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Cruiser | U.K. | Tier VI
Tech Tree Position
Research price35000 exp
Purchase price3,300,000 Credits
Hit Points28,600 
Main Battery
203 mm/50 Mk VIII on a Mk.I* mount4 х 2 pcs.
Rate of Fire4.29 shots/min.
Reload Time14 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range12.73 km.
Maximum Dispersion120 m.
HE Shell203 mm HE 256 lb 
Maximum HE Shell Damage3,300 
Chance of Fire on Target Caused by HE Shell17 %
Initial HE Shell Velocity814 m./s.
HE Shell Weight116.1 kg.
AP Shell203 mm AP 256 lb 
Maximum AP Shell Damage4,500 
Initial AP Shell Velocity814 m./s.
AP Shell Weight116.1 kg.
Secondary Armament #1
102 mm/45 QF Mk.XVII on a Mk.XIX mount4 х 2 pcs.
Firing Range4.96 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm QR Mk IV2 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time96 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX 
Maximum Damage15,433 
Torpedo Speed61 knot
Torpedo Range8.01 km.
AA Defense
102 mm/45 QF Mk.XVII on a Mk.XIX mount4 х 2 pcs.
. . . Average Damage per Second37.6 
. . . Firing Range5.01 km.
20 mm Oerlikon Mk.I on a Mk.IIA mount12 х 1 pcs.
. . . Average Damage per Second43.2 
. . . Firing Range2.01 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount4 х 4 pcs.
. . . Average Damage per Second51.6 
. . . Firing Range2.49 km.
Maximum Speed31.25 knot
Turning Circle Radius710 m.
Rudder Shift Time11 sec.
Surface Detectability Range11.17 km.
Air Detectability Range6.6 km.
Battle Levels

Devonshire — British Tier VI cruiser.

As part of the development of cruisers for protecting trade routes, five projects were presented in 1923. All ships built under the chosen project had barely any armor. As a result, some of the cruisers received a full-fledged armored belt between 1936 and 1941. HMS Devonshire was laid down in 1926. With the outbreak of World War II, she served in the Home Fleet and participated in the hunt for German raiders and the Norwegian campaign, evacuating the Norwegian king. In 1942, the ship covered the landing of Allied troops in Madagascar and later escorted convoys to Australia.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
203 mm/50 Mk VIII on a Mk.I* mount4.322.51203,300174,500 0200,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Devonshire (A)28,600131144412/4/42 0380,000
Devonshire (B)34,40013114442/10/42 13,000930,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
533 mm Mk IX0.6967.215,433618 0200,000
Maximum Firing Range
Research price
Purchase price
Mk VI mod. 10 0200,000
Mk VI mod. 20 7,100570,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 80,000 hp31.3 0200,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

The Ship

Tier VI cruiser Devonshire represents a major step up from the preceding UK cruisers. She gains slightly larger guns and a more conventional layout when compared to Hawkins. Despite these improvements she retains a relatively short firing range which can make it difficult to deal damage without placing herself in danger. Devonshire carries a standard cruiser Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., with a 5 second action time and a 60 second cooldown. She has the choice between mounting Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. or Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumables. The Hydroacoustic Search is active for 100 seconds and will detect enemy ships at 4km and torpedoes at 3km. Her Defensive AA Fire provides a 50% boost to continuous DPS and gives a 400% increase to her flak burst damage for 80 seconds. The stand out among Devonshire's consumables is her Repair PartyWhile active, restores a percentage of the ship's health points each second.. A Repair Party is an uncommon consumable for a Tier VI cruiser, and Devonshire has an improved version which can repair up to 50% of citadel damage received as well as the standard 50% of penetration damage and all fire and flood damage. Her top speed is a rather slow 31.3 knots, so Devonshire is unlikely to outpace many enemies in a chase. To add to her speed woes, Devonshire lacks the improved acceleration and energy retention of the British light cruisers. Her 7.8 second rudder shift and 710m turning circle are both average for her tier. Although her speed and agility are nothing special, her concealment somewhat compensates for this. With the Concealment Expert skill her detection range drops to 10.1km, allowing her to compete with many lighter armed ships.


Devonshire's armor is standard for a Tier VI cruiser. Her 16mm of bow and stern plating is sufficient to bounce 203mm AP rounds from cruisers but it will be overmatched by battleship guns. Her citadel sits low down, towards the waterline and the sides are well armored for a Tier VI cruiser. However it sits against the external belt and is also thinly armored on the deck above. Battleship fire from long range can penetrate the thinner casemate armor and pass through the citadel roof. At shorter ranges her 25mm side armor is enough to prevent overmatch from battleships armed with guns smaller than 356mm when properly angled.


Devonshire's main battery consists of eight 203mm guns mounted in four twin turrets. These weapons have a short range, just 12.7km stock and 14km when upgraded. She has to get closer to enemy ships in order to shoot, and 14km is well within accurate gunnery range for most battleships she will face. Her relatively slow 14 second reload means that she will struggle to match the damage output of almost all of her peers. While her range and reload are slower than average, her turrets traverse quickly - 22.5 seconds for a 180° rotation means her guns can turn as quickly as many cruisers armed with 152mm main guns.

Her AP rounds lack the punch of those found on most other Tier VI 203mm guns, with 20mm less penetration than Pensacola and 200 less damage per shell than Aoba and Trento. However, they will still cause serious damage if players are able to fire into broadside cruisers or the upper belt of many battleships. Her HE shells are strong, equivalent to those found on Aoba, with the same damage of 3300 and 17% fire chance per shell. This allows her to set up to 5.8 fires per minute. While this lags behind ships armed with 152mm guns, it is partially offset by the higher damage per salvo from the larger guns and is higher than the other 203mm armed ships at her tier. Devonshire also carries two quadruple torpedo launchers, one on each side, which can provide a powerful deterrent to prevent enemy ships from pushing in close. She can launch her torpedoes in a narrow spread or individually, which provides more flexibility than most other ships. Other than the single launch capability, her torpedoes are unremarkable. Their 8km range and 61 knot speed are fairly typical for a Tier VI cruiser and DEVONSHIRE cannot launch them from stealth. The damage per torpedo and flood chance are slightly higher than is typical for her tier, although not noticeably so. They can be a useful option when operating around islands, but her torpedoes will not be a primary weapon.

Anti-Aircraft & Anti-Submarine

Devonshire's anti-aircraft firepower puts out some impressive DPM numbers, but on closer inspection her AA firepower is largely focused around short range weapons. With her medium range AA only reaching out to 2.5km, it is only really suitable for self-defense and it will not seriously deter enemy CVs from attacking.

Devonshire's anti-submarine attack consists of an airstrike with a 6km range. This has one aircraft which will drop a single bomb with a potential 3400 damage if a direct hit is scored. It has a 30 second reload time between uses.

Battle Performance

When she is top tier on smaller maps, Devonshire's lack of range is not a serious drawback. Her armor and healing capacity allow her to be aggressive and actively target many opponents, although care must be taken around the larger guns of some battleships. Her AP rounds are capable of overmatching most Tier V cruiser plating, while her own armor will protect Devonshire against return fire from cruisers if she is sufficiently angled. Her improved heal allows her to stay fighting for an extended time as long as players take care not to expose themselves to crossfire from multiple enemy ships.

When Devonshire is bottom tier, players will need to be more cautious. While her guns can still deal damage to broadside cruisers, she will find herself unable to overmatch higher tier cruisers. Her short main battery range leaves Devonshire well within range of her opponents and she can be overmatched by many battleships within her matchmaking spread. If she is spotted by an enemy destroyer, Devonshire can often find herself under fire from enemy ships but lacking the range to return fire. Operating around cover will help players to get within range without exposing themselves to excessive enemy fire.


  • Good AA for her tier
  • British Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable
  • Good concealement
  • Choice of Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. or Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumables
  • Good firing arcs and good turret traverse for a heavy cruiser
  • The 25 mm side armor can bounce some battleship AP


  • Short range of the main batteries
  • AP lacks the punch of other nations
  • Slow reload for a cruiser
  • High freebord makes her an easy target


Availability of researchable upgrades for Devonshire is as follows:

  • Gun Fire Control System: Upgrade to Mk6 mod. 2 for an extra 10% range on the main battery.
  • Hull: Upgrade to Hull (B) for more hit points, better AA and faster rudder shift time. Research of this module unlocks progression to Surrey.

Optimal Configuration


The recommended upgrades for Devonshire are as follows:

Commander Skills


Devonshire can equip the following consumables:


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


  1. HMS Devonshire (39) - Wikipedia
  2. County-class cruiser - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.8.10.

Testing Changes

  • Oct 10, 2019:
    • Preliminary characteristics.
  • Nov 29, 2019:
    • Main battery reload time increased from 12 to 14 s.
    • HE shell parameters changed:
      • Maximum damage increased from 2,850 to 3,300.
      • Fire chance increased from 15% to 17%.
    • Repair Party consumable changed:
      • Restoration of citadel damage increased from 10% to 50%.
  • Dec 10, 2019:
    • AP shell armor penetration increased by 10% at all ranges.
    • Hydroacoustic Search consumable changed:
      • Action time decreased from 180 to 100 s.
      • Ship detection range increased from 3 to 4 km.
    • Defensive AA consumable added in the same slot as Hydroacoustic Search.
  • Update 0.9.0:
    • Available from the Royal Pack or Imperial Pack in the Armory.
  • Introduced into the game as a researchable ship in Update 0.9.1.
    • Continuous damage in the far zone of AA defenses was decreased from 95 to 53 damage per second.
    • Continuous damage in the middle AA defense zone increased from 151 to 161 damage per second.
    • Continuous damage in close-range AA defense increased from 158 to 165 damage per second.
    • The number of flak explosions was decreased from 4 to 2.
    • Damage in flak explosions decreased from 1400 to 1120.
  • Update 0.9.2:
    • Armor thickness was changed: side armor increased from 19 to 25 mm.
  • Update 0.9.3:
    • Minor fixes to textures and ship model.
  • Update 0.9.5:
    • Small changes to geometry and textures.
  • Update 0.10.10:
    • Minor change to the secondary battery firing range (unlisted change).

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