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Battleship | U.K. | Tier X
Tech Tree Position
Purchase priceSpecial Doubloons
Hit Points82,900 
Main Battery
457 mm/45 Mk.II in a turret4 х 2 pcs.
Rate of Fire2.31 shots/min.
Reload Time26 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range21.5 km.
Maximum Dispersion228 m.
HE Shell457 mm HE Mk II 
Maximum HE Shell Damage8,200 
Chance of Fire on Target Caused by HE Shell63 %
Initial HE Shell Velocity757 m./s.
HE Shell Weight1814 kg.
AP Shell457 mm AP Mk II 
Maximum AP Shell Damage14,900 
Initial AP Shell Velocity762 m./s.
AP Shell Weight1506 kg.
Secondary Armament #1
133 mm/50 QF Mk.I on an RP10 Mk.I mount8 х 2 pcs.
Firing Range7.3 km.
Rate of Fireshots/min.
Reload Time6.67 sec.
HE Shell133 mm HE Mk IC 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
133 mm/50 QF Mk.I on an RP10 Mk.I mount8 х 2 pcs.
. . . Average Damage per Second68 
. . . Firing Range5.19 km.
40 mm/56 OQF Mk.X on a STAAG Mk.2 mount12 х 2 pcs.
. . . Average Damage per Second160.8 
. . . Firing Range3.51 km.
40 mm/56 OQF Mk.IX on a Mk.VI mount7 х 6 pcs.
. . . Average Damage per Second141.4 
. . . Firing Range3.51 km.
20 mm Oerlikon Mk.II on a Mk.V mount4 х 2 pcs.
. . . Average Damage per Second24.4 
. . . Firing Range2.01 km.
40 mm/56 OQF Mk.III on a Mk.VII mount8 х 1 pcs.
. . . Average Damage per Second69.6 
. . . Firing Range3.51 km.
Maximum Speed29.5 knot
Turning Circle Radius940 m.
Rudder Shift Time10.4 sec.
Surface Detectability Range15.19 km.
Air Detectability Range12.53 km.
Battle Levels

Thunderer — British special premium Tier X battleship.

After Vanguard was laid down, the further development of British cruisers was aimed at increasing their dimensions. Among the options was a project with 457 mm guns that had been developed after World War I for battleships and battlecruisers of projects N and G.

Thunderer was released September 16th, 2019 in the Armory for coal. Wargaming has announced the ship will no longer be available to obtain with the release of Update 0.10.1 in early 2021.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
457 mm/45 Mk.II in a turret2.3362288,2006314,900 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Thunderer82,90019456484/8/12/7/8 00
Maximum Firing Range
Research price
Purchase price
Mk X mod. 10 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 135,650 hp29.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Thunderer exists as the sister-ship of the Tier X U.K. battleship, Conqueror. As such, she shares many of Conqueror's in-game performance characteristics and weaknesses. Despite the similarities, Thunderer possesses certain distinguishable traits that differentiate her. Immediately, players will notice that she has access to the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable. Players will also find that Thunderer is more agile, with slightly increased turret traverse speed, and decreased reload time. She deals damage to aircraft with a short-range anti-aircraft armament, which Conqueror is lacking. To balance these traits, her Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable is much less effective, though she has an additional charge and decreased cooldown time of this consumable in comparison to her sister-ship. Other differences include her sigma, dispersion formula, and the fuse timer settings on her armor-piercing (AP) shells.

Thunderer is equipped with dual-mounted 457mm main guns, mounted in four turrets. A full salvo unleashes eight shells which are extremely accurate, meaning that Thunderer has a very high potential to inflict devastating damage to an enemy foolish enough to show their broadside. Her large-caliber AP rounds are capable of penetrating thick armor to reach the citadels of armored ships. Players are advised to switch to high-explosive for lesser armored targets in order to avoid overpenetration. Thunderer's HE shells sport an incredible fire chance, which makes them a great option to deal with bow-in battleships or cruisers that she cannot overmatch. Her stock decreased reload time, paired with the proper upgrade module, means that Thunderer has a reload time more in line with a battlecruiser, rather than a battleship. Her excellent concealability affords her the ability to choose her engagements and wait for the opportune moment to fire. However, her armor scheme is far from being good, forcing captains to play in the back and capitalizing on enemy mistakes to inflicts serious damage. Thunderer is truly a formidable opponent, whether she be fighting naval units or aircraft. She can be customized and equipped to fit several different playstyles, and she will surely be seen excelling in her captain's desired role.


  • Large main battery gun caliber (457mm) allows AP shells to overmatch 30mm of armor.
  • HE shells hit hard and have the greatest fire chance (66% with signals and commander skills) in the game.
  • Excellent main battery reload speed.
  • Great main battery accuracy with battlecruiser dispersion; rivals Yamato's.
  • Excellent rudder shift for a battleship.
  • Great concealment, as low as 12.3km with camo, comparable to techtree counterpart Conqueror.
  • Decent mid-range AA suite, along with short-range AA suite comparable to techtree counterpart Conqueror.
  • Has access to the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable.
  • Great firing angles on all turrets.
  • Enhanced Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable heals more than standard and has a fast cooldown, similar to Vanguard's.


  • Only eight shells per salvo compared to Conqueror's twelve.
  • While better than standard, Repair PartyWhile active, restores a percentage of the ship's health points each second. is not as effective as Conqueror's.
  • Weak armor scheme, especially against HE spam.
  • Weak torpedo protection.
  • Large citadel sits above the waterline and is exposed to enemy fire if not properly angled.
  • Fairly poor shell velocity.
  • Lacks aviation facilities.
  • Shorter main battery firing range (21.5km) compared to Conqueror's 24.3km
  • Very short ASW airstrike range of 6km, comparable to a cruiser's ASW airstrike range
  • Playing her can occasionally result in your getting reported by several members of the enemy team due to sheer frustration.


As a premium ship, Thunderer doesn't have any upgrades to research.

Optimal Configuration


The recommended upgrades for Thunderer are as follows:

Upgrade Slot 6 - Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. is recommended for higher rate of fire, but you can also choose Gun Fire Control System Modification 2 : +16% firing range. to compensate the recent firing range nerfs and faster turret traverse time.

Commander Skills

Key skills for Thunderer commanders include Superintendent to provide her with an additional charge of her consumables.


Thunderer equips the following consumables:


As a premium ship, Thunderer comes with Default permanent camouflage and a set of permanent combat bonuses.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


  1. Dry Dock: Thunderer - News - World of Warships
  2. Dry Dock: Thunderer - World of Warships Official Channel - YouTube

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.8.5.

Testing Changes

  • May 24, 2019:
    • Preliminary characteristics.
  • Aug 20, 2019:
    • Main battery reload time decreased from 30 to 26 s.
    • Sigma parameter decreased from 2.0 to 1.9.
    • Dispersion formula changed from battleship to battlecruiser (buffed).
  • Update 0.8.8:
    • Available for purchase in the Armory for 252,000 Coal.
  • Update 0.9.2:
    • Updated hull geometry.
  • Update 0.9.5:
    • Small changes to geometry and textures.
  • Update 0.9.6:
    • The turning circle radius displayed in port was changed from 820 to 940 m.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 7.3 km.
  • Update 0.10.1:
    • Thunderer was removed from the Armory and no longer available to purchase.
  • Update 0.10.3:
    • The firing range of the main battery guns was decreased from 24.3 to 23 km.
  • Update 0.10.4:
    • The firing range of the main battery guns was decreased from 23 to 21.5 km.
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.
  • Update 0.11.3:
    • Minor fixes to geometry and textures of the ship.
  • Update 0.11.9:
    • Minor fixes to geometry and textures of the ship.
  • Update 13.1:
    • Depth Charge Airstrike range increased from 6 to 11 km.

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