Welcome to Wargaming.net Wiki!
Variants

Eagle

Jump to: navigation, search
Eagle
Eagle_wows_main.jpg
Aircraft Carrier | U.K. | Tier ★
Tech Tree Position
Audacious
Arrow_down.png
Eagle_icon_small.png
General
Research priceexp
Purchase price48,000,000 Credits
Hit Points68,700 
Secondary Armament #1
113 mm/45 Mk.III on a Mk.II*** BD mount8 х 2 pcs.
Firing Range7.3 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell113 mm HE Mk XVI 
Maximum HE Shell Damage1,600 
Initial HE Shell Velocity746 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
113 mm/45 Mk.III on a Mk.II*** BD mount8 х 2 pcs.
. . . Average Damage per Second119.2 
. . . Firing Range5.01 km.
40 mm/56 OQF Mk.IX on a Mk.VI mount7 х 6 pcs.
. . . Average Damage per Second141.4 
. . . Firing Range3.51 km.
40 mm/56 OQF Mk.III on a Mk.VII mount6 х 1 pcs.
. . . Average Damage per Second52.2 
. . . Firing Range3.51 km.
40 mm/56 OQF Mk.XI on a Mk.V mount2 х 2 pcs.
. . . Average Damage per Second24.6 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed31 knot
Turning Circle Radius1 030 m.
Rudder Shift Time16.5 sec.
Concealment
Surface Detectability Range14.49 km.
Air Detectability Range14.19 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
Ship_PBSA111_Eagle.png
48,000,000

Eagle — British Tier ★ aircraft сarrier.

HMS Eagle was an Audacious-class aircraft carrier of the Royal Navy in service from 1951 to 1972. The carrier was completed to a substantially altered project and was later given an extensive modernization to carry and operate the most advanced deck-based aircraft of the 1950s, including jet aircraft.

Eagle was released into the British tech tree on 14 April 2022.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Eagle68,7001310286/2/7/8 00
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Gloster Meteor 00
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Wyvern5,9331422,340 00
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Wyvern1422,420 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 152,000 hp31 00

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1
 Slot 6 
Flight Control Modification 2
Air Groups Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


HMS Eagle is a supercarrier with torpedo and dive bombers found on HMS Audacious but with jet boosters. She also has tactical jet aircraft consisting of Attack Aircraft, Torpedo Bombers, and Dive Bombers. The supercarrier’s primary strike force consists of utilizing the tactical jet aircraft once they have completed their preparation phase while utilizing the standard planes while waiting for the tactical jet aircraft to be prepared. The addition of jet boosters to the standard planes will be familiar to those who have played the Soviet aircraft carrier line and allow for the rapid deployment of planes immediately after launch. With these squadrons, Eagle is most effective at launching rapid strikes at larger ships while retaining the versatility to hunt down smaller ships.

English Electric Canberra DB

These jet bombers are the most powerful squadrons found on Eagle. Each strike consists of 2 planes with 9 high explosive bombs each. As each bomb deals up to 7900 damage, even a single bomb will heavily damage targets, and well-aimed strikes can cripple them. With 54mm of penetration and a decent 45% fire chance, these bombs are well suited for targeting even the most heavily armored battleships and cruisers. With a long and narrow attack reticle, these squadrons are able to inflict massive amounts of damage and numerous fires to capital ships along their entire lengths if aimed properly. In addition, these jet bombers have the highest health pool among Eagle’s jet squadrons while also being capable of reaching speeds of up to 326 knots, enabling them to reach targets quickly and survive long enough in anti-aircraft auras to strike their target. This comes at the cost of maneuverability as these jet bombers have horrendous turning radiuses due to their high speeds.

As a tactical squadron, these bombers come with unlimited reserves, but also a long five-and-a-half-minute preparatory delay and a non-rechargeable engine boost. Despite these drawbacks, the Canberra jet bombers remain the most powerful strike squadron in Eagle's arsenal. Thus, captains should prioritize using this squadron whenever possible, incorporating other standard and jet squadrons between tactical strikes.

English Electric Canberra TB

Eagle's jet torpedo bombers are also powerful strike squadrons that are capable of inflicting significant damage. They feature the same speeds of up to 326 knots as the jet bombers but with fewer hit points per plane as well as the same poor maneuverability and turning circles. Each strike consists of 2 planes that drop 2 torpedoes on each. The Mk. XVIII torpedoes go 40 knots and deal up to 7800 damage with a 66% flood chance, and landing these torpedoes is aided by a very tight and narrow drop spread. While the torpedoes do not converge in on one point like the other Royal Navy torpedo bombers, they drop nearly side-by-side and run in a tight parallel path, making it nearly impossible for targets to evade completely unscathed.

As with the other tactical squadrons, these jet torpedo bombers come with unlimited reserves, but also a long four-minute preparatory delay and a non-rechargeable engine boost. Despite these drawbacks, the Canberra torpedo bombers remain very capable of inflicting significant damage to capital ships. Thus, captains should prioritize using this squadron whenever possible, incorporating other standard and jet squadrons between tactical strikes.

Gloster Meteor

These attack jets are the fastest squadrons in Eagle’s arsenal with a maximum speed of 354 knots. While the planes have the lowest hit points of all of Eagle’s squadrons, the squadron consists of three attack jets which each carry 20 rockets. The attack patterns are very unique, with a strike consisting of a short preparation phase followed by three bursts of rockets. The rockets land in a circular manner with each burst progressing farther away to fully cover the circular attack reticle. While these rockets will struggle to penetrate the belts of cruisers and battleships due to only having 28mm of penetration, these rockets are very capable against destroyers and other lightly armored cruisers and aircraft carriers due to a high number of rockets and 2350 damage per rocket while also having a modest 9% fire chance. They are also very effective at defending capture circles due to the high likelihood of landing a rocket on a target within the attack reticle. However due to their high speed, their turning circle is abysmal, leading to an increased chance to overshoot the target.

As with the other tactical squadrons, these attack jets come with unlimited reserves, but also a shorter two-and-a-half-minute preparatory delay and a non-rechargeable engine boost. Despite these drawbacks, the Gloster Meteors remain very capable of inflicting significant damage to destroyers and other lightly armored targets as well as exposed superstructures. Thus, captains should prioritize using this squadron when scouting and hunting destroyers, incorporating other standard and jet squadrons between tactical strikes.

Westland Wyvern DB

These Wyvern level bombers are identical to the upgraded Wyvern level bombers found on Audacious, except that they are equipped with rocket boosters that allow for more rapid deployment of these squadrons over her tier X counterpart. These squadrons are relatively fast at 177 knots after the end of the rocket boosters at top speed combined with excellent health pools that enable them to hold out amidst anti-aircraft artillery fire. However, due to this speed and high health, the turning radius on these squadrons is lacking. The three level bombers each drop 6 bombs in an attack, dealing a maximum of 6400 damage per bomb with 41mm of penetration and a modest fire chance of 36%. This enables Eagle to not only stack damage over time between fires and floods on capital ships and heavy cruisers but also to easily strike destroyers providing that captains provide adequate lead on these level bombs as they take longer than regular dive bombs to land. Thus, these squadrons should be utilized while waiting for the tactical jet squadrons to complete their preparation phases and to target ships who just used their damage control party consumable.

Westland Wyvern TB

These Wyvern torpedo bombers are identical to those found on Audacious, except that they are equipped with rocket boosters that allow for more rapid deployment of these squadrons over her tier X counterpart. These squadrons are relatively fast at 177 knots after the end of the rocket boosters at top speed combined with excellent health pools that enable them to hold out amidst anti-aircraft artillery fire. However, due to this speed and high health, the turning radius on these squadrons is lacking. In addition, the Mk. XVII torpedoes themselves do not do much damage despite having a slow speed of 35 knots. On the other hand, the modest flooding chance of 51% enables Eagle to stack damage over time between fires and floods on capital ships and heavy cruisers. Thus, these squadrons should be utilized while waiting for the tactical jet squadrons to complete their preparation phases and to target ships who just used their damage control party consumable.

Combat Capability - Tactical Jet Squadrons

TacticalAttackIcon.png
Eagle can launch Tactical Jet Squadrons in addition to regular aircraft. They cannot regenerate their engine boost and have worse health and concealment than regular squadrons. However, they are extremely fast and have very powerful armaments.

Requirements:

Tactical jet squadrons are not prepared for launch at the start of a battle and can take several minutes before they are ready. These squadrons also do not return to the carrier, the full prepartion time must elapse again before more can be launched.

Effects:

  • Tactical Attack Squadrons: Three extremely fast jets, each armed with 20 HE rockets with low penetration.
  • Tactical Attack Squadron preparation time: 175 seconds
  • Tactical Torpedo Squadrons: Two extremely fast jets, each armed with two high damage, short ranged torpedos.
  • Tactical Torpedo Squadron preparation time: 275 seconds
  • Tactical Bomber Squadrons: Two extremely fast jets, each armed with nine powerful HE bombs.
  • Tactical Bomber Squadron preparation time: 360 seconds


Pros:

  • Tactical planes have high speed and deal solid damage
  • Standard planes have rocket boosters
  • Planes have high speed and health making them effective at dealing with Anti Air
  • Tactical planes have a cooldown but are unlimited in use
  • 5 different plane types in total

Cons:

  • Tactical planes do not regenerate rocket boosters
  • Standard planes are more focused on dealing damage over time instead of alpha damage

Research

As a top-tier ship, Eagle has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

Eagle equips the following consumables:

Aircraft Carrier:

All aircraft carrier consumables are automatically activated.

Torpedo Bombers:

Bombers:

Tactical Attack Aircraft:

Tactical Torpedo Bombers:

  • No consumables

Tactical Bombers:

  • No consumables

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by all players in all game modes during Update 0.11.1.

Testing Changes

  • DevBlog 267:
    • Preliminary characteristics.
  • Update 0.11.1:
    • Engine acceleration value changed: Time to reach full speed forwards increased from 30 to 60 s.
    • Changed the altitude of jet attack aircraft when cruising, preparing for an attack, and aiming, as well as their angle of attack. These changes are intended to improve the interaction of these aircraft with islands and make aiming with them more comfortable.
    • The maximum vertical and horizontal spread of the jet attack aircraft’s aiming reticle was decreased in order to increase gameplay comfort.
  • Update 0.11.2:
    • Tactical Torpedo Bomber Squadron:
      • Number of aircraft increased from 1 to 2.
      • Decreased individual aircraft HP from 3,340 to 2,215.
    • Tactical Bomber Squadron:
      • Number of aircraft increased from 1 to 2.
      • Decreased individual aircraft HP from 4,290 to 2,145.
    • Tactical Attack Aircraft Squadron:
      • Number of aircraft increased from 2 to 3.
      • Decreased individual aircraft HP from 1,570 to 1,047.
  • Update 0.11.3:
    • Added to the UK tech tree as a special ship unlocked once the player researches Tier 10 Carrier Audacious, then purchased for 48,000,000 credits.
    • Minor fixes to geometry and textures of the ship.
  • Update 0.11.4:
    • Preparation time of the tactical attack squadron increased from 150 to 175 s.
    • Preparation time of the tactical torpedo bombers squadron increased from 240 to 275 s.
  • Update 0.11.5:
    • Minor fixes to geometry and textures of the ship.
  • Update 12.1:
    • Fixed a bug that caused the aircraft engine animation to be displayed incorrectly.
  • Update 12.4:
    • Fixed a visual bug with the ship's torpedo bombers.
  • Update 13.1:
    • Tactical Attack Aircraft rocket parameters changed:
      • Damage reduced from 2,350 to 2,050.
      • Fire chance reduced from 9 to 8%.
    • Tactical Dive Bomber bomb parameters changed:
      • Damage reduced from 7,900 to 6,400.
      • Fire chance reduced from 45 to 36%.

Ships of U.K.
Destroyers  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
Battleships  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
Aircraft Carriers  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • X Audacious • X MaltaDoubloons •  Eagle
Aircraft Carriers
Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu 
U.K.  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • X Audacious • X MaltaDoubloons •  Eagle 
France  VI BéarnDoubloons 
U.S.S.R.  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov 
U.S.A.  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States 
Germany  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max ImmelmannDoubloons 
Pan-Asia  VIII SanzangDoubloons 
Spain  
Europe  
Netherlands  
Italy  VIII AquilaDoubloons 
Commonwealth  
Pan-America