Nelson
406 mm/45 Mk.I on a Mk.I mount3 х 3 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range18.21 km. |
Maximum Dispersion242 m. |
HE Shell406 mm HE Mk II |
Maximum HE Shell Damage6,900 |
Chance of Fire on Target Caused by HE Shell46 % |
Initial HE Shell Velocity788 m./s. |
HE Shell Weight929 kg. |
AP Shell406 mm AP Mk IB |
Maximum AP Shell Damage12,000 |
Initial AP Shell Velocity788 m./s. |
AP Shell Weight929 kg. |
152 mm/50 BL Mk.XXII on a Mk.XVIII mount6 х 2 pcs. |
Firing Range5.6 km. |
Rate of Fire5 shots/min. |
Reload Time12 sec. |
HE Shell152 mm HE Mk V |
Maximum HE Shell Damage2,150 |
Initial HE Shell Velocity884 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
120 mm/40 QF Mk.VIII on an HA Mk.XII mount6 х 1 pcs. |
Firing Range5.6 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell120 mm HE Mk VA |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity749 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
120 mm/40 QF Mk.VIII on an HA Mk.XII mount6 х 1 pcs. |
. . . Average Damage per Second36 |
. . . Firing Range4.5 km. |
20 mm Oerlikon Mk.I on a Mk.IIA mount39 х 1 pcs. |
. . . Average Damage per Second140.4 |
. . . Firing Range2.01 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount6 х 8 pcs. |
. . . Average Damage per Second118.8 |
. . . Firing Range2.49 km. |
Maximum Speed24 knot |
Turning Circle Radius750 m. |
Rudder Shift Time14.9 sec. |
Surface Detectability Range14.84 km. |
Air Detectability Range9.89 km. |
Nelson — British special premium Tier VII battleship.
This battleship featured an innovative arrangement designed under the restrictions of the Washington Naval Treaty of 1922. The ship was armed with 406mm main guns that were concentrated in three turrets in the ship's bow. She was the first battleship in the Royal Navy to be armored according to the "all or nothing" concept.
Could be unlocked from 14 August 2017 and purchased from the tech tree for 375,000 Free XP plus one Credit, no longer available as of Update 0.10.5.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Nelson | 59,400 | 9 | 406 | 3 | 6/6 | 39/6/6 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
HMS Nelson is a Tier VII premium British battleship. She was the second premium ship available that was purchased using Free XP instead of (the first being Missouri). She is no longer available for purchase.
Nelson features a main battery of 16-inch guns in a 3x3 configuration with all three turrets forward of the superstructure. Unlike Izumo, and like Lenin, Nelson’s turrets all face forward, allowing her to shift fire to either side very easily when bow on. Nelson features decent — if low — penetration values on her armor-piercing rounds. This makes them highly effective against enemy cruisers due to their short fuse arming time, but renders them largely ineffective against more armored battleships at range. However, Nelson also has some of the best high explosive shells available to any battleship, with very high penetration and fire chance values. She is able to utilize her HE rounds to easily burn enemy ships, as well as stripping off AA mounts and damaging other modules.
Nelson also has a unique Repair Party consumable that is similar to those found on Lion, Conqueror and Tier VIII+ British cruisers, enabling her to heal as much as 40% of her total health pool in one use. As such, she is extremely durable with regards to fire and flooding damage. However, Nelson has a rather high citadel, meaning that she will occasionally take citadel damage even while angled towards the enemy (especially through her 25mm bow armor), and is a very easy target when broadside at medium or close range. Her torpedo protection system is also quite weak, and with her slow speed and high detection, she lacks the ability to control engagements the way faster ships can. Nelson’s secondaries are not all that great, and her AA is best described as "adequate" and fit only for self defense due to its weak long-range aura.
Overall, Nelson is a strong battleship, with excellent firepower for her tier and a high resilience to fire damage balanced by her high citadel, slow speed, and weak torpedo protection.Pros:
- Three forward turrets that all turn frontally, allowing for more flexibility in engagements.
- Fairly decent dispersion aids in punishing broadside cruisers and battleships.
- Very good HE shells with high fire chance (46%).
- Capable of overmatching 25mm plating with AP shells at tier 7.
- Rear secondaries are good enough to deal with the occasional destroyer that sneaks up behind the Nelson.
- Has access to the special Specialized Repair Teams consumable that can heal massive amounts of health in a short span of time.
Cons:
- Citadel extends well above the waterline, making it easy for other battleships and heavy cruisers to penetrate it.
- Slow top speed.
- Horrendously poor deceleration.
- Underwhelming anti-aircraft suite makes Nelson an easy target for enemy aircraft carriers.
- AP shells lack the punch to penetrate some battleship's armor at long range.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Nelson are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1 *
- Slot 4: Damage Control System Modification 2 *
Upgrade Slot 1 provides two useful options. For players who wish, for whatever reason, to increase the durability of the AA and secondary batteries, Auxiliary Armaments Modification 1 should be mounted. However, Main Armaments Modification 1 is usually the better choice.
Upgrade Slot 3 provides options for specialization. For increased gunnery accuracy, Aiming Systems Modification 1 should be equipped. For players who wish to increase Nelson's Abysmal long-range AA abilities, AA Guns Modification 2 or should be mounted. Since Nelson's secondary battery is nothing special, Secondary Battery Modification 2 is not recommended.
Upgrade Slot 4 provides two useful options. For increased survivability, Damage Control System Modification 2 is the better choice. Players who enjoy fighting at close ranges or enjoy increased maneuverability may find Steering Gears Modification 2 to be more useful.
Commander Skills
Nelson’s suggested Commander Skills are mostly to be expected, and are highly typical for those found on most Battleships. As she doesn't have particularly excellent qualities, such as the secondary armaments found on Scharnhorst and Gneisenau or the anti aircraft abilities of Hood, it is recommended to invest in survivability skills instead.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★★ |
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★★ |
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2 |
★★ |
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★★ |
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3 |
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★★ |
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4 |
★★ |
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★★ |
★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Nelson equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Specialized Repair Teams
Camouflage
As a premium ship, Nelson comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
As a battleship, Nelson can mount eight signal flags simultaneously. Captains should mount India Delta flags () to increase the amount of hit points the repair party consumable can recover. November Foxtrot flags () are recommended to reduce the cooldown timers on the ship’s consumables. Captains should also mount Sierra Mike flags () to help mitigate the ship’s slow top speed.
Recommended Signal Flags | |||||
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Combat | |||||
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★ |
★ |
★ |
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★ |
★ |
★★★ |
★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Nelson secondaries spring into action as the battleship is surprised by an enemy Leningrad.
Flag of Nelson.
Historical Info
Historical Gallery
Video
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.6.7.
Testing Changes
- August 15, 2017:
- Preliminary characteristics.
- Update 0.6.9.1:
- Added to the tech tree for 375,000 Free Experience.
- Update 0.6.11:
- Fixed a bug that caused the main guns to pass through elements of the ship when in restricted firing angles.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 14.76 km.
- Fixed minor visual flaws in geometry and textures.
- Added two single Oerlikon cannons with a slight increase in the close air defense aura.
- Update 0.6.13:
- Minor fixes to ship geometry and textures.
- Update 0.6.14:
- Fixed the overlapping of the main guns with the wave cutter on the ship's bow. This change does not affect game balance in any way.
- Minor fixes to the textures and geometry of the ship.
- Update 0.6.15:
- A bonus was added to the "Type 10" permanent camouflage - a -10% discount to the cost of post-battle service.
- Update 0.7.11:
- Armor-piercing shells of the 152-mm secondary battery guns were replaced with high-explosive shells.
- Update 0.9.2:
- Updated hull geometry.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 5.6 km.
- Update 0.10.5:
- Nelson was removed from the tech tree.
- Update 0.11.1:
- Minor corrections to the geometry and textures of the ship.
- Update 0.11.2:
- Returned in limited availability as part of a Lighthouse Auction event, with 900 ships available across all servers. The minimum winning bid was 11,000 doubloons. Lots were delivered to winners on April 11, 2022.
- Update 0.11.4:
- Minor fixes to geometry and textures of the ship.
- Update 0.11.5:
- The ship's icon in the port was fixed.
- Update 13.7:
- Fixed various graphical issues with the Azur Lane permanent camouflage for the ship.
- Update 13.9:
- The Polar Ice Caps permanent camouflage was added.