U-4501
U-4501
Tech Tree Position
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Torpedo Tubes
533 mm10 х 1 pcs. |
Rate of Fire1 shots/min. |
Reload Time60 sec. |
Rotation Speed12 deg./sec. |
180 Degree Turn Time15 sec. |
TorpedoG7es T4 |
Maximum Damage8,633 |
Torpedo Speed82 knot |
Torpedo Range9.99 km. |
Maneuverability
Maximum Speed20 knot |
Turning Circle Radius350 m. |
Rudder Shift Time4.6 sec. |
Concealment
Surface Detectability Range5.4 km. |
Air Detectability Range2.06 km. |
Battle Levels
12345678910
U-4501 — German Tier X submarine.
A project for relatively small submarines (Type XXVI), armed with ten torpedo tubes and capable of achieving high speeds while submerged.
Modules
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Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price ( ![]() | |
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U-4501 | 14,100 | 16 | 25 | 10 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
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Player Opinion
Pros:
- Pre-sunk
Cons:
- Not always
Research
As a premium ship, U-4501 has no module upgrades to research.
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1:
- Slot 2:
- Slot 3:
- Slot 4:
- Slot 5:
- Slot 6:
Commander Skills
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Cost (points) |
Attack | Defense | ||||
1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
U-4501 equips the following consumables:
- Slot 1: Damage Control Party
– 3 charges
- Slot 2: Hydrophone
- Slot 3: Submarine Surveillance
- Slot 4: Reserve Battery Unit
– 2 charges
- Slot 5: Repair Party
– 2 charges
Camouflage
As a premium ship, U-4501 comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game during the Update 0.11.5 Public Test and again from Update 12.6.
Testing Changes
- May 27, 2022:
- Preliminary characteristics (Thanks to Yuzorah at The Daily Bounce for listing stats as none were officially published in the dev blog).
- DevBlog 329:
- Added dispersion when launching torpedoes:
- 11 ° for bow and 16 ° for stern tubes.
- Added dispersion when launching torpedoes:
- DevBlog 332:
- Changed the dispersion when launching torpedoes:
- For bow tubes - reduced from 11 ° to 3 °.
- For stern tubes - reduced from 16 ° to 5 °.
- Sonar ping range reduced from 14 to 6.3 km. Now it has the same value as the range of homing torpedoes.
- Changed the dispersion when launching torpedoes:
- Update 0.11.5:
- Replaced the rotation of torpedo launchers with torpedo turning mechanics.
- Fixed a bug that caused the submarine at the start of each new battle to select a torpedo type that was different from the last selected type in the previous battle.
- Fixed a bug that prevented the submarine's torpedo reticles from turning to follow the sonar.
- Update 0.11.6 (Unlisted changes that occurred alongside DevBlog 338):
- Changes to speed and turning circle radius:
- Surface speed increased from 19 to 20 knots.
- Underwater speed decreased from 41 to 36 knots.
- Turning circle radius decreased from 390 to 350 meters.
- Changes to speed and turning circle radius:
- Update 0.11.7 (Unlisted changes that occurred alongside DevBlog 348):
- Removed the Hydrophone consumable.
- Added the Echo-Ranging Set consumable (Renamed to the Hydrophone consumable with the update's release) with the following settings:
- Action time: 30 s.
- Reload time: 80 s.
- Interval between pings: 6 s.
- Ship bearing effect duration: 4 s.
- Ship bearing distance: 8 km.
- Number of charges: Unlimited.
- Added the Low-Frequency Hydrophone consumable (Renamed to the Submarine Surveillance consumable with the update's release) with the following settings:
- Action time: 60 s.
- Reload time: 120 s.
- Submarines' spotting range: 9 km.
- Number of charges: Unlimited.
- Preparation time: 360 s.
- Disabled guaranteed detection for the submarine in the submerged position.
- The visual effects above the submarine when using sonar is now also displayed for the submarine herself.
- Update 0.11.8:
- Added a visual distinction between the effect of acoustic homing torpedoes and regular ones.
- Fixed a bug that caused Credits to be deducted for resupplying only a part of the submarine's ammunition.
- Fixed a bug that caused tooltips to overlap the screen with the composition of teams when playing the submarine.
- DevBlog 370:
- With the release of Update 0.11.9:
- Preparation time for the Submarine Surveillance consumable reduced from 360 to 330 s.
- With the release of Update 0.11.9:
- Update 0.11.9:
- Readded the ping movement effect.
- Added a special indicator to notify players when there is little diving capacity remaining.
- Updated the set of sound effects for torpedo launching.
- Updated the icon for acoustic homing torpedoes.
- DevBlog 454:
- New set of preliminary characteristics, incorporating the following changes:
- Diving plane shift time increased from 11 to 19 s.
- Dive capacity reduced from 350 to 210 units.
- Dive capacity recharge rate increased from 0.8 to 2 units/s.
- Acoustic torpedo range increased from 6.3 to 8.5 km
- Torpedo tube reload time reduced from 91 to 60 s.
- Sonar range increased from 6.3 to 8.5 km.
- Added the "Repair Party" consumable which can be used only in the surfaced position.
- New set of preliminary characteristics, incorporating the following changes:
- DevBlog 459:
- Acoustic torpedo range increased from 8.5 to 9 km.
- Sonar range increased from 8.5 to 9 km.
- Alternative torpedo speed increased from 62 to 65 kt.
- Alternative torpedo range increased from 6.3 to 7.5 km.
- Rudder shift time reduced from 4.9 to 4.6 s.
- DevBlog 470:
- Removed alternative torpedoes.
- Torpedo arming distance increased.
- Changed the parameters of the sonar:
- Reload time increased from 7 to 12 s.
- Ping velocity increased from 500 to 600 m/s.
- Initial and final width of impulse will now have the same stats as standard German submarines.
- Increased the indicated hit area of sonar pulse.
- HP increased from 10,200 to 14,100.
- Maximum dive and ascent speed increased from 1.5 to 3.4 m/s.
- Submarine Surveillance consumable range reduced from 9 to 6 km.
- DevBlog 477:
- Acoustic torpedo range increased from 9 to 10 km.
- Sonar range increased from 9 to 10 km.
- Marked sector width increased from 30 to 40 m.
- DevBlog 481:
- Maximum damage of acoustic torpedoes increased from 8,633 to 9,233.
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