Vanguard
IDS_PBGM101_15IN42_MK1_VANGUARD4 х 2 pcs. |
Rate of Fire2.4 shots/min. |
Reload Time25 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range20.02 km. |
Maximum Dispersion257 m. |
HE Shell381 mm HE Mk VIIIb SC |
Maximum HE Shell Damage6,300 |
Chance of Fire on Target Caused by HE Shell34 % |
Initial HE Shell Velocity804 m./s. |
HE Shell Weight879 kg. |
AP Shell381 mm AP Mk XXIIb SC |
Maximum AP Shell Damage11,700 |
Initial AP Shell Velocity804 m./s. |
AP Shell Weight879 kg. |
133 mm/50 QF Mk.I on an RP10 Mk.I mount8 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire9 shots/min. |
Reload Time6.67 sec. |
HE Shell133 mm HE Mk IC |
Maximum HE Shell Damage1,900 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
133 mm/50 QF Mk.I on an RP10 Mk.I mount8 х 2 pcs. |
. . . Average Damage per Second68 |
. . . Firing Range5.19 km. |
40 mm/56 OQF Mk.IX on a Mk.VI mount10 х 6 pcs. |
. . . Average Damage per Second202 |
. . . Firing Range3.51 km. |
40 mm/56 OQF Mk.X on a STAAG Mk.2 mount1 х 2 pcs. |
. . . Average Damage per Second13.4 |
. . . Firing Range3.51 km. |
40 mm/56 OQF Mk.III on a Mk.VII mount11 х 1 pcs. |
. . . Average Damage per Second95.7 |
. . . Firing Range3.51 km. |
Maximum Speed30 knot |
Turning Circle Radius850 m. |
Rudder Shift Time9.7 sec. |
Surface Detectability Range15.56 km. |
Air Detectability Range10.97 km. |
Vanguard — British premium Tier VIII battleship.
The last battleship of the British Royal Navy. Due to specific conditions during the construction phase, she combined high speed and powerful AA guns with up-to-date equipment while still using largely obsolete main battery guns.
Vanguard was first released for sale worldwide on 16 November 2018.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Tier VIII Premium British battleship Vanguard is essentially an up-tiered Warspite, even so far as possessing identical guns to that of her Tier VI cousin (albeit with improved shells). Like Warspite, Vanguard has excellent maneuverability and main battery accuracy among battleships at her tier, but suffers from comparably weaker armor to her counterparts in the other nations’ tech trees. Even when compared to her tech-tree counterpart, Monarch, Vanguard has a noticeably larger and easier to hit citadel. Like all British battleships, Vanguard is covered with 32mm plating that makes her highly vulnerable to heavy cruiser high explosive shells and IFHE equipped light cruisers and destroyers.
Her main battery is an improved version of that found on Warspite, with similar dispersion characteristics and the all-too-familiar turret traverse speed, or lack thereof. Her armor piercing shells have a faster muzzle velocity that allows for an easier time with long-range gunnery, while her high explosive shells are similar to that of Monarch and other tech-tree British battleships, with high alpha damage. With only eight guns, Vanguard’s firepower against other battleships, and even some cruisers, often feels anemic. This is offset somewhat by a quick reload of 25 seconds on her main battery, and her aforementioned accuracy. Her AP shells struggle to do much damage on battleships even when broadside and any angling will cause them to bounce off without doing any damage. As a result, Vanguard's AP is best used against enemy cruisers, as they are less likely to overpenetrate and cause minimal damage while her HE should be used against enemy battleships. Her HE shells, while having high damage, have a rather average fire chance more akin to battleships of other nations.
The largest flaw that captains of Vanguard will find is with her firing angles. Both her forward and rear firing angles are atrocious, requiring significant amounts of broadside to be shown in order to bring all guns to bear on a target. As Vanguard does not possess a well protected or low citadel (unlike Monarch), exposing large amounts of the ship's side armor will often lead to catastrophic amounts of damage taken when fired upon by enemy battleships. Captains are encouraged to remain angled with only her fore or aft set of guns on target if there’s any possibility of an enemy returning fire. Luckily, Vanguard’s excellent rudder shift time (just 9.7 seconds) can allow her to “wiggle” her remaining set of guns onto and off of targets quite quickly.
Vanguard is best played from mid-range, where her lack of armor is less noticeable, and her accurate low-volume firepower can be better put to use. Her slow turret traverse and easily hit citadel make her sub-par at brawling, while her small turning circle and good concealment allow her to disengage quite easily. Fans of Warspite or should have no problems playing Vanguard; captains who have no experience with Warspite may struggle with her peculiarities, but she is easy to learn, and is a capable Tier VIII battleship.Pros:
- Second largest hitpoint pool in tier/class, after Vladivostok.
- Best main battery accuracy for a Tier VIII battleship.
- Good main battery traverse speed.
- Quick main battery reload speed.
- Powerful HE shells with high damage and improved penetration.
- Amazing rudder shift for a battleship, better than some heavy cruisers.
- Strong mid-range AA suite.
- Good concealment, as low as 12.6km with camo, upgrades and captain skills.
- Enhanced Repair Party consumable heals more than standard and has a fast cooldown, similar to Thunderer's.
Cons:
- Only eight 381mm main guns hamper DPM and overmatching capability.
- Very poor firing angles.
- Weak armor, mostly consisting of 32mm common plating.
- Large citadel sits above the waterline and is exposed to enemy fire if improperly angled.
- Low torpedo protection.
- Low HE shell fire chance for a British battleship.
- Lacks access to Spotting Aircraft and Catapult Fighter .
Research
Optimal Configuration
Upgrades
The recommended upgrades for Vanguard are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★★ |
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★★ |
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2 |
★★ |
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★★ |
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3 |
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★★ |
★★★ |
★★ |
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4 |
★ |
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★★★ |
★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Vanguard can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party – 4 charges
Camouflage
As a premium ship, Vanguard comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Vanguard captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike () flags are recommended to increase the ship's top speed. India Delta () and India Yankee () flags should be mounted to improve the ship's survivability. November Foxtrot () flags should also be mounted to decrease consumable cooldown time.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
★ |
★★★ |
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★★ |
★★ |
★★ |
★★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
- HMS Vanguard (23) - Wikipedia
- Armada: HMS Vanguard Trailer - News - World of Warships
- Armada 2.0: HMS Vanguard - News - World of Warships
- Armada: HMS Vanguard Trailer - World of Warships Official Channel - YouTube
- Armada: Vanguard - World of Warships Official Channel - YouTube
Ship Change Log
See here for links to Update notes.
Testing Changes
- September 18, 2018:
- Preliminary characteristics.
- October 1, 2018:
- The penetration of the ship's HE shells was increased from 63 to 95 mm.
- AP shell detonation time was decreased from 0.033 to 0.015 s.
- Sigma value was increased from 1.8 to 2.0
- The main battery traverse speed was increased from 2.5 to 4 deg/s.
- The % of normal damage healed by the Repair Party consumable was increased from 50% to 60%, and the % of citadel damage was increased from 10% to 33%.
- The main battery reload time was reduced from 30 to 28 s.
- October 26, 2018:
- The Repair Party consumable was adjusted:
- Cooldown was decreased from 120 s (80 s) to 90 s (60 s).
- % of HP per second healed was increased from 0.5 to 0.6 %.
- Rudder shift was reduced from 16.2 s to 9.72 s.
- The size of the ship's citadel was reduced.
- AP shell detonation time was increased from 0.015 to 0.033 s.
- Detectability by sea was increased from 14.76 to 16.04 km.
- Detectability when firing main guns in smoke was increased from 13.51 to 14.73 km.
- The Repair Party consumable was adjusted:
- November 7, 2018:
- Turning radius was adjusted to match the indicated 850 m in the port.
- November 9, 2018:
- The ship's main battery was adjusted:
- Reload time was reduced from 28 to 25 s.
- The traverse speed was increased from 4 to 5 deg/s.
- The main battery's accuracy was increased, made similar to that of the battleship Warspite.
- HE shell damage was increased from 5,300 to 6,300.
- The ship's main battery was adjusted:
- Available for testing by supertesters in the game starting from Update 0.7.10.
- Added to the Premium Shop on November 16, 2018.
- Update 0.7.12:
- Minor fixes to geometry and textures.
- Update 0.8.0:
- Minor fixes to geometry and textures.
- Update 0.8.1:
- Minor fixes to geometry and textures.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 6.6 km.
- Update 0.10.5:
- Minor fixes to geometry and textures.
- Update 0.11.10:
- Minor fixes to the geometry and textures of the ship.