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Battleship | U.K. | Tier VIII
Tech Tree Position
King George V
Research price135000 exp
Purchase price11,000,000 Credits
Hit Points53,900 
Main Battery
381 mm/45 Mk.VII on a Mk.III mount3 х 3 pcs.
Rate of Fire2.4 shots/min.
Reload Time25 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range17.85 km.
Maximum Dispersion238 m.
HE Shell381 mm HE Mk VIIIb 
Maximum HE Shell Damage6,300 
Chance of Fire on Target Caused by HE Shell35 %
Initial HE Shell Velocity836 m./s.
HE Shell Weight879 kg.
AP Shell381 mm AP Mk XIIIa 
Maximum AP Shell Damage11,900 
Initial AP Shell Velocity836 m./s.
AP Shell Weight879 kg.
Secondary Armament #1
133 mm/50 QF Mk.I on a Mk.I mount8 х 2 pcs.
Firing Range6.6 km.
Rate of Fireshots/min.
Reload Time6.67 sec.
HE Shell133 mm HE Mk IC 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
133 mm/50 QF Mk.I on a Mk.I mount8 х 2 pcs.
. . . Average Damage per Second64.8 
. . . Firing Range4.5 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount6 х 8 pcs.
. . . Average Damage per Second118.8 
. . . Firing Range2.49 km.
20 mm Oerlikon Mk.I on a Mk.IIA mount22 х 1 pcs.
. . . Average Damage per Second79.2 
. . . Firing Range2.01 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount4 х 4 pcs.
. . . Average Damage per Second51.6 
. . . Firing Range2.49 km.
Maximum Speed26.6 knot
Turning Circle Radius790 m.
Rudder Shift Time21 sec.
Surface Detectability Range14.14 km.
Air Detectability Range10.01 km.
Battle Levels

Monarch — British Tier VIII battleship.

One of the preliminary versions of the King George V-class ships armed with 381 mm main battery guns. She had features characteristic of a next-generation battleship, namely relatively high speed, thick horizontal armor, and dual-purpose artillery.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
381 mm/45 Mk.VII on a Mk.III mount2.4452386,3003511,900 01,100,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Monarch (A)53,900134573822/4/6/8 01,650,000
Monarch (B)60,50013457388/8/4/8 52,0003,900,000
Maximum Firing Range
Research price
Purchase price
Mk VIII mod. 10 0600,000
Mk VIII mod. 20 23,5001,500,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 100,000 hp26.6 0380,000
Propulsion: 111,700 hp28 15,500900,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Tier VIII's Monarch plays much like predecessor King George V a tier below, with noticeable improvements in the calibre of her guns and anti-aircraft suite.

Unlike the King George V with her ten 14-inch guns, Monarch is equipped with a more competitive main battery comprised of nine 15-inch guns in three triple-barrel turrets. Each barrel reloads in a mere 25 seconds, faster than even Bismarck’s eight 15-inch guns. However, Monarch’s secondary battery leaves something to be desired, unlike her German peer; it isn't worth investing upgrades or commander skill points in improving. Her anti-aircraft battery has a somewhat similar story, with a weak long-range bubble but a fairly strong mid-range one. Monarch won't be able to deter determined airstrikes on her own — especially from equal tiered aircraft carriers or higher — but she can make them costly with Advanced Firing Training and/or AA Guns Modification 1.

Out of all the Tier VIII battleships, Monarch also has the least health, lagging behind her contemporaries by a good six thousand hit points or more. She also has a large superstructure which is easy to hit with high explosive shells; she is more akin to a butterfly than royalty and should seek to avoid the limelight. Her health and squishy superstructure mean that Monarch does not take hits very well, and should not attempt to tank damage from multiple sources simultaneously.

While Monarch’s guns stack up damage rather well, don't count on racking up citadels on enemy battleships. The comparatively lower caliber of Monarch's guns (15 inches vs. the 16 inches found on North Carolina and Amagi) hurt her penetration against contemporary battleships. Instead of shooting at their waterlines, captains should shift their aim a little higher in order to strike an enemy battleship above their main belt armour. Unfortunately, her main guns can only reach out to a range of 18.1 kilometres. It is a good thing she has access to the Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. consumable, which can extend her range out by 20% for a short time.

It is not Monarch’s guns that make her fearsome, however. Fully kitted out in a concealment build, Monarch can have a detection range of 11.5 kilometres, making her the stealthiest battleship in her tier spread. This concealment mitigates her relative fragility and the limited range of her main guns. It allows Monarch to pick-and-choose her fights; to control her engagements to a higher degree, and run away when needed. All in all, this is what makes Monarch unique. It turns an otherwise average and uninspiring battleship into one that can move around and impact the outcome of a match with a greater degree of flexibility than many of her contemporaries.


  • Main battery has a quick reload time of only 25 seconds.
  • Good belt armor that offers decent citadel protection when angled.
  • Good medium-range anti-aircraft bubble.
  • Best-in-tier concealment for a battleship.
  • High fire chance with HE shells.
  • Enhanced repair party compared to most battleships, capable of repairing up to 75% of normal penetration damage.


  • Gun dispersion is worse than German counterpart Bismarck.
  • Tall superstructure will attract (and eat) a lot of damage.
  • Very pitiful gun range, that even some cruisers out range her.
  • 15-inch guns don't quite have the same punch as most of her contemporaries at Tier VIII, most of it's damage comes from HE shells, with it's AP practically worthless at any range.
  • Long-range AA bubble is weak.
  • Bad firing angles on her stern "X" turret.
  • Hull plating is on the thin side for Tier VIII battleships; her 32mm deck plating is extremely vulnerable to penetrations from light cruisers with IFHE and heavy cruisers with HE shells. Combine that with a small hit point pool making her very fragile.
  • Not agile, despite good rudder shift.


Captains should prioritize Monarch’s upgraded Fire Control System module first, vastly improving upon her 16.5 km stock range. Then, take her Hull upgrade for an extra 7,000 hit points and improved rudder shift time. Save the improved Propulsion module for last.

Optimal Configuration


The recommended upgrades for Monarch are as follows:

  • Slot 1: Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. is the best pick, as her damage ability hinges on the main batteries and keeping them in the game is vital. This upgrade ensures that they have more survivability, and won't be easily knocked out.
  • Slot 2: Damage Control System Modification 1: -5% to the risk of fire. / -3% to the risk of flooding when torpedoes hit the torpedo protection.. While this module slot in general doesn't offer much usability for Monarch, the Damage Control Modification will go some way towards mitigating fire and torpedo damage.
  • Slot 3: Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion.. While AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector. is certainly a viable alternative, the ability to put shots downrange more accurately is always usable and certainly very helpful.
  • Slot 4: Damage Control System Modification 2 : -15% flooding recovery time. / -15% fire duration.. Like Damage Control Modification 1, this upgrade goes a long way towards reducing the amount of fire and flooding damage taken.
  • Slot 5: Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship.. The benefits of this modification are fairly obvious. Using it with the Concealment Expert commander skill brings Monarch down to a 10.9 km detection range, allowing her to out-spot many cruisers in her tier spread and all battleships she might encounter.

Commander Skills


Monarch can equip the following consumables:

Captains have a choice between a Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. or Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.; the former is more effective due to the limited main battery range of Monarch.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info


Ship Change Log

See here for links to Update notes.

Testing Changes

  • August 15, 2017:
    • The AP shell fuse delay was reduced from 0.033 to 0.015 s.
  • Introduced into the game as a researchable ship in Update 0.6.10.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 13.35 km.
    • Fixed minor visual issues with geometry and textures.
  • Update 0.6.14:
    • Antennas on Type 279 masts were replaced with the current RDF Type 281 and RDF Type 281b. The changes do not affect the game balance in any way.
  • Update 0.6.15:
    • Added a bonus to the Congratulatory permanent camouflage: a 10% discount to the cost of post-battle maintenance.
  • Update 0.8.6:
    • The citadel was raised to occupy some of the casemate area.
    • The Repair Party consumable was changed:
      • Casemate (non-citadel) damage restoration was increased from 60% to 75%.
      • HP regen per second changed from 0.5% to 0.6%.
      • Cooldown reduced from 120 s to 90 s.
  • Update 0.8.10:
    • 40-mm / 39 QF Mark VIII AA guns were renamed to 40-mm / 39 QF Mk VIII AA guns.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 6.6 km.
  • Update 0.10.6:
    • Base firing range increased from 16.5 to 17 km.
  • Update 0.10.10:
    • Main battery base firing range increased from 17 to 17.5 km.
    • Main battery maximum firing range with Gun Fire Control System increased from 18.7 to 19.2 km.
  • Update 0.11.10:
    • Main battery firing range increased from 19.1 to 19.6 km.
    • Sigma value increased from 1.8 to 1.85.

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