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Destroyer | Germany | Tier II
Tech Tree Position
Research price500 exp
Purchase price75,000 Credits
Hit Points6,900 
Main Battery
88 mm/45 Tbts C/13 on a Tbts LC/13 mount3 х 1 pcs.
Rate of Fire15 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range7.57 km.
Maximum Dispersion77 m.
HE Shell88 mm Spr.Gr. 
Maximum HE Shell Damage1,000 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity750 m./s.
HE Shell Weight9.5 kg.
AP Shell88 mm P.Spr.Gr. 
Maximum AP Shell Damage1,800 
Initial AP Shell Velocity750 m./s.
AP Shell Weight9.5 kg.
Torpedo Tubes
500 mm Zwilling2 х 2 / 2 х 1 pcs.
Rate of Fire1.58 shots/min.
Reload Time38 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Maximum Damage9,067 
Torpedo Speed49 knot
Torpedo Range5.01 km.
Maximum Speed36 knot
Turning Circle Radius440 m.
Rudder Shift Time2.9 sec.
Surface Detectability Range5.24 km.
Air Detectability Range1.99 km.
Battle Levels

V-25 — German Tier II destroyer.

This ship was designed for escorting the battle fleet and belonged to the most numerous series of destroyers in the German Navy. She boasted a very high speed for her time. Initially ships of this class carried weak artillery, but during World War I many were re-equipped with more powerful guns.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
88 mm/45 Tbts C/13 on a Tbts LC/13 mount1518771,00031,800 04,000
105 mm/45 Tbts C/16 on a Tbts LC/16 mount1518771,20052,300 27010,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
V-25 (A)6,9006932/2 011,000
V-25 (B)7,70069322/2 27031,500
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
G/61.6387.29,066495 06,500
G/6 AV**1.6387.210,600496 18014,000
Maximum Firing Range
Research price
Purchase price
FKS Typ 2 Mod. 10 04,000
FKS Typ 2 Mod. 20 10014,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 24,800 hp36 06,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1

Player Opinion


For new players looking to dive into the destroyer lines, V-25 presents a solid introduction. With her speed, interesting torpedo armament, decent main batteries and above average concealment she is forgiving for new Captains. However paper thin armor, slow torpedo reload and abysmal shell flight time will test the ability of Captains to rapidly assess situations.

The V-25 is tied with Longjiang as the fastest Tier II destroyer when fully upgraded. Both have identical power to weight ratios making them highly maneuverable, however that is where the similarities between the two begin to divest.

V-25 is one of the smallest ships in the game with rudder shift time among the top of Tier II tech tree destroyers, bested by the premium DDs Tachibana and Smith. The small turning radius of V-25 makes for a difficult target to hit when dodging and weaving and Captains will quickly become accustomed to this evasive maneuver as her paper thin hull cannot sustain much damage.

The small size of V-25 and lowest detectability range in the game, ensures she is able to get into ambush and capping positions relatively quickly undetected. Be warned though Captains, a low health pool ensures a quick trip back to port if an exit strategy is not ready upon detection.

As noted above, V-25 has relatively paper thin armor. She has 9mm deck and side plating armor with 6mm fore and aft-end plating that provides nothing more than a platform that floats. With such measly protection, incoming armor piercing shells will over penetrate as the arming threshold for such shells is simply not met. Therefore, like the majority of DDs in game, she is highly susceptible to incoming HE damage having only 6mm of superstructure and gun-mount armor to speak of. Get used to being on fire, a lot!

Main Battery
With the upgraded hull, V-25 is armed with three, 105mm single gun turrets in an A-XY layout which are quite usable over the stock 88mm. She has great firing angles, able to keep all three turrets engaged at 16 degrees to port or starboard. Having two turrets in the aft position gives Captains a fighting chance to disengage and keep any would be pursuer second guessing. Turrets will take 18 seconds to traverse 180 degrees so plan any main turret engagements well ahead of time.

With the upgraded hull, she has respectable AP DPM with 25mm of penetration and HE DPM. Fire chance for the HE shells is the lowest at 5% having the longest flight time between the two shell types. Her fast reload compensates for terrible shell flight times allowing Captains to keep the pressure on while she reloads her torpedoes. Due to the high firing arcs, ranged combat is something of a "hit & miss" exercise with V-25, but again the quick reload provides a slight edge in close quarters combat.

V-25 will not see any CV’s so AAA is inconsequential.

V-25's torpedoes are her best feature. Armed with two, single-firing forward launchers which can almost fire straight ahead, along with two, double-firing launchers amidships, she can assault smoke screens with a smaller profile than most other destroyers. The 500mm torpedoes offer the highest damage among Tier II–III ships with a decent flood chance but are among the slowest within that same tier range. To fire her torpedoes undetected once upgraded, Captains need to appropriately manage the small area of advantage between the torpedo range and her detectability at sea.

Along with the Damage Control Party and Engine Boost consumables available to most of her peers, V-25 also has access to a Smoke Generator. With a 20 second action time, Captains can conceal large areas to disappear! Be quick to execute your evasion plan though as the smoke disperses after only 40 seconds!


While V-25 is fragile, her speed, agility and torpedo armament make her an interesting, quirky and capable destroyer. Captains that take the time to study the unfolding battle and adjust tactics accordingly so as not to over extend her weaknesses, will have no problem leading a convoy to victory! V-25 is a decent entry-level destroyer to jump into and have some fun while learning the line!


  • Fastest Tier II destroyer
  • Lowest detection of all ships in the game
  • Very small profile and great acceleration
  • Forward mounted, single torpedoes that launch almost directly forwards
  • Guns have fastest rate of fire of all Tier II tech tree destroyers


  • Paper thin armor
  • Slow shell speed and high firing arcs
  • Slow turret traverse speed
  • Slow torpedo reload speed


V-25 has quite a number of upgraded modules to choose from. Investing in the torpedo upgrade to increase torpedo range above ship detectability by sea range should be the priority. This will allow her to fire torpedoes undetected which provide the majority of her damage output. After that, pick up Hull (B) followed by the improved main battery upgrade. The Fire Control System upgrade to boost her main battery range can be saved for last.

Optimal Configuration


The recommended upgrades for V-25 are as follows:

V-25 only has one upgrade slot; Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. is the recommended choice.

Commander Skills

Low-tier German DDs need skills that allow them to survive longer. Priority Target, Preventative Maintenance, High Alert, Last Stand, Vigilance, Survivability Expert, Concealment Expert, and Advanced Firing Training will all help in this regard.


V-25 equips the following consumables:


Juliet Charlie (-100% to the risk of your ship's magazine detonating.), Sierra Mike (+5% to the ship's maximum speed.), India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), and November Foxtrot (-5% reload time on all consumables.) signals are good signals to mount for this ship.

Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


  1. V25-class torpedo boat - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Available to supertesters in the game starting from Update 0.5.15.
  • Introduced into the game as a researchable ship in Update 0.5.16.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 2 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.10.9:
    • Ship flag was changed to Kaiserliche Marine flag for historical reasons.
  • Update 12.5:
    • The penetration of HE shells fired by 105 mm main battery guns has been increased from 18 to 26 mm.

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