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Agincourt

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Agincourt
Agincourt_wows_main.jpg
Battleship | U.K. | Tier V
Tech Tree Position
Agincourt_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points48,400 
Main Battery
305 mm/45 Mk.XIII on a 12in "Special" mount7 х 2 pcs.
Rate of Fire1.67 shots/min.
Reload Time36 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range15.34 km.
Maximum Dispersion213 m.
HE Shell305 mm HE Mk IIa 
Maximum HE Shell Damage4,400 
Chance of Fire on Target Caused by HE Shell31 %
Initial HE Shell Velocity831 m./s.
HE Shell Weight386 kg.
AP Shell305 mm AP Mk VIa 
Maximum AP Shell Damage8,100 
Initial AP Shell Velocity831 m./s.
AP Shell Weight389.8 kg.
Secondary Armament #1
IDS_PBGS132_6IN50_MK13_CASEMATE14 х 1 pcs.
Firing Range5.5 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell152 mm HE 4crh 
Maximum HE Shell Damage2,200 
Initial HE Shell Velocity914 m./s.
Chance of Fire on Target Caused by HE Shell12 %
Secondary Armament #2
76 mm/50 QF Mk.I on a PIV mount10 х 1 pcs.
Firing Range5.5 km.
Rate of Fire22.22 shots/min.
Reload Time2.7 sec.
HE Shell76 mm HE Mk27 
Maximum HE Shell Damage1,100 
Initial HE Shell Velocity823 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #3
152 mm/50 BL Mk.XIII on a shielded mount6 х 1 pcs.
Firing Range5.5 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell152 mm HE 4crh 
Maximum HE Shell Damage2,200 
Initial HE Shell Velocity914 m./s.
Chance of Fire on Target Caused by HE Shell12 %
Maneuverability
Maximum Speed22 knot
Turning Circle Radius670 m.
Rudder Shift Time13.4 sec.
Concealment
Surface Detectability Range11.87 km.
Air Detectability Range8.7 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
V
Ship_PBSB505_Agincourt.png
Special

Agincourt — British special premium Tier V battleship.

Brazilian dreadnought Rio de Janeiro was laid down in 1911 in Elswick, but Brazil canceled its construction due to the deteriorating economic situation. The ship was bought by the Ottoman Empire—she was supposed to become part of the Turkish Fleet under the name Sultan Osman I. However, amid the outbreak of World War I, Rio de Janeiro was "leased" by the British government and entered service as HMS Agincourt. In 1916, the ship took part in the Battle of Jutland, where she managed to hit German ships several times.

Agincourt was first released for sale on 17 May 2021 and has since been available as a loot box random drop. As of Update 0.11.0 she is available for doubloons in the Armory, and in the Premium store.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
305 mm/45 Mk.XIII on a 12in "Special" mount1.7452134,400318,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Agincourt48,40013305710/20 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk V mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 34,000 hp22 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
Aiming Systems Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

The Tier V battleship Agincourt is a ship with high risk-reward. She is hard to play at range, with her main battery quite drastically falling behind most other same-tier battleships. She performs better in brawls or even jousts, where the glaring inaccuracy of her main battery is not as visible and where her powerful secondary battery can help pump out more damage. The challenge lies in having the situational awareness of knowing when to push into a brawl, otherwise this ship's hit points will disappear in a puff of smoke or, more likely, a huge explosion.

Her offensive capabilities are definitely not due to her main battery. Although Agincourt has 14 guns, captains will find that the large number of guns is not even sufficient to help keep the damage coming due to her horrible dispersion. Like Russian battleships, when firing at targets at range (which Agincourt does not have much of anyway), even the best-aimed of shots can result in a bracket, with all 14 shells falling to the left and right of the target. Those shells which do hit will often result in overpens or shatters. Agincourt's HE penetration, although better when compared to her counterparts from other nations, is underwhelming for a Royal Navy battleship, with only 76mm of penetration due to her undersized 305mm guns, which are almost peashooters for a battleship of this tier. Her HE alpha damage is anemic: even HE hits that manage to penetrate will deal less damage from those on Tier III IJN Kawachi. The only good thing about her HE is her fires per minute, although this is due to her heavy broadside more than anything else. Unlike the German battleships, Agincourt's AP is no saving grace. These shells cannot overmatch cruiser bows or deal with enemy battleship plating unlike those of Kongo and New York. The AP shell penetration is so anemic that the shells cannot even penetrate broadside battleships' torpedo belts at range. Her turret traverse is subpar for this tier, and her reload is atrocious, almost getting the unwanted title of having the worst reload time in her tier. Her reload speed prevents her from being able to return fire quickly at faster threats such as destroyers.

However, if properly spec'ed, Agincourt's secondary battery can deal with most of the same-tier destroyers that come close enough to the ship to be able to pose a significant threat. Without any commander skills, her twenty (20) 152mm secondaries fire faster than the average DD at this tier. The high caliber of these guns make them a serious threat to even some Tier VII battleships, as they can penetrate their extremities. Her ten (10) 76mms are unable to directly damage most targets save same-tier destroyers, but those fire faster than even a T10 destroyer with a reload of 2.7 seconds and can pump out enough fires to turn an enemy into firewood and keep their DCP consumable on perpetual cooldown. Agincourt's secondaries have a maximum range of 8.3km, which is more than respectable for a battleship at this tier. Their stock accuracy is even better than those on German high-tier battleships, being more or less the same on those on even the renowned Massachusetts. These are the perfect secondaries for any ship, with all of their parameters except their range topping those of pretty much any other ship. Even their DPM is higher than that of Graf Zeppelin and almost double of that of Massachusetts, excluding the fire damage the enemy is bound to sustain. This is where captains will find a sizeable chunk of their damage to be coming from. If you are not convinced of this ship's effectiveness because of its secondaries, or if you are not interested in secondary builds, this is not the ship for you.

Agincourt's armor scheme is similar to those of Russian battleships, with more dispersed armor. The armor thickness on the turrets and citadel has been noticeably reduced. In return, Agincourt gets a 102mm icebreaker bow, a 152mm side plating (which most other battleships even at tier 10 do not have), and a 38mm deck -- enough to prevent light cruisers from farming off her with HE. Like Russian and German battleships, this ship stands up better to enemy fire in brawls, where it is easier to bounce even the largest of shells off her thick side plating. However, Agincourt's armor is less effective against incoming fire from longer ranges. Her 19mm bow and stern are the best weak spots for enemies to exploit. Every single battleship in the game, even Mikasa and Scharnhorst, can overmatch her extremities. This problem is further exacerbated by Agincourt not having anything more than a completely un-angled 76mm athwartship in front of her citadel. Speaking of her citadel, Agincourt's citadel is visible from space. It extends from before the A turret to behind the Z turret. Any shell that overmatches her bow will, most of the time, fly into her citadel. Shells do not even need to penetrate Agincourt’s bow to citadel her: she has less than 270mm of armor protecting her citadel. Even light cruisers like Leander with only 152mm guns can reliably citadel her at close range. If that isn't enough, the main gun turret barbettes have less than 250mm of armor on them. One battleship salvo is enough to knock out the turrets. This is not a ship that captains can bow-tank in and get away with it. Luckily, proper angling will help mitigate most of the damage by using the side plating to bounce big shells, and is essential to be able to stay afloat for the game. Agincourt's consumables are typical of a Tier V battleship, except that she cannot mount a spotter plane. This will exacerbate the problem of Agincourt's lack of range. Her torpedo protection is quite abhorrent, although given the power of her secondary battery, Agincourt should be able to finish off enemy destroyers before they are able to get close enough to use their torpedoes. Nevertheless, any torpedo that hits the ship will deal a large amount of damage, and more often than not, deal that damage to the citadel, due to Agincourt's huge citadel.

Agincourt's handling is one of the worst at her tier. Her turning radius is huge and can result in captains accidentally beaching themselves. Her below-average speed does not help. She even turns at the second-slowest speed out of all Tier V BBs, marginally behind Oklahoma. Captains are advised against attempting to kite away from shells or use WASD hacks on this ship. Agincourt does not have the agility to make that possible. Luckily, Agincourt should not need to dodge shells that often, as she has the absolute best concealment amongst all the battleships she will ever face, with a 10.7km minimum concealment. This will help increase her survivability by preventing enemies from sniping her from 15km away, as these sort of shots are those that fly into her citadel and ignore the dispersed armor scheme. However, her slow speed prevents Agincourt from being able to control engagements easily, even with the superb concealment.

For those captains who are wondering why there is no information in the sidebar about Agincourt's antiaircraft firepower, that is because Agincourt’s AA guns are nonexistent. Agincourt has no AAA to defend herself from aircraft. From the point of view of the CV player, Agincourt is an XP/damage farm. All she can do in defense against aerial attacks is attempt to evade rockets, torpedoes and bombs, which is not easy considering her horrendous rudder shift and turning speed. Against aircraft carriers Agincourt should stay near ships with strong AA firepower such as Texas and Konig. As soon as the CV is spotted and within range, the CV should be the captain's priority target above other ships that are easier to neutralize as the CV will be the biggest source of frustration.

Agincourt is a ship of extremes. Her main battery and maneuverability are horrible, her armor is questionable, and her AA guns do not exist. On the flip side, her secondaries and concealment are pretty much the very best for her tier. Captains should play this ship according to her strengths and keep in mind her weaknesses. Captains must have very good situational awareness during battle so that they can capitalize on opportunities for a combined push. Keep in mind that Agincourt is not a forgiving ship, and captains that make positioning errors or are not aware of their surroundings will take a quick trip back to port, or have a game with minimal damage done and minimal economic gain.

Pros:

  • Fourteen (14) main battery guns, Agincourt's full broadside is potentially devastating
  • Improved HE penetration and good fire chance
  • Heavy secondary armament with high rate of fire and fire chance, and good accuracy
  • Good secondary range, as high as 8.3km when fully maxed out
  • Distributed armor profile makes Agincourt durable when properly angled
  • Great concealment with all relevant upgrades

Cons:

  • Second worst rate of fire in its tier/class, after Oklahoma
  • Short main battery range, and lacks the Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. consumable
  • Poor AP shell penetration
  • Poor dispersion and sigma, though the huge broadside somewhat mitigates it
  • Very sluggish acceleration and deceleration, as well as poor speed
  • No AA defenses, Agincourt is completely helpless against air attacks

Research

As a premium ship, Agincourt has no module upgrades to research.

Optimal Configuration

For more conservative captains that prefer to shoot enemies from flanks and rely more on the main battery, the usual Survivability Build is fine.

However, the damage potential of Agincourt is higher when heavily specialized in secondaries with an aggressive captain.

Even though she will see carriers, an AA build is pointless due to the lack of AAA.

Upgrades

The recommended upgrades for Agincourt are:

Secondary Battery Modification 1 : +20% secondary battery firing range. / -20% secondary battery dispersion. is the most effective build for this ship. Generally, playing Agincourt as a sniper and shooting enemies at the furthest corners of the map is likely going to be neither effective nor possible, making Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. not as effective as it would be on battleships with better main battery guns.

Commander Skills

For the Survivability Build, captains should spend their first 10 points on Emergency Repair Specialist (1), Grease the Gears (2) or Priority Target (2), Basics of Survivability (3), and Fire Prevention (4). Then, Emergency Repair Expert (4) and Adrenaline Rush (3) are recommended. Finally, Concealment Expert (4).

For the riskier (but more rewarding) Secondary Build, the first 10 points can be spent on Demolition Expert (1), Priority Target (2), Long-Range Secondary Battery Shells (3), and Manual Secondary Battery Aiming (4). Next, either Grease the Gears (2) or Inertial Fuse for HE shells * (2), then Adrenaline Rush (3), and Close Quarters Combat (4). For the last 4 points, either Emergency Repair Expert or Concealment Expert -- captain's choice.

* Mastering Inertial Fuse for HE Shells allows the 10x 76mm rifles to deal direct damage to Tier VI and Tier VII destroyer hulls, at the expense of their fire chance. However, Agincourt's secondaries unload so quickly and have high enough fire chance that using this skill will reduce the fire-setting capabilities roughly to that of Massachusetts's secondaries (which is still very good), so the mastering of this skill is purely dependent on the captain's preferred mode of damage dealing: fire or direct damage.

Consumables

Agincourt equips:

Camouflage

As a premium ship, Agincourt comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Captains should mount flags that help the survivability and secondaries. Any signal that buffs AA is useless. Useful signals include Mike Yankee Soxisix to further buff the already very potent secondaries, Victor Lima to increase the fire damage caused by the secondaries, Sierra Mike to help make the poor speed of the ship a bit more bearable and India Delta and India Yankee to enhance the survivability of the ship when taking fire. If available, November Foxtrot and Juliet Charlie will also be useful to further help Agincourt’s survivability.


Gallery

Historical Info

Historical Gallery

Video

References


Wargaming

Wikipedia

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.9.11.

Testing Changes

  • DevBlog 112:
    • Preliminary characteristics.
  • DevBlog 123:
    • AP shell parameters changed:
      • Damage decreased from 8,800 to 8,100.
      • Fuse arming time increased from 0.015 to 0.033 s.
      • Armor penetration decreased.
    • HE shell parameters changed:
      • Chance of causing fire reduced from 32 to 31%.
    • HE and AP shells air drag increased: as a result, the shells take longer to reach a target and fly at a higher trajectory.
    • Increased accuracy of secondary battery: now similar in accuracy to that of the Massachusetts.
  • DevBlog 129:
    • Sigma parameter reduced from 1.8 to 1.5.
    • Secondary battery reload times decreased:
      • 76 mm guns from 5 to 3 s.
      • 152 mm guns from 5 to 4.5 s.
  • DevBlog 145:
    • Secondary battery reload times decreased:
      • 76 mm guns from 3 to 2.7 s.
      • 152 mm guns from 4.5 to 4 s.
  • Update 0.10.4:
    • Available as a random drop from Battle of Jutland containers.
  • Update 0.11.0:
    • Available for purchase in the Armory for 5,300 doubloons and in the Premium store.
  • Update 0.11.6:
    • Minor fixes to the model and textures of the ship.
    • Was made temporarily unavailable for purchase in the Armory due to technical issues.

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