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Belfast

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Belfast
Belfast_wows_main.jpg
Cruiser | U.K. | Tier VII
Tech Tree Position
Belfast_icon_small.png
General
Purchase pricepromo Doubloons
Hit Points35,700 
Main Battery
152 mm/50 Mk XXIII4 х 3 pcs.
Rate of Fireshots/min.
Reload Time7.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range15.42 km.
Maximum Dispersion139 m.
HE Shell152 mm HE 6crh Mk IV 
Maximum HE Shell Damage2,100 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity841 m./s.
HE Shell Weight50.8 kg.
AP Shell152 mm AP 6crh Mk IV 
Maximum AP Shell Damage3,100 
Initial AP Shell Velocity841 m./s.
AP Shell Weight50.8 kg.
Secondary Armament #1
102 mm/45 QF RP51 Mk XVIV*4 х 2 pcs.
Firing Range5.6 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
102 mm/45 QF RP51 Mk XVIV*4 х 2 pcs.
. . . Average Damage per Second71.6 
. . . Firing Range5.01 km.
40 mm Bofors Mk V RP506 х 2 pcs.
. . . Average Damage per Second140.4 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius730 m.
Rudder Shift Time9.6 sec.
Concealment
Surface Detectability Range11.34 km.
Air Detectability Range7.16 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
VII
Ship_PBSC507_Belfast_1959.png
promo

Belfast — British promo premium Tier VII cruiser.

An Edinburgh-class light cruiser, one of the most powerful among same-type ships in the Royal Navy during World War II. Underwent several major upgrades. Instead of AA and torpedo armament, the ship received improved anti-torpedo protection and an enhanced surveillance radar.

HMS Belfast is now preserved as a military museum ship in London, England. She was first released for sale on 21 October 2016 on the EU servers and on 4 November 2016 on the NA servers. She since has been permanently removed from sale.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
152 mm/50 Mk XXIII825.711392,10093,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Belfast35,7006114446/40 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
Mk VII mod. 1015.4 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 80,000 hp32.5 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Hydroacoustic Search Modification 1 Surveillance Radar Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Smoke Generator Modification 1
 Slot 4  Damage Control System Modification 2 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1

Player Opinion

Performance

Belfast is a Tier VII premium British light cruiser of the same class as the tech tree Tier VIII Edinburgh, but carries no torpedoes. Instead, she has explosive (HE) rounds available and mounts Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.), Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.), and Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) consumables simultaneously.

This trifecta of consumables together with the ability to mount an upgrade, usually Concealment System Modification 1 (Reduces the detectability range of the ship and aircraft carrier's squadrons: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship.), in Slot 5 — a slot normally reserved for Tier VIII+ ships — makes her a fearsome destroyer hunter. Her shell arcs are fairly high, making hitting fast moving targets at range difficult, but she can also shoot over low islands in a similar play style to American destroyers and fellow Tier VII premium cruiser Atlanta.

Belfast is just like her tech tree cousins in that she is relatively weakly armored, and will greatly prefer finding island cover where possible while making judicious use of her smoke screen. Used well, she can serve as a measure of area control over capture zones and critical areas, pushing enemy destroyers away; those that choose to wander too close won't live long enough to regret their mistake. Given enough time, the volume of fire from her main battery can lay low even the largest battleships. Unfortunately, as soon as she comes under heavy enemy fire, Belfast is in trouble. Her best defenses are to stay moving and be visible as little as possible.

Pros:

  • She has access to HE shells, which makes her more versatile compared to other British cruisers.
  • Decent range and turret traverse speeds.
  • Great acceleration.
  • Able to simultaneously mount the Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.), Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.), and Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) consumables.
  • Can mount the Concealment upgrade which, together with the Concealment skill, drops her detectability to 8.9 km.

Cons:

  • Mediocre armor, as befitting a light cruiser. She can weather incoming 203mm rounds, but anything larger than that is going to cause havoc.
  • Poor shell ballistics at longer ranges.
  • Lacks the torpedoes that her tech tree counterparts have.
  • Somewhat lackluster as a commander trainer. Commanders specialized for Belfast are likely to have skills that don't translate well to other British cruisers.

Research

As a premium ship, Belfast doesn't have any upgrades to research.

Optimal Configuration

With so much utility in her consumables, an AA build is not warranted.

Upgrades

The recommended upgrades are:

Upgrade Slot 2 offers the ability to mount special upgrades Hydroacoustic Search Modification 1 (Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.: +20% action time.) or Surveillance Radar Modification 1 (Increases the action time of the Surveillance Radar consumable.:  +20% action time.). The Hydro buff is generally preferred. If Engine Room Protection (Reduces the risk of incapacitation, and accelerates repairs of the engine and steering gears.: -20% to the risk of incapacitation. / -20% to repair time.) is not selected, be sure to favor a commander with the 'Last Stand' skill.

Upgrade Slot 3 While Aiming Systems Modification 1 is the straightforward choice, Main Battery Modification 2 (Increases the traverse speed of the main turrets: +15% to main battery traverse speed.) can speed the rather pokey 25.7 sec 180° turret rotation time up to 22.4 sec, or 19.4 sec with the 'Grease the Gears' skill.
Or Smoke Generator Modification 1 (Increases the action time of the Smoke Generator, Short-Burst Smoke Generator, and Crawling Smoke Generator consumables, but reduces smoke screen duration.  The effects are not applicable to the Exhaust Smoke Generator consumable.: +30% emission time. / -5% smoke cloud duration.) special upgrade together with the all available upgrades (see Slot 5), skills, and signals can buff Belfast’s smoke duration (action time + dispersion) from 118 to 125 seconds. Hardly worth it.

Upgrade Slot 5 While Concealment System Modification 1 (Reduces the detectability range of the ship and aircraft carrier's squadrons: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship.) is the almost-automatic choice, consider that Ship Consumables Modification 1 (Increases the action time of all ship consumables.: +10% action time.) offers +10% action time to all of your consumables. With this upgrade, Hydro action time of 160 seconds, and Radar action time of 36 seconds, are possible.

Commander Skills

Given Belfast’s unique access to three different affected consumables, 'Consumables Enhancement' and 'Superintendent' are highly recommended. If the Engine Room Protection (Reduces the risk of incapacitation, and accelerates repairs of the engine and steering gears.: -20% to the risk of incapacitation. / -20% to repair time.) upgrade is not taken, then 'Last Stand' is highly advisable. 'IFHE' is also effective on Belfast.
Best first ten points: 'Last Stand', 'Consumables Enhancements', 'Superintendent', 'Concealment Expert'.

Consumables

Belfast equips the following consumables:

Belfast differs from her Tier VIII sister Edinburgh in that she has an additional consumable slot dedicated to Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.); thus, she is not forced to choose between Smoke Generator and Surveillance Radar and can equip both. However, she does not have access to Repair Party as Edinburgh does.

Camouflage

As a premium ship, Belfast comes with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

As a premium ship with three highly useful consumables, it is best to mount November Foxtrot (-5% reload time on all consumables.) for faster cooldowns. Additionally, captains can mount Zulu Hotel (+50% Commander XP earned for the battle.) for faster captain (re)training and Zulu (+20% credits earned for the battle.) or Wyvern (+50% credits earned for the battle.) for more credit earning.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. 1.0 1.1 1.2 Use of the Juliet Charlie signal makes detonation impossible.

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