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Battleship | U.K. | Tier VIII
Tech Tree Position
Purchase price13,000  Doubloons
Hit Points71,700 
Secondary Armament #1
134 mm/50 Mk I8 х 2 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time6.67 sec.
HE Shell134 mm HE Mk IC 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
40 mm Bofors Mk VII11 х 1 pcs.
. . . Average Damage per Second95.7 
. . . Firing Range3.51 km.
40 mm Bofors Mk VI10 х 6 pcs.
. . . Average Damage per Second202 
. . . Firing Range3.51 km.
40 mm STAAG1 х 2 pcs.
. . . Average Damage per Second13.4 
. . . Firing Range3.51 km.
134 mm/50 Mk I8 х 2 pcs.
. . . Average Damage per Second68 
. . . Firing Range5.19 km.
Maximum Speed30 knot
Turning Circle Radius850 m.
Rudder Shift Time9.7 sec.
Surface Detectability Range16.04 km.
Air Detectability Range10.97 km.
Battle Levels

Vanguard — British premium Tier VIII battleship.

The last battleship of the British Royal Navy. Due to specific conditions during the construction phase, she combined high speed and powerful AA guns with up-to-date equipment while still using largely obsolete main battery guns.

Vanguard was first released for sale worldwide on 16 November 2018.


Main Battery Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
381 mm/42 Mk I2.4362576,3003411,700 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Vanguard71,70016356481/10/11/80 00
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Mk VIII mod. 1020 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 130,000 hp30 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1

Player Opinion


Tier VIII Premium British battleship Vanguard is essentially an up-tiered Warspite, even so far as possessing identical guns to that of her Tier VI cousin (albeit with improved shells). Like Warspite, Vanguard has excellent maneuverability and main battery accuracy among battleships at her tier, but suffers from comparably weaker armor to her counterparts in the other nations’ tech trees. Even when compared to her tech-tree counterpart, Monarch, Vanguard has a noticeably larger and easier to hit citadel. Like all British battleships, Vanguard is covered with 32mm plating that makes her highly vulnerable to heavy cruiser high explosive shells and IFHE equipped light cruisers and destroyers.

Her main battery is an improved version of that found on Warspite, with similar dispersion characteristics and the all-too-familiar turret traverse speed, or lack thereof. Her armor piercing shells have a faster muzzle velocity that allows for an easier time with long-range gunnery, while her high explosive shells are similar to that of Monarch and other tech-tree British battleships, with high alpha damage. With only eight guns, Vanguard’s firepower against other battleships, and even some cruisers, often feels anemic. This is offset somewhat by a quick reload of 25 seconds on her main battery, and her aforementioned accuracy. Her AP shells struggle to do much damage on battleships even when broadside and any angling will cause them to bounce off without doing any damage. As a result, Vanguard's AP is best used against enemy cruisers, as they are less likely to overpenetrate and cause minimal damage while her HE should be used against enemy battleships. Her HE shells, while having high damage, have a rather average fire chance more akin to battleships of other nations.

The largest flaw that captains of Vanguard will find is with her firing angles. Both her forward and rear firing angles are atrocious, requiring significant amounts of broadside to be shown in order to bring all guns to bear on a target. As Vanguard does not possess a well protected or low citadel (unlike Monarch), exposing large amounts of the ship's side armor will often lead to catastrophic amounts of damage taken when fired upon by enemy battleships. Captains are encouraged to remain angled with only her fore or aft set of guns on target if there’s any possibility of an enemy returning fire. Luckily, Vanguard’s excellent rudder shift time (just 9.7 seconds) can allow her to “wiggle” her remaining set of guns onto and off of targets quite quickly.

Vanguard is best played from mid-range, where her lack of armor is less noticeable, and her accurate low-volume firepower can be better put to use. Her slow turret traverse and easily hit citadel make her sub-par at brawling, while her small turning circle and good concealment allow her to disengage quite easily. Fans of Warspite or should have no problems playing Vanguard; captains who have no experience with Warspite may struggle with her peculiarities, but she is easy to learn, and is a capable Tier VIII battleship.


  • Good rudder shift time and turning circle make Vanguard great for dodging torpedos.
  • Most accurate Tier VIII battleship thanks to relatively low dispersion and high sigma.
  • Concealment could be brought down to mere 12.0 km.
  • Excellent medium range anti-aircraft armament.
  • Has 1/4 pen and high damage on her HE shells.
  • Fast reload time for main guns of 25 seconds.
  • Good belt armor.
  • She has an improved version of the Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) consumable, though not as good as Conqueror but similar to Warspite. Her Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) also has a quick recharge time also, that can be brought down to 54 seconds.
  • Surprisingly nimble for a battleship, with a high top speed.


  • Armament can feel lacking against higher tier battleships, due to her mediocre AP.
  • Very bad turret firing angles.
  • Takes large amounts of damage from High Explosive rounds that can penetrate her 32mm plating.
  • Large citadel makes attempting to use all turrets very risky.
  • Low volume of main battery shells makes misses unforgiving.
  • Weak torpedo protection.
  • While her HE shells have high damage, as per standard with British battleships, they don't have the high fire chance also typical of other British battleships(her fire chance is only 34%, which is the same as Bismarck and Tirpitz)
  • Lacks access to Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) and Catapult Fighter (While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.).


As a premium ship, Vanguard doesn't have any upgrades to research.

Optimal Configuration


The recommended upgrades for Vanguard are as follows:

Slot 1 allows players to choose between two viable options. Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) is generally recommended, but players who wish to increase the survivability of the secondary and anti-aircraft armaments may choose to mount Auxiliary Armaments Modification 1 (+100% to secondary battery survivability. / +100% to AA mounts survivability.).

Slot 3 provides further options for specialization. Most players will choose to mount Aiming Systems Modification 1 (-7% to maximum dispersion of main battery shells. / +20% to torpedo tubes traverse speed. / +5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary shells.) to increase the ship's surface warfare capability. However, due to slow turret traverse, some players may mount Main Battery Modification 2 (+5% to main battery loading time. / +15% to main battery traverse speed.) at the cost of a 5% slower reload. For anti-aircraft builds, players should mount AA Guns Modification 1 (+2 to number of explosions produced by salvos from medium- and long-range AA defenses.).

Slot 4 gives players a choice between two good options. For increased survivability, players should mount Damage Control System Modification 2 (-15% to flooding recovery time. / -15% to time of fire extinguishing.). For increased maneuverability, Steering Gears Modification 2 (-20% to rudder shift time.) should be mounted.

Commander Skills

The skill set for Vanguard is fairly typical of other British battleships, with Priority Target at Level 1, Expert Marksman at Level 2, Superintendent at Level 3, and Fire Prevention and Concealment Expert at Level 4. The remaining points should be put into Adrenaline Rush, Expert Loader and Jack of All Trades. Mounting the Unique British commanders on her is a very good option because of the extra bonuses for Expert Marksman and Jack of All Trades.


Vanguard can equip the following consumables:

Premium variants of the consumables can be equipped to improve her performance in battle.


As a premium ship, Vanguard comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.


Vanguard captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike (+5% to the ship's maximum speed.) flags are recommended to increase the ship's top speed. India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) and India Yankee (-20% to fire duration.) flags should be mounted to improve the ship's survivability. November Foxtrot (-5% reload time on all consumables.) flags should also be mounted to decrease consumable cooldown time. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.


Historical Info

Historical Gallery


Ships of U.K.
Destroyers  II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VIII Lightning • VIII Cossack Doubloons • IX Jutland • X Daring 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Albemarle • VIII Cheshire • IX Neptune • IX Drake • X Minotaur • X Goliath 
Battleships  III Bellerophon • III Dreadnought Doubloons • IV Orion • V Iron Duke • VI Warspite Doubloons • VI Queen Elizabeth • VII King George V • VII Hood Doubloons • VII Nelson Doubloons • VII Duke of York Doubloons • VIII Monarch • VIII Vanguard Doubloons • IX Lion • X Conqueror • X Thunderer Doubloons 
Aircraft Carriers  IV Hermes • VI Furious • VI Ark Royal Doubloons • VIII Implacable • VIII Indomitable • X Audacious
Japan  II Mikasa Doubloons • III Kawachi • IV Myōgi • IV Ishizuchi Doubloons • V Kongō • V ARP Kongō Doubloons • V ARP Kirishima Doubloons • V ARP Haruna Doubloons • V ARP Hiei Doubloons • VI Fusō • VI Mutsu Doubloons • VII Nagato • VII Ashitaka Doubloons • VIII Amagi • VIII Kii Doubloons • IX Izumo • IX Musashi Doubloons • X Yamato 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia 1941 Doubloons • VII Colorado • VII California Doubloons • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST Doubloons • IX Iowa • IX Missouri Doubloons • IX Georgia Doubloons • X Montana • X Ohio Doubloons 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai I Doubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya Revolutsiya Doubloons • VI Izmail • VII Sinop • VII Poltava Doubloons • VIII Vladivostok • VIII Lenin Doubloons • VIII Borodino • IX Sovetsky Soyuz • X Kremlin • X Slava 
Germany  III Nassau • III König Albert Doubloons • IV Kaiser • V König • VI Bayern • VI Prinz Eitel Friedrich Doubloons • VII Gneisenau • VII Scharnhorst Doubloons • VII Scharnhorst B Doubloons • VIII Tirpitz Doubloons • VIII Bismarck • VIII Odin • VIII Tirpitz B Doubloons • IX Friedrich der Große • X Großer Kurfürst 
Europe  V Viribus Unitis Doubloons 
Italy  V Giulio Cesare Doubloons • VIII Roma Doubloons 
U.K.  III Bellerophon • III Dreadnought Doubloons • IV Orion • V Iron Duke • VI Warspite Doubloons • VI Queen Elizabeth • VII King George V • VII Hood Doubloons • VII Nelson Doubloons • VII Duke of York Doubloons • VIII Monarch • VIII Vanguard Doubloons • IX Lion • X Conqueror • X Thunderer Doubloons 
Pan-Asia  IX Bajie Doubloons 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque Doubloons • VII Lyon • VIII Richelieu • VIII Gascogne Doubloons • IX Alsace • IX Jean Bart Doubloons • X République • X Bourgogne Doubloons