Range9.24 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
X
Ship_PBSC810_Defence.png
34,650

Defence — British Tier X cruiser.

A hypothetical development of "big cruiser" designs created by British shipbuilders in the late 1930s, with the main battery gun caliber increased to 356 mm. The ship was conceived as a response to the strengthening of the Japanese Navy. Her main purpose is to counter enemy heavy cruisers.

Defence was first released on 13 December 2023, as the reward for 40th stage of Update 12.11's Salvage for Victory event.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
356 mm/45 Mk.VII on a Mk.II mount3.3361596,1004110,500 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Defence60,60016305386/8/82 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
622 mm Mk I0.7901521,0666710 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk X mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 120,000 hp33 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Defence is a British Tier X special large cruiser with battleship caliber guns. Her unique characteristics include cruiser dispersion, improved AP penetration angles on par with Tier X cruiser Des Moines, Short-Burst smoke generator, and hard hitting torpedoes with very good forward angles.


Armament:

As stated above, Defence is unique in carrying battleship caliber guns, specifically ones found on Duke of York. She carries six 356 mm guns in three double turrets, with 18.3km range and 18 second base reload time. Her guns are positioned in the front of the ship, similarly to how they are on Marseille.

The AP and HE shells have the same characteristics as those found on Duke of York, with good HE alpha, fire chance, short fuse AP shells, and floaty ballistics. The key difference being that Defence has cruiser dispersion, allowing her to hit targets reliably with good aim. Against most targets players should utilize her hard hitting HE shells as the high penetration of 81mm and 41% fire chance lets her burn down every target in range.

Due to their large caliber, these guns can overmatch the 19mm plating commonly found on superlight cruisers. This allows Defence to damage cruisers such as Minotaur and Jinan regardless of angle with AP shells. Due to improved penetration angles and short fuse time, Defence’s AP is deadly against cruisers, but will fail to citadel most battleships.

Like many other British cruisers, Defence carries 8 torpedoes. These torps are forward facing and have similar launch angles to that of St. Vincent and have a high alpha strike damage of 21,067. While they have a 10km range, these torps are more used as self defense measures at close ranges.


Hull:

While she has great fire power characteristics, her hull protection is a mixed bag. Her base health pool is good at 60,600 but as a cruiser with large caliber guns, she suffers from 60 second fire duration. Much like the British heavy cruiser line, Defence has 40mm deck and 30 mm side armor, mostly protecting her from being overmatched by battleship guns of 406 mm caliber and lower. However, she also has a large nose and stern that is only covered by 25mm plating, meaning every battleship with 380mm or higher caliber will overmatch and penetrate.

A common feature amongst British cruisers are the massive citadels with poor protection. Defence is no exception to this, with a large above water citadel. While it appears that she has a turtleback, it does not work in practice. Even though her forward gun angles are quite good for a ship with guns in the front, battleships that overmatch her armor can easily citadel her through the “cheek” of the ship (where the nose plating meets the side plating).

To those familiar with Goliath, Defence’s maneuverability will feel similar. Her top speed of 33 knots is average and her rudder shift time of 12.7 seconds is sluggish. While her turning radius is decent at 770 meters, turning broadside while spotted is often a death sentence as her hull is big and easy to hit. Defence is not a ship that can make rotations quickly.

Due to her armor and maneuverability, Defence is not a brawler and should not be played too aggressively. Thankfully, she has tools in the form of excellent minimum concealment of 10.1km and consumables to play at mid range.


Consumables:

Defence’s consumables allow her to play at mid range comfortably, in the form of Hydroacoustic Search and Short Burst Smoke Generator. Her hydro is standard, with 5km ship detection, 120 second uptime, and 100 second cooldown time.

Like British destroyers, Defence gets access to Short Burst Smoke Generator. These smokes have a 15 second action time and short dispersion time of 40 seconds. The fast cooldown of 70 seconds allows Defence to lay smoke screens as a way to fire dark and reposition quickly for a fresh smoke soon after the first dissipates. However, these smokes are not always effective due to her smoke fire penalty of 11.2 km, meaning after firing she will be spotted if any enemy ship is within the penalty range. With 5 base charges, these smokes can be used quite freely when the situation calls for them.

Her Repair Party is not as good as the Specialized Repair Teams found on the tech tree British cruisers but have improved characteristics. Defence heals 16.8% of her health over the duration of 28 seconds and each heal has a faster cooldown of 60 seconds. While she can heal 60% of damage taken, the citadel restoration is 33%. As with any ship, avoiding being citadel or eating torpedoes is vital in keeping the efficiency of the Repair Party.

Anti-Aircraft:

As a large cruiser, Defence’s anti aircraft capabilities are mediocre. While her medium range dps is high at 504, she only has 5.2km of AA range and 4 flak count. This especially hurts as Defence is spotted at 7.5km by aircraft and cannot stop strikes entirely. Grouping with allied ships to overlap anti-aircraft auras is recommended in games with carriers. Using smokes to remain unspotted can be an option when under heavy focus.

Battle Performance:

As a rare ship only obtained through the Kitakami Salvage for Victory Event, Defence is a interesting and unique Tier X cruiser. At first glance her characteristics are very conflicting as a ship with large accurate guns, high damage torpedoes, and forward facing turrets look like a ship that should be played aggressively but her average maneuverability, large citadel, 60 second fire duration, and high smoke fire penalty call for a passive style of gameplay.

This is where her similarity to the British Heavy Cruiser line comes in, as it is recommended to play at medium to long ranges, using smokes to farm targets while unspotted, holding back pushes by burning down targets with her good HE alpha and fire chance. Her playstyle is very selfish and is not designed to play for her team, as her limited armor profile, bad shell velocity, and lack of utility does not help her push or provide much support for capture zones. On specific maps, players can play more aggressively, using islands to block lines of sight and use the bad shell arcs to lob islands, negating the weakness of her armor and smoke fire penalty. Utilizing her AP shells with improved penetration angles is key in dealing massive damage to cruisers and battleships that don’t angle properly.

While she does not like to play up close, Defence is not the best kiter, as her rear firing angles are not good and 25 mm rear plating allow for battleships to deal massive damage. Defence influences the outcome of battles by dealing damage, pushing back targets that attempt to push, creating crossfires with other cruisers/battleships, and exhausting heals through DoT damage from HE spam.

Pros:

  • Good health pool
  • 40mm deck armor
  • HE shells with great penetration, high alpha, and high fire chance
  • AP shells overmatch 19mm
  • Improved AP penetration angles on par with Des Moines
  • 10km forward facing Torpedoes with high alpha damage
  • Access to Short-Burst Smoke Generator
  • Improved heal with faster cooldown

Cons:

  • 60 second fire duration
  • High smoke fire penalty
  • Poor anti-aircraft defenses
  • High air concealment
  • 25mm nose and 30mm sides are easily overmatched
  • Large citadel

Research

As a premium ship, Defence has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

Defence equips the following consumables:

Camouflage

As a premium ship, Defence comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 12.6.

Testing Changes

  • DevBlog 454:
    • Preliminary characteristics.
  • DevBlog 466:
    • Main battery reload time reduced from 28 to 16 s.
    • Main battery accuracy improved from battlecruiser/large cruiser to that of a standard cruiser.
  • DevBlog 470:
    • Main battery reload time increased from 16 to 18 s.
    • Torpedo launching angles are now wider.
    • Changes to the Repair Party consumable:
      • Heal rate increased from 0.5 to 0.6% per second.
      • Restoration of HP for normal damage increased from 50 to 60%.
      • Cooldown time reduced from 80 to 60 s (Unlisted change).
  • DevBlog 477:
    • Main battery firing range increased from 16.8 to 18.3 km.
    • Detectability by sea reduced from 14.1 to 12.5 km.
      • All other visibility values have been changed accordingly.
  • Update 12.11:
    • Added as the 40th stage reward for the update's Salvage for Victory event.
    • The Christmas Lights permanent camouflage was added.

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