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Monarch
Monarch_wows_main.jpg
Battleship | U.K. | Tier VIII
Tech Tree Position
King George V
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Monarch_icon_small.png
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Lion
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General
Research price135000 exp
Purchase price11,000,000 Credits
Hit Points53,900 
Main Battery
381 mm/45 Mk VII3 х 3 pcs.
Rate of Fire2.4 shots/min.
Reload Time25 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range16.5 km.
Maximum Dispersion225 m.
HE Shell381 mm HE Mk VIIIb 
Maximum HE Shell Damage6,300 
Chance of Fire on Target Caused by HE Shell35 %
Initial HE Shell Velocity836 m./s.
HE Shell Weight879 kg.
AP Shell381 mm AP Mk XIIIa 
Maximum AP Shell Damage11,900 
Initial AP Shell Velocity836 m./s.
AP Shell Weight879 kg.
Secondary Armament #1
134 mm/50 QF Mk I8 х 2 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time6.67 sec.
HE Shell134 mm HE Mk IC 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
40 mm/39 QF Mark VIII6 х 8 pcs.
. . . Average Damage per Second118.8 
. . . Firing Range2.49 km.
20 mm Oerlikon Mk IV22 х 1 pcs.
. . . Average Damage per Second79.2 
. . . Firing Range2.01 km.
40 mm/39 QF Mark VII4 х 4 pcs.
. . . Average Damage per Second51.6 
. . . Firing Range2.49 km.
134 mm/50 QF Mk I8 х 2 pcs.
. . . Average Damage per Second64.8 
. . . Firing Range4.5 km.
Maneuverability
Maximum Speed26.6 knot
Turning Circle Radius790 m.
Rudder Shift Time21 sec.
Concealment
Surface Detectability Range14.58 km.
Air Detectability Range10.01 km.
Battle Levels
12345678910
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VIII
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11,000,000

Monarch — British Tier VIII battleship.

One of the preliminary versions of the King George V-class ships armed with 381 mm main battery guns. She had features characteristic of a next-generation battleship, namely relatively high speed, thick horizontal armor, and dual-purpose artillery.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
381 mm/45 Mk III2.4452256,3003511,900 01,100,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Monarch (A)53,90013457386/8/22/40 01,650,000
Monarch (B)60,50013457388/4/8/80 52,0003,900,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
Mk VIII mod. 1016.5 0600,000
Mk VIII mod. 21018.1 23,5001,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 100,000 hp26.6 0380,000
Propulsion: 111,700 hp28 15,500900,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Ship Consumables Modification 1

Player Opinion

Performance

Tier VIII's Monarch plays much like predecessor King George V a tier below, with noticeable improvements in the calibre of her guns and anti-aircraft suite.

Unlike the King George V with her ten 14-inch guns, Monarch is equipped with a more competitive main battery comprised of nine 15-inch guns in three triple-barrel turrets. Each barrel reloads in a mere 25 seconds, faster than even Bismarck’s eight 15-inch guns. However, Monarch’s secondary battery leaves something to be desired, unlike her German peer; it isn't worth investing upgrades or commander skill points in improving. Her anti-aircraft battery has a somewhat similar story, with a weak long-range bubble but a fairly strong mid-range one. Monarch won't be able to deter determined airstrikes on her own — especially from equal tiered aircraft carriers or higher — but she can make them costly with Advanced Firing Training and/or AA Guns Modification 1.

Out of all the Tier VIII battleships, Monarch also has the least health, lagging behind her contemporaries by a good six thousand hit points or more. She also has a large superstructure which is easy to hit with high explosive shells; she is more akin to a butterfly than royalty and should seek to avoid the limelight. Her health and squishy superstructure mean that Monarch does not take hits very well, and should not attempt to tank damage from multiple sources simultaneously.

While Monarch’s guns stack up damage rather well, don't count on racking up citadels on enemy battleships. The comparatively lower caliber of Monarch's guns (15 inches vs. the 16 inches found on North Carolina and Amagi) hurt her penetration against contemporary battleships. Instead of shooting at their waterlines, captains should shift their aim a little higher in order to strike an enemy battleship above their main belt armour. Unfortunately, her main guns can only reach out to a range of 18.1 kilometres. It is a good thing she has access to the Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) consumable, which can extend her range out by 20% for a short time.

It is not Monarch’s guns that make her fearsome, however. Fully kitted out in a concealment build, Monarch can have a detection range of 11.5 kilometres, making her the stealthiest battleship in her tier spread. This concealment mitigates her relative fragility and the limited range of her main guns. It allows Monarch to pick-and-choose her fights; to control her engagements to a higher degree, and run away when needed. All in all, this is what makes Monarch unique. It turns an otherwise average and uninspiring battleship into one that can move around and impact the outcome of a match with a greater degree of flexibility than many of her contemporaries.

Pros:

  • Main battery has a quick reload time of only 25 seconds.
  • Good belt armor that offers decent citadel protection when angled.
  • Good medium-range anti-aircraft bubble.
  • Best-in-tier concealment for a battleship.
  • High fire chance with HE shells.
  • Enhanced repair party compared to most battleships, capable of repairing up to 75% of normal penetration damage.

Cons:

  • Gun dispersion is worse than German counterpart Bismarck.
  • Tall superstructure will attract (and eat) a lot of damage.
  • Very pitiful gun range, that even some cruisers out range her.
  • 15-inch guns don't quite have the same punch as most of her contemporaries at Tier VIII, most of it's damage comes from HE shells, with it's AP practically worthless at any range.
  • Long-range AA bubble is weak.
  • Bad firing angles on her stern "X" turret.
  • Hull plating is on the thin side for Tier VIII battleships; her 32mm deck plating is extremely vulnerable to penetrations from light cruisers with IFHE and heavy cruisers with HE shells. Combine that with a small hit point pool making her very fragile.
  • Not agile, despite good rudder shift.

Research

Captains should prioritize Monarch’s upgraded Fire Control System module first, vastly improving upon her 16.5 km stock range. Then, take her Hull upgrade for an extra 7,000 hit points and improved rudder shift time. Save the improved Propulsion module for last.

Optimal Configuration

Upgrades

The recommended upgrades for Monarch are as follows:

  • Slot 1: Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) is the best pick, as her damage ability hinges on the main batteries and keeping them in the game is vital. This upgrade ensures that they have more survivability, and won't be easily knocked out.
  • Slot 2: Damage Control System Modification 1 (Reduces the risk of fire and flooding.: -5% to the risk of fire. / -3% to the risk of flooding when torpedoes hit the torpedo protection.). While this module slot in general doesn't offer much usability for Monarch, the Damage Control Modification will go some way towards mitigating fire and torpedo damage.
  • Slot 3: Aiming Systems Modification 1 (Increases the firing accuracy of the main battery and secondary battery, accelerates the traverse speed of torpedo tubes, and extends the firing range of the secondary battery: -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion.). While AA Guns Modification 1 (Improves AA efficiency: +20% reduction in the preparation time of the priority AA sector.) is certainly a viable alternative, the ability to put shots downrange more accurately is always usable and certainly very helpful.
  • Slot 4: Damage Control System Modification 2 (Accelerates fire extinguishing and recovery from flooding: -15% flooding recovery time. / -15% fire duration.). Like Damage Control Modification 1, this upgrade goes a long way towards reducing the amount of fire and flooding damage taken.
  • Slot 5: Concealment System Modification 1 (Reduces the detectability range of the ship and aircraft carrier's squadrons: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship.). The benefits of this modification are fairly obvious. Using it with the Concealment Expert commander skill brings Monarch down to a 10.9 km detection range, allowing her to out-spot many cruisers in her tier spread and all battleships she might encounter.

Commander Skills

Consumables

Monarch can equip the following consumables:

Captains have a choice between a Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) or Catapult Fighter (While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.); the former is more effective due to the limited main battery range of Monarch.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Monarch with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Gallery

Historical Info



Ships of U.K.
Destroyers  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VIII Lightning • VIII CossackDoubloons • IX Jutland • X Daring 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Belfast '43 • IX Neptune • IX Drake • X Minotaur • X Goliath 
Battleships  III Bellerophon • III DreadnoughtDoubloons • IV Orion • V Iron Duke • VI WarspiteDoubloons • VI Queen Elizabeth • VII King George V • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VIII Monarch • VIII VanguardDoubloons • IX Lion • X Conqueror • X ThundererDoubloons 
Aircraft Carriers  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII Indomitable • X Audacious
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Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • VI Fusō • VI MutsuDoubloons • VII Nagato • VII AshitakaDoubloons • VIII Amagi • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX MusashiDoubloons • X Yamato • X Shikishima 
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U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V Oklahoma • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VII Florida • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • IX Iowa • IX Minnesota • IX MissouriDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X OhioDoubloons 
Italy  V Giulio CesareDoubloons • VIII RomaDoubloons • VIII AL LittorioDoubloons 
Germany  III Nassau • III König AlbertDoubloons • IV Kaiser • V König • VI Bayern • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII ScharnhorstDoubloons • VII Scharnhorst BDoubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII OdinDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Große • IX PommernDoubloons • X Großer Kurfürst 
Europe  V Viribus UnitisDoubloons 
U.K.  III Bellerophon • III DreadnoughtDoubloons • IV Orion • V Iron Duke • VI WarspiteDoubloons • VI Queen Elizabeth • VII King George V • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VIII Monarch • VIII VanguardDoubloons • IX Lion • X Conqueror • X ThundererDoubloons 
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Pan-Asia  IX BajieDoubloons 
Commonwealth  
Pan-America