Weymouth
152 mm/45 BL Mk.XI on a PVI mount8 х 1 pcs. |
Rate of Fire6.52 shots/min. |
Reload Time9.2 sec. |
Rotation Speed7 deg./sec. |
180 Degree Turn Time25.71 sec. |
Firing Range10.58 km. |
Maximum Dispersion106 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell152 mm AP 100 lb |
Maximum AP Shell Damage2,800 |
Initial AP Shell Velocity773 m./s. |
AP Shell Weight45.36 kg. |
40 mm/39 Vickers QF Mk.II on a single mount1 х 1 pcs. |
. . . Average Damage per Second5.6 |
. . . Firing Range2.01 km. |
Maximum Speed26 knot |
Turning Circle Radius560 m. |
Rudder Shift Time8.2 sec. |
Surface Detectability Range9.96 km. |
Air Detectability Range4.27 km. |
Weymouth — British Tier II cruiser.
This medium-size cruiser had weak armor protection, but boasted powerful artillery and quite a high speed. She was conceived as a "trade protection" cruiser and was designated for countering lightly-armed enemy ships of the same type.
Modules
Compatible Upgrades
Slot 1 |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Pros:
- Solid rate of fire on main battery guns.
- Largest health pool of non-premium Tier II cruisers.
- Longest firing range of non-premium Tier II cruisers.
- Best armor in her tier (for what it is worth).
Cons:
- Not terribly maneuverable; much longer rudder shift time than her contemporaries.
- Large detectability radius.
- Lack of high explosive shells and torpedoes makes her damage output somewhat inconsistent.
- Unattractive as a keeper ship - her limited qualities deter the development of any useful build.
Research
Optimal Configuration
Upgrades
The recommended upgrade for Weymouth is:
- Slot 1: Main Armaments Modification 1
Commander Skills
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Cost (points) |
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1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
As a Tier II ship, Weymouth only has access to the Damage Control Party consumable.
Signals
Hotel Yankee can be equipped by players looking to run down and ram enemy destroyers to death. India Yankee is helpful when fighting other ships that spew copious quantities of high explosive shells (such as St. Louis or Dresden).Gallery
An armor piercing shell fired from Weymouth is about to impact a Sampson class destroyer.
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available to supertesters in the game starting from Update 0.5.11.
- Introduced into the game as a researchable ship in Update 0.5.13.
- Update 0.5.14:
- Draft increased by 21 cm.
- Update 0.6.2:
- The national flag was moved from the stern to the mast.
- Update 0.6.3:
- Base firing range increased from 9,763 to 10,580 m.
- Update 0.6.9:
- Improved appearance with the use of a special technology for improved rendering of thin elements (rigging).
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 4.6 km.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Update 0.9.4:
- Added the "Repair Party" consumable.
- Main battery reload time increased from 8.57 to 8.9 s.
- Update 0.9.5:
- Main battery reload time increased from 8.9 s to 9.2 s.
- Update 0.9.6:
- The value of the in-game turning circle radius was changed to 560 m to correct prior discrepancy.
- Update 0.10.5:
- Fixed geometry and textures of the ship.
- Update 0.11.9:
- Minor fixes to geometry and textures of the ship.