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Cruiser | U.K. | Tier VII
Tech Tree Position
Research price72000 exp
Purchase price5,650,000 Credits
Hit Points30,700 
Main Battery
203 mm/50 Mk VIII on a Mk.I* mount4 х 2 pcs.
Rate of Fire4.8 shots/min.
Reload Time12.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range13.47 km.
Maximum Dispersion135 m.
HE Shell203 mm HE 256 lb 
Maximum HE Shell Damage3,300 
Chance of Fire on Target Caused by HE Shell17 %
Initial HE Shell Velocity814 m./s.
HE Shell Weight116.1 kg.
AP Shell203 mm AP 256 lb 
Maximum AP Shell Damage4,500 
Initial AP Shell Velocity814 m./s.
AP Shell Weight116.1 kg.
Secondary Armament #1
102 mm/45 QF Mk.XVI on a Mk.XIX mount6 х 2 pcs.
Firing Range5.6 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm QR Mk IV2 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time96 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX* 
Maximum Damage15,867 
Torpedo Speed61 knot
Torpedo Range8.01 km.
AA Defense
102 mm/45 QF Mk.XVI on a Mk.XIX mount6 х 2 pcs.
. . . Average Damage per Second56.4 
. . . Firing Range5.01 km.
20 mm Oerlikon Mk.I on a Mk.IIA mount12 х 1 pcs.
. . . Average Damage per Second43.2 
. . . Firing Range2.01 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount7 х 4 pcs.
. . . Average Damage per Second98 
. . . Firing Range2.49 km.
Maximum Speed30 knot
Turning Circle Radius660 m.
Rudder Shift Time13.1 sec.
Surface Detectability Range10.83 km.
Air Detectability Range6.26 km.
Battle Levels

Surrey — British Tier VII cruiser.

A cruiser named Surrey was initially meant to be the third Norfolk-class ship. But it was the fourth series of cruisers scheduled for construction as part of the 1928 program that eventually received that name. Unlike their predecessors, these ships had proper belt armor and were supposed to enter service in 1932. In the lead-up to the London Naval Conference, the laying down of ships was suspended and later canceled due to the changing priorities of the British Navy.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
203 mm/50 Mk VIII on a Mk.I* mount4.822.51353,300174,500 0400,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Surrey (A)30,70061524612/7/62 0600,000
Surrey (B)35,3006152463/4/62 24,0001,600,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
533 mm Mk IX*0.6967.215,866618 0400,000
Maximum Firing Range
Research price
Purchase price
Mk VII mod. 10 0400,000
Mk VII mod. 20 16,0001,450,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 60,000 hp30 0400,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Surrey is a natural successor to Devonshire one tier lower. The two vessels share many common traits, but Surrey is an improvement in almost every regard. This ship is representative of the Norfolk class heavy cruisers, only two of which were built and entered service. In World of Warships, captains will immediately notice just how much of an improvement she really is. The most noticeable and welcome change is the performance of her main battery, which features an improved rate of fire, longer firing range, and slightly better accuracy. Surrey still fires the same shells as Devonshire, and therefore she retains the same low shell velocity for a heavy cruiser. Since the ship has a longer range, it will take longer for shells to reach maximum range; captains are advised to focus their fire on slower, less maneuverable targets such as battleships and aircraft carriers at long range, or refrain from firing to avoid detection.

The preferred shell type of Surrey is high explosive (HE) @mdash; a trait of the branch. They are similar to Japanese high explosive shells having high alpha damage for a cruiser, but with improved fire chance. Captains should aim for the decks and superstructures of battleships and the bows or upper belt armor of enemy cruisers and aircraft carriers. Destroyers will take enormous hits from well-aimed high explosive salvos, but it may require more lead than expected to land hits. While her HE is good, her armor-piercing ammunition is also serviceable. When given the broadside of enemy cruisers, aim for the waterline and try to land as many citadel hits as possible. Should the opportunity present itself, shoot at the upper belt armor of enemy battleships when they expose their sides - do not aim for the waterline, as your shells will shatter, dealing zero damage, and you will have given your position away for no gain. Surrey also comes equipped with a spotting aircraft, which can be used to temporarily extend the range of her main battery. Keep her slow shell velocity in mind when activating this consumable, as even more lead will be required to land long-range shots. A note on her main battery: the guns are housed in turrets with very thin armor; getting even one knocked out will significantly lower the damage-per-minute of her guns.

When in a pinch, Surrey can use her torpedoes in self defense. They should not, under any circumstances, be used in an offensive manner; her firing arcs are very poor, and trying to launch them will expose your relatively weak side armor to enemy guns. The torpedoes themselves are respectable, with subpar range, mediocre speed, and high damage. Capable of firing one quad-launcher from each side, she is able to deal crippling blows that can be useful when finishing off an opponent, especially a battleship.

While Surrey shares an almost identical armor scheme as her predecessor, and therefore she is extremely vulnerable to nearly every shell in the game. She features the same 25 mm upper belt armor as many other cruisers of her tier, which means that battleship caliber guns (380 mm and above, which are common even one tier lower at tier 6) can easily overmatch her sides, regardless of angle. Her 16 mm bow and stern plating can be overmatched by every single battleship-calibre gun in the game, thus trying to bow-tank any battleship is an almost-guaranteed death sentence. Once the shells punch through her bow (or stern), there is only a relatively thin armor belt protecting her citadel. She does have one ace up her sleeve, though: 27 mm deck armor. This is enough to ricochet 380 mm and smaller battleship guns, but it should not be relied upon as a means of mitigating damage. This armor scheme is sufficient enough to make fighting other cruisers possible, so long as captains are careful not to expose their side. To make up for her relatively weak armor scheme, Surrey has access to Repair PartyWhile active, restores a percentage of the ship's health points each second., which will restore much-needed health later in battle.

Her anti-aircraft suite is appreciable at Tier VII, but pales in comparison to the likes of the same-tier American light cruiser Atlanta. Captains are provided the choice between equipping their ship with the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable (which temporarily boosts the performance of her AA guns) or Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable (which allows for early warning of incoming torpedoes and detection of enemy ships hidden behind islands or in smokescreens). Choosing the former will give Surrey a respectable anti-aircraft bubble that will help ward off attacks by enemy tier 6 aircraft carriers, but will prove to be less effective against tier 8 carriers.

For a tier 7 heavy cruiser, Surrey sports a decent (but not outstanding) top speed and rudder shift time, but a very tight and admirable turning circle. These combined traits will make dodging incoming fire an excellent way of mitigating damage. In an experienced captain's hands, she will cause a goodly amount of frustration for enemy ships trying to land shots on her.

Lastly, but certainly not the least, is her concealment values. For a heavy cruiser, Surrey is exceptionally stealthy, and captains are recommended to use her good maneuverability and low detectability to get into effective firing positions, most probably behind islands. When coming under concentrated fire, it is advised to hold fire and try to break contact as quickly as possible. Unlike her light cruiser counterpart, Fiji, Surrey does not come equipped with a smoke generator.


  • Excellent main battery, with good arcs, quick traverse, and accurate rifles.
  • Decent AA rating for her tier, especially when combined with the Defensive AA consumable and companion signal.
  • Good concealment, compared to her tier.
  • Good turret traverse - Expert Marksman not necessary most of the time, unless switching firing sides.
  • Average HP, firing range, and muzzle velocity.


  • Short firing range.
  • Short-ranged torpedoes, capable of reaching 70% of her stock detection range.
  • Slow and sluggish, compared to most tier VII cruisers.
  • Thin bow/stern armor (16 mm): all battleship and some cruiser AP shells (>228 mm) never ricochet, penetrated even by destroyer HE shells.
  • Thin turret armor (25 mm).
  • Slower reload than average, though way better than Italian cruisers.
  • Relatively poor fire-starting chance (but she does have HE, as opposed to the British CL line.)


Availability of researchable upgrades for Surrey is as follows:

  • Hull: Upgrade to Hull (B) for more hit points, better AA and faster rudder shift time. Research of this module unlocks progression to Albemarle.
  • Gun Fire Control System: Upgrade to Mk7 mod. 2 for an extra 10% range on the main battery.

Optimal Configuration


Commander Skills

Preference for commander skills is always based on personal play style, but, as with most cruisers, captains should focus on evasion, concealment, and other commander skills that reduce the chance/effects of incoming damage on performance.


Surrey can equip the following consumables:


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Gallery


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.8.10.

Testing Changes

  • Oct 10, 2019:
    • Preliminary characteristics.
  • Nov 29, 2019:
    • Main battery reload time increased from 11 to 13 s.
    • HE shell parameters changed:
      • Maximum damage increased from 2,850 to 3,300.
      • Fire chance increased from 15% to 17%.
    • Repair Party consumable changed:
      • Restoration of citadel damage increased from 10% to 50%.
  • Dec 10, 2019:
    • AP shell armor penetration increased by 10% at all ranges.
    • Hydroacoustic Search consumable changed:
      • Action time decreased from 180 to 100 s.
      • Ship detection range increased from 3 to 4 km.
    • Defensive AA consumable added in the same slot as Hydroacoustic Search.
  • Jan 10, 2020:
    • Main battery reload time decreased from 13 to 12.5 s.
  • Update 0.9.0:
    • Became available from the Royal Pack or Imperial Pack in the Armory.
  • Introduced into the game as a researchable ship in Update 0.9.1.
  • Update 0.9.2:
    • Updated model and textures.
    • Armor thickness changed: side armor increased from 19 to 25 mm.
  • Update 0.9.5:
    • Small changes to geometry and textures.
  • Update 0.9.6:
    • Fixed a bug due to which the engine power value was displayed incorrectly.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 5.6 km.
  • Update 13.2:
    • Fixed an issue with the Top Grade Gunner Commander skill on the ship that caused the display of incorrect information in the Port about the secondary gun reload time.

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Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín