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Battleship | U.K. | Tier VII
Tech Tree Position
Purchase priceSpecial Doubloons
Hit Points58,500 
Main Battery
419 mm/45 Mk.I in a turret3 х 2 pcs.
Rate of Fire2.31 shots/min.
Reload Time26 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range19.07 km.
Maximum Dispersion250 m.
HE Shell419 mm HE Mk I 
Maximum HE Shell Damage6,150 
Chance of Fire on Target Caused by HE Shell47 %
Initial HE Shell Velocity792 m./s.
HE Shell Weight995 kg.
AP Shell419 mm AP Mk II 
Maximum AP Shell Damage13,000 
Initial AP Shell Velocity747 m./s.
AP Shell Weight1157 kg.
Secondary Armament #1
152 mm/50 BL Mk.XXII on a Mk.XVIII mount6 х 2 pcs.
Firing Range5.6 km.
Rate of Fireshots/min.
Reload Time12 sec.
HE Shell152 mm HE Mk V 
Maximum HE Shell Damage2,150 
Initial HE Shell Velocity884 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
120 mm/40 QF Mk.VIII on an HA Mk.XII mount6 х 1 pcs.
Firing Range5.6 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell120 mm HE Mk VA 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity749 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
120 mm/40 QF Mk.VIII on an HA Mk.XII mount6 х 1 pcs.
. . . Average Damage per Second36 
. . . Firing Range4.5 km.
20 mm Oerlikon Mk.I on a Mk.IIA mount24 х 1 pcs.
. . . Average Damage per Second86.4 
. . . Firing Range2.01 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount6 х 8 pcs.
. . . Average Damage per Second118.8 
. . . Firing Range2.49 km.
Maximum Speed25 knot
Turning Circle Radius800 m.
Rudder Shift Time14.8 sec.
Surface Detectability Range14.14 km.
Air Detectability Range11.03 km.
Battle Levels

Collingwood — British special premium Tier VII battleship.

In 1920, 419 mm guns were considered as one of the options for the G3 battlecruiser project. British engineers considered replacing the triple-gun turrets housing 406 mm guns with twin-gun turrets housing 419 mm guns; however, the limitations for battleships being built during "battleship vacation" led to the project being canceled.

Collingwood was first released for sale on 13 July 2022 with Update 0.11.6, and was initially available in 1 of 70 random doubloon bundles in the Armory. She was then made available in the Armory and Premium Shop on 01 January 2023.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
419 mm/45 Mk.I in a turret2.3452506,1504713,000 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Collingwood58,5001641936/624/6/6 00
Maximum Firing Range
Research price
Purchase price
Mk VII mod. 10 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 44,400 hp25 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Collingwood is a Tier VII Battleship with six 419mm guns, all mounted forward of the superstructure. She is a variation of the Nelson-class with fewer but larger guns and a similar armor layout, albeit thinner in most places. Although Collingwood’s armor scheme, guns and playstyle resemble a battlecruiser, she has battleship speed and dispersion.


Collingwood’s main battery consists of six 419mm guns in three twin turrets; the middle one capable of rotating 360 degrees. These guns can be accurate, but with battleship dispersion and only six shells per salvo, they are not consistent. These shells have standard penetration values, fuse times, and thresholds. The HE shells lack the increased penetration typical of British battleships, and have lower damage and fire chance than the same shell on Tier X Conqueror. On the positive side, the caliber is large for the tier, and she overmatches up to 29mm plating, meaning she can overmatch the nose of most cruisers at her tier if they sit bow on. Additionally, the reload is quick and she has access to the Main Battery Reload Booster, which work to somewhat compensate for the lack of shells. Collingwood’s secondary armament is unimpressive with a short range and long reload time on her 152mm turrets. Her AA defenses are similarly lackluster with quite low long range damage, and her short range, while average, is nothing special.

Armor and Survivability

Collingwood’s armor layout is similar to Nelson’s, though thinner in comparison. She has an uncharacteristically thin bow for her class and a large, above-water citadel. There is some spacing in the torpedo protection which can occasionally catch shells at the right angle, or those with lower fuse times. Like Nelson, Collingwood has a small health pool for her tier yet lacks Nelson’s specialized repair party. Instead, she uses the same improved Repair Party found on King George V, which repairs more penetration damage than the standard Repair Party and has a faster cooldown. She also mounts a Hydroacoustic Search consumable with a short ship and torpedo spotting range. This is welcome as Collingwood has poor torpedo damage reduction. All together, Collingwood is quite squishy, and captains must take extra care against other battleships, especially when uptiered.

Maneuverability and Concealment

Collingwood has a decent detection radius, slightly better than Nelson’s and matching King George V’s, but worse than Rooke’s. She is faster than Nelson but still slow, forcing her captain to position well and remain aware of the flow of battle to not get overrun. Due to having a low top speed, Collingwood also feels sluggish when accelerating. Her turning circle is average for the tier, but bad for a ship of her speed. Collingwood also has a good rudder shift, which can help captains to avoid damage at range and make good use of the Hydroacoustic Search.

Battle Performance

Collingwood takes Nelson’s design with its forward firing guns, and combines it with a larger caliber, slightly higher top speed and better concealment, Main Battery Reload Booster and a Hydroacoustic Search. However, she sacrifices some armor thickness, shell count, and Nelson's Specialized Repair Teams. Her turrets have excellent firing angles and all of them can follow a target across her bow. However, she takes damage from all angles, so captains should use cover to limit the amount of incoming fire she takes. Slow and lumbering, and covered in thin armor with big guns that reload quickly, Collingwood carries traits of both battleships and battlecruisers. She is a bit of an oddity, but is a unique ship for those captains who can make her work.


  • Forward firing guns with good firing angles
  • Large caliber for her tier
  • Improved Repair Party
  • Fast main battery reload
  • Decent concealment
  • Improved Repair Party, which heals more penetration damage and has a faster cooldown
  • Has access to the Main Battery Reload Booster and Hydroacoustic Search consumables


  • Vulnerable citadel
  • Low HP pool
  • Only six guns
  • Slow top speed
  • Lacks Nelson’s Specialized Repair Teams consumable
  • Weak AA defenses


As a Premium ship, Collingwood has no module upgrades to research.

Optimal Configuration

Captains will want to go for a modified Survivalist build.


These equipment upgrades try to capitalize on the strength of Collingwood‘s guns, while increasing her maneuverability and survivability.

The recommended upgrades for Collingwood are:

Commander Skills

Commanders should build Collingwood to maximize her survivability and accuracy. Secondaries and AA are not worth building into.


Collingwood equips the following consumables:


Signals the focus on survivability should be the focus for this ships. Afterwards you can boost her combat effectiveness depending on your build with the various other flags.

Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery



Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.11.4.

Testing Changes

  • DevBlog 310:
    • Preliminary characteristics.
  • DevBlog 332:
    • Added the Hydroacoustic Search consumable with the following settings:
      • Number of charges - 3.
      • Torpedo detection range - 3 km.
      • Ship detection range - 4 km.
      • Action time - 100 s.
      • Reload time - 120 s.
    • Added the Main Battery Reload Booster consumable with the following settings:
      • Number of charges - 4.
      • Reload time - 120 s.
      • Action time - 20 s.
      • Main Battery reload time reduction - 50%.
  • DevBlog 336:
    • Forward and aft armor increased from 16 to 26 mm.
    • Action time of the Main Battery Reload Booster consumable increased from 20 to 25 s.
    • Main battery reload time increased from 25 to 26 s.
  • Update 0.11.6:
    • Available in 1 of 70 random bundles available in the Armory for 1,000 doubloons each.
  • Update 12.0:
    • Available for purchase on 01 January 2023, in the Armory for 9,800 doubloons and in the Premium Shop.

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