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Tech Tree Position
Research price40000 exp
Purchase price4,500,000 Credits
Hit Points42,700 
Secondary Armament #1
102 mm/45 QF Mk.XVI on a Mk.XIX mount6 х 2 pcs.
Firing Rangekm.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
102 mm/45 QF Mk.XVI on a Mk.XIX mount6 х 2 pcs.
. . . Average Damage per Second56.4 
. . . Firing Range5.01 km.
20 mm Oerlikon Mk.I on a Mk.IIA mount9 х 1 pcs.
. . . Average Damage per Second32.4 
. . . Firing Range2.01 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount6 х 8 pcs.
. . . Average Damage per Second118.8 
. . . Firing Range2.49 km.
Maximum Speed31.5 knot
Turning Circle Radius1 070 m.
Rudder Shift Time17.6 sec.
Surface Detectability Range12.06 km.
Air Detectability Range11.04 km.
Battle Levels

Furious — British Tier VI aircraft сarrier.

A relatively large warship that was initially laid down as a battle cruiser, before being refitted into a full-fledged aircraft carrier in several steps. The ship was finally commissioned by the Navy in 1925, and held the status of being the fastest carrier at that time.


Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Furious (A)42,700107669/6/6 0400,000
Furious (B)44,100107666 10,0001,100,000
Attack Aircraft Speed
Research price
Purchase price
Skua1211,820 0300,000
Sea Hurricane1251,920 7,000750,000
Torpedo Bombers Maximum Torpedo Damage
Hit Points
Research price
Purchase price
Albacore5,2001121,870 0300,000
Barracuda MkII5,2001221,970 7,000750,000
Bombers Maximum Bomb Damage
Hit Points
Research price
Purchase price
Skua1211,940 0300,000
Barracuda MkII1222,030 7,000750,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 90,000 hp31.5 0250,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.

The Furious is a direct upgrade from the Tier IV carrier Hermes with better torpedoes and bombs. Her torpedo bombers drop two torpedoes and bombers drop more and heavier bombs penetrating up to 32mm of armor. The torpedo bomber still handle well allowing easy maneuvering for drops from both sides of the target. Also the torpedo guides narrow down much more than USN or IJN torpedo bombers. This allows the player to hit enemy ships from different angles much more easily. Although the torpedo damage is the lowest of all tier VI carriers (Ryujo : 6500, Ranger : 5567, Furious : 5200) with slow torpedoes as the Americans, the high maneuverability of planes and good aiming guide will help players of this ship to achieve just as much as other tier VI carriers.

The HE bombers are also excellent fire starters, and will light up as many as 3 fires when dropped precisely. As the bombs take time to fall, players need to lead like as if they were leading a torpedo drop. The momentum of the enemy ship will carry it through the drop zone, leading to a successful drop. However, as the drop zone doesn't tighten as much as American HE bombs, players will have difficult time using this for destroyer hunting.
The attack aircraft is excellent for destroyer hunting as British rockets fly very fast and hit the target almost instantly as it drops. The aiming circle arm very fast, which is very useful when the player unwittingly finds a destroyer in its path.


  • Highest plane HP of all tech tree carriers which allows her to hit more and get more damage.
  • Carpet bombers drop 12 bombs per attack run and have extremely high fire chances, excellent against any ship type.
  • Planes react and turn quickly, the best of all tier VI carriers.
  • Best VI carrier secondaries with excellent firing angles, reload, and accuracy.
  • Strongest AA of all carriers capable of shredding tons of planes when concentrated by enemy carriers.
  • 2nd shortest rocket delay launch(machine gun effect) time of 2.9 seconds.


  • Slowest attack planes and 2nd slowest torpedo/carpet bombers of all tech tree VI carriers.
  • Lowest maximum damage of bombs of all VI carriers but she gets tons of them and superb fire chance.
  • Bombs often miss destroyers and cruisers due to the large aiming circle despite the large quantities of them.
  • 2nd worst individual torpedo damage and speed.
  • 2nd worst concealment of all VI carriers, only Ranger is the worse.
  • Large turning circle of 1,070m, the largest of any carrier.

Optimal Configuration


The recommended upgrades for Furious are as follows:

Commander Skills

Key skills for Furious commanders include Improved Engine Boost, Improved Engines, Torpedo acceleration, Survivability Expert and Sight Stabilization


Furious has access to the following consumables:

All aircraft carrier consumables are automatically activated. Attack Aircraft:

Torpedo Bombers:



Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


  1. HMS Furious (47) - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added for testing by supertesters in the game starting from Update 0.8.0.

Testing Changes

  • Update
    • The parameters of the approach of attack for the torpedo bombers were changed: the duration of the attack preparation was increased and the angles of the torpedo spread at optimal aiming were increased.
    • The arming time and range of the aerial torpedoes were increased, and the speed was changed to 35 knots.
  • Update
    • The number of rocket planes in the attacking flight was decreased from 3 to 2, allowing three attacks instead of two previously.
  • Update 0.8.1:
    • Made temporarily available for purchase in the Arsenal for crowns and florins during the Fly! Strike! Win! event.
  • Update
    • The hitpoints of all stock aircraft were increased to be within 5% of the hitpoints of the researchable aircraft.
    • The accuracy of the bombers and stock rocket planes was increased.
  • Update 0.8.2:
    • Made available in the tech tree as part of the British aircraft carrier line.
    • The parameters of the stock bombers were changed:
      • The number of bombers per flight was changed from 1 to 2.
      • Aircraft recovery time was reduced from 142 to 96 s.
      • The size of the crosshair ellipse at the moment of attack was increased by 22%
    • The parameters of the researchable bombers were changed:
      • The number of bombers per flight was changed from 1 to 2.
      • The size of the crosshair ellipse at the moment of attack was increased by 30%.
    • The torpedo of the researchable torpedo bombers was changed to that of the stock torpedo bombers:
      • Damage was reduced from 5,390 to 5,200.
      • Chance of flooding was reduced from 51% to 45%.
  • Update 0.8.7:
    • The number of bombers and torpedo bombers in a squadron was increased from 4 to 6.
    • The number of bombers and torpedo bombers on deck was increased from 6 to 9.
    • The Dazzling permanent camouflage was added with standard bonuses.
  • Update 0.8.10:
    • 40 mm/39 QF Mark VIII AA guns were renamed to 40 mm/39 QF Mk VIII.
  • Update 0.9.2:
    • Fixed an issue affecting camera movement when switching view to the secondary battery guns.
    • The minimum time between attacks for bomber squadrons was increased from 5 to 7.5 seconds.
  • Update 0.9.7:
    • The rocket crosshair was made horizontal by rotating it 90 degrees.
    • Research cost was reduced from 68,000 to 40,000 experience.
  • Update 0.10.0:
    • The speed of the patrol fighters was increased to 221 knots.

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