Defence
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356 mm/45 Mk.VII on a Mk.II mount3 х 2 pcs. |
Rate of Fire3.33 shots/min. |
Reload Time18 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range18.32 km. |
Maximum Dispersion159 m. |
HE Shell356 mm HE Mk VIb |
Maximum HE Shell Damage6,100 |
Chance of Fire on Target Caused by HE Shell41 % |
Initial HE Shell Velocity757 m./s. |
HE Shell Weight721 kg. |
AP Shell356 mm AP Mk VIIb |
Maximum AP Shell Damage10,500 |
Initial AP Shell Velocity757 m./s. |
AP Shell Weight721 kg. |
133 mm/50 QF Mk.I on a Mk.I mount8 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire9 shots/min. |
Reload Time6.67 sec. |
HE Shell133 mm HE Mk IC |
Maximum HE Shell Damage1,900 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
622 mm PR Mk IV2 х 4 pcs. |
Rate of Fire0.67 shots/min. |
Reload Time90 sec. |
Rotation Speed12 deg./sec. |
180 Degree Turn Time15 sec. |
Torpedo622 mm Mk I |
Maximum Damage21,067 |
Torpedo Speed67 knot |
Torpedo Range9.99 km. |
133 mm/50 QF Mk.I on a Mk.I mount8 х 2 pcs. |
. . . Average Damage per Second64.8 |
. . . Firing Range4.5 km. |
40 mm/56 OQF Mk.IX on a Mk.VI mount8 х 6 pcs. |
. . . Average Damage per Second161.6 |
. . . Firing Range3.51 km. |
40 mm/56 OQF Mk.1/2 on a Mk.IV mount6 х 2 pcs. |
. . . Average Damage per Second136.2 |
. . . Firing Range3.51 km. |
Maximum Speed33 knot |
Turning Circle Radius770 m. |
Rudder Shift Time12.7 sec. |
Surface Detectability Range12.52 km. |
Air Detectability Range9.24 km. |
Defence — British Tier X cruiser.
A hypothetical development of "big cruiser" designs created by British shipbuilders in the late 1930s, with the main battery gun caliber increased to 356 mm. The ship was conceived as a response to the strengthening of the Japanese Navy. Her main purpose is to counter enemy heavy cruisers.
Defence was first released on DD MMM YYYY, as the reward for 40th stage of Update 12.11's Salvage for Victory event.
Modules
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Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price ( ![]() | |
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Defence | 60,600 | 16 | 305 | 3 | 8 | 6/8/8 | 2 | 0 | 0 |
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Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price ( ![]() | |
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622 mm Mk I | 0.7 | 90 | 15 | 21,066 | 67 | 10 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Pros:
Cons:
Research
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1:
- Slot 2:
- Slot 3:
- Slot 4:
- Slot 5:
- Slot 6:
Commander Skills
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Cost (points) |
Attack | Defense | ||||
1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Defence equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
– 3 charges
- Slot 3: Hydroacoustic Search
– 3 charges
- Slot 4: Short-Burst Smoke Generator
– 5 charges
Camouflage
As a premium ship, Defence comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 12.6.
Testing Changes
- DevBlog 454:
- Preliminary characteristics.
- DevBlog 466:
- Main battery reload time reduced from 28 to 16 s.
- Main battery accuracy improved from battlecruiser/large cruiser to that of a standard cruiser.
- DevBlog 470:
- Main battery reload time increased from 16 to 18 s.
- Torpedo launching angles are now wider.
- Changes to the Repair Party consumable:
- Heal rate increased from 0.5 to 0.6% per second.
- Restoration of HP for normal damage increased from 50 to 60%.
- Cooldown time reduced from 80 to 60 s (Unlisted change).
- DevBlog 477:
- Main battery firing range increased from 16.8 to 18.3 km.
- Detectability by sea reduced from 14.1 to 12.5 km.
- All other visibility values have been changed accordingly.
- Update 12.11:
- Added as the 40th stage reward for the update's Salvage for Victory event.
- The Christmas Lights permanent camouflage was added.