Welcome to Wargaming.net Wiki!
Variants
In other languages

Surrey

Jump to: navigation, search
Surrey
Surrey_wows_main.jpg
Cruiser | U.K. | Tier VII
Tech Tree Position
Devonshire
Arrow_down.png
Surrey_icon_small.png
Arrow_down.png
Albemarle
stock
 top
General
Research price72000 exp
Purchase price5,650,000 Credits
Hit Points30,700 
Main Battery
203 mm/50 BL Mk VIII4 х 2 pcs.
Rate of Fire4.8 shots/min.
Reload Time12.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range13.47 km.
Maximum Dispersion135 m.
HE Shell203 mm HE 256 lb 
Maximum HE Shell Damage3,300 
Chance of Fire on Target Caused by HE Shell17 %
Initial HE Shell Velocity814 m./s.
HE Shell Weight116.1 kg.
AP Shell203 mm AP 256 lb 
Maximum AP Shell Damage4,500 
Initial AP Shell Velocity814 m./s.
AP Shell Weight116.1 kg.
Secondary Armament #1
102 mm/45 QF Mk XIX6 х 2 pcs.
Firing Range4.5 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm QR Mk IV2 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time96 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX* 
Maximum Damage15,867 
Torpedo Speed61 knot
Torpedo Range8.01 km.
AA Defense
40 mm Vickers 2-pdr. Mk VII7 х 4 pcs.
. . . Average Damage per Second98 
. . . Firing Range2.49 km.
20 mm Oerlikon Mk IV12 х 1 pcs.
. . . Average Damage per Second43.2 
. . . Firing Range2.01 km.
102 mm/45 QF Mk XIX6 х 2 pcs.
. . . Average Damage per Second56.4 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed30 knot
Turning Circle Radius660 m.
Rudder Shift Time13.1 sec.
Concealment
Surface Detectability Range11.16 km.
Air Detectability Range6.26 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
VII
Ship_PBSC207_Surrey.png
5,650,000

Surrey — British Tier VII cruiser.

The epitome of design for Royal Navy cruisers of the 1920s. Like her predecessors, Surrey’s main battery consisted of eight 203 mm guns placed in turrets mounted in a super-firing position. The advantage that this project boasted was her armor protection, which perfectly matched the power of the cruiser's main battery guns.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/50 BL Mk VIII4.822.51353,300174,500 0400,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Surrey (A)30,7006152466/12/720 0600,000
Surrey (B)35,3006152464/6/3/1220 24,0001,600,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IX*0.6967.215,866618 0400,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VII mod. 1013.5 0400,000
Mk VII mod. 21014.8 16,0001,450,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 110,000 hp30 0400,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

Presumably an improvement over the County-class cruisers to which Surrey was planned for IRL, this ship feels like a pretty average tier VII heavy cruiser in most respects. Played at-range, she can effectively troll red ships for incoming damage, while still getting the most out of her guns most of the time. While she won't tolerate concentrated incoming fire for long (especially from battleships), her AP is more than capable of scoring citadels on broadside targets at middle ranges. Savvy captains will maximize her spotting aircraft and British repair party to fire from behind available islands while biding time for repairs.

Pros:

  • Good turret traverse and main gun accuracy, in ABXY layout with decent firing arcs. She can often get 100% of her firepower on-target in the time allotted between reloads and evasion.
  • Decent AA rating for her tier, especially when combined with the Defensive AA consumable and companion signal.
  • Good concealment, compared to her tier.
  • Good turret traverse - Expert Marksman not necessary most of the time, unless switching firing sides.
  • Average HP, firing range, and muzzle velocity.

Cons:

  • Short-ranged torpedoes, capable of reaching 70% of her stock detection range.
  • Slow and sluggish, compared to most tier VII cruisers.
  • Slower reload than average, though way better than Italian cruisers.
  • Relatively poor fire-starting chance (but she does have HE, as opposed to the British CL line.)

Research

Availability of researchable upgrades for Surrey is as follows:

  • Hull: Upgrade to Hull (B) for more hit points, better AA and faster rudder shift time. Research of this module unlocks progression to Albemarle.
  • Gun Fire Control System: Upgrade to Mk7 mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

Commander Skills

Preference for commander skills is always based on personal play style, but, as with most cruisers, captains should focus on evasion, concealment, and other commander skills that reduce the chance/effects of incoming damage on performance.

Consumables

Surrey can equip the following consumables:

Signals

Captain's should definitely opt for India Delta to maximize repair party effects. As with most cruisers, remaining selection is based on personal preference / inventory, but signals specific to secondaries, torpedoes, damage control, or ramming should be avoided.

Gallery

Historical Gallery


Ships of U.K.
Destroyers  II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VIII Lightning • VIII Cossack Doubloons • IX Jutland • X Daring 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London Doubloons • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Albemarle • VIII Cheshire Doubloons • IX Neptune • IX Drake • X Minotaur • X Goliath 
Battleships  III Bellerophon • III Dreadnought Doubloons • IV Orion • V Iron Duke • VI Warspite Doubloons • VI Queen Elizabeth • VII King George V • VII Hood Doubloons • VII Nelson Doubloons • VII Duke of York Doubloons • VIII Monarch • VIII Vanguard Doubloons • IX Lion • X Conqueror • X Thunderer Doubloons 
Aircraft Carriers  IV Hermes • VI Furious • VI Ark Royal Doubloons • VIII Implacable • VIII Indomitable • X Audacious
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Yahagi Doubloons • VI Aoba • VII Myōkō • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Atago Doubloons • VIII Atago B Doubloons • VIII ARP Takao Doubloons • IX Ibuki • IX Azuma Doubloons • X Zaō • X Yoshino Doubloons 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Alaska Doubloons • IX Alaska B Doubloons • X Des Moines • X Worcester • X Puerto Rico • X Salem Doubloons 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • IX Kronshtadt Doubloons • X Moskva • X Stalingrad Doubloons • X Smolensk Doubloons 
Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • VIII Mainz • IX Roon • IX Siegfried • IX Ägir • X Hindenburg 
Europe  I Gryf 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova Doubloons • VI Trento • VI Duca d'Aosta Doubloons • VII Zara • VII Duca degli Abruzzi Doubloons • VII Gorizia Doubloons • VIII Amalfi • IX Brindisi • X Venezia 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London Doubloons • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Albemarle • VIII Cheshire Doubloons • IX Neptune • IX Drake • X Minotaur • X Goliath 
Pan-Asia  I Chengan • VI Huanghe Doubloons • VIII Irian Doubloons • VIII Wukong Doubloons 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • VIII Bayard Doubloons • IX Saint-Louis • X Henri IV • X Colbert Doubloons 
Commonwealth  VI Perth Doubloons 
Pan-America  VII Nueve de Julio Doubloons